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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Creating Models
AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 03:28 am
Hey,

I was wondering, what tool do I use to make a model for CoD2? I downloaded Milkshape 3D, but then read here that there is no plugin for it.

As I thought it might be a little easier make a model with a program instead of creating a "prefab" of a vehicle that I want to put in my map.

Thanks, Aussie Fast Bowler
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 04:50 am
CoD2 or 4? Because you posted this in the CoD4 forum, but are asking about CoD2.

Anyway: CoD2: Maya 6.0
CoD4: Maya 7 or 8
AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 06:00 am
Sorry, yeah its cod2, and ty Care taker. =D

Is there a place where I can get it for free? Or atleast a trial version?
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 07:58 am
Nope. The trial versions don't work for CoD2, afaik, but I might be wrong here, never made models for CoD2.
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 08:39 am
The_Caretaker writes...
Quote:

Anyway: CoD2: Maya 6.0
CoD4: Maya 7 or 8

actually
CoD2: Maya 5.0 or 6.0
CoD4: Maya 7, 8 or 8.5

free PLE versions do not work!
Zestycookie
General Member
Since: Dec 30, 2006
Posts: 120
Last: Nov 30, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 09:36 am
Sevenz writes...
Quote:
The_Caretaker writes...
Quote:

Anyway: CoD2: Maya 6.0
CoD4: Maya 7 or 8

actually
CoD2: Maya 5.0 or 6.0
CoD4: Maya 7, 8 or 8.5

free PLE versions do not work!


Are we able to take models made in the PLE version and send it to someone with the full version of maya to import?
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Tuesday, Aug. 19, 2008 10:02 am
i think yes. the PLE versions don't work 'cause of the missing plugin support, everything else should be fine.

does anybody have a root server for web-based xmodel export (just a simple script is needed to remotely control maya)?
AusFastBowler
General Member
Since: Jun 13, 2007
Posts: 64
Last: Oct 6, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 20, 2008 06:16 am
So, where can I download the PLE from? I need v6.0 but its only got 8.5...[banghead]
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 20, 2008 09:02 am
Use google..search for Maya PLE 6.0
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 20, 2008 11:29 am
i read the limitations of the PLE versions and got bad news for you:

Quote:
The Autodesk Maya Personal Learning Edition restricts users to non-commercial applications through the display of a watermark on images as well as through the use of a special non-commercial file format.

You cannot write regular Autodesk Maya software files (.ma, .mb); only the Autodesk Maya Personal Learning Edition file format (.mp) can be saved

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7679012

no way to import .mp files into a commercial Maya. If you can export to OBJ, you might get static models into cod using maya.



Wavefront OBJ to IW XMODEL v6 - Converter


auhor's page is offline, latest exe i got: xmodel_creator_v0.6.zip

important are:
* Edges
* Normals
* UVs
* Materials
* Triangulate !!! (Xmodel Converter only supports triangles now ... maybe i will implement quads later ...)
* Grouping: ObjectGroups

blender 3d settings:




[CoD4] - New OBJ to Xmodel Converter

(download: TOXEC alpha 0.1)
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