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Forum: All Forums : Call of Duty 4
Category: CoD 4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Updated _teams.gsc
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 82
Last: Sep 29, 2008
[view latest posts]
Level 3
Category: CoD 4 Scripting
Posted: Monday, Aug. 25, 2008 10:08 pm
Could someone post this updated _teams.gsc and the part that actually got updated. I'm a little confused as to what they changed.
Nemo06c
General Member
Since: Jul 23, 2006
Posts: 269
Last: Dec 1, 2008
[view latest posts]
Level 5
Category: CoD 4 Scripting
Posted: Tuesday, Aug. 26, 2008 05:27 am
Just download the latest 4Mori map. They included the file in it. Map name: Doneck
Tally
General Member
Since: Apr 21, 2005
Posts: 195
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD 4 Scripting
Posted: Tuesday, Aug. 26, 2008 09:20 am
82ndAB-Talon writes...
Quote:
Could someone post this updated _teams.gsc and the part that actually got updated. I'm a little confused as to what they changed.


All that changed in it is the assertion check for team model assignments.

The "broken" code in the stock game:


Code:


The "fixed" code in most mods now:


Code:


The "fixed" code basically tells the game that, if a map is not listed in maptables.csv, to check for any definitions in the map being loaded.

The "broken" code doesnt tell the game to check the map - it tells it to just default to Marines vs Opfor anyway.

This means that, even if a map has SAS vs Spatsnez defined, it will still revert to Marines vs Opfor.

If you have the Tools installed, go to mods>customMaps>customMaps.iwd and open maps/mp/gametypes, and the file is in there.

edited on Aug. 26, 2008 09:22 am by Tally
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 82
Last: Sep 29, 2008
[view latest posts]
Level 3
Category: CoD 4 Scripting
Posted: Tuesday, Aug. 26, 2008 02:25 pm
Thanks a lot Tally, this helps a lot.

Now, could I just replace the old one with this one?
Would I have to edit the file itself with the info of the updated one.
Do I have to compile the updated .gsc to the mod?
Tally
General Member
Since: Apr 21, 2005
Posts: 195
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD 4 Scripting
Posted: Wednesday, Aug. 27, 2008 06:34 am
82ndAB-Talon writes...
Quote:
Thanks a lot Tally, this helps a lot.

Now, could I just replace the old one with this one?
Would I have to edit the file itself with the info of the updated one.
Do I have to compile the updated .gsc to the mod?


Yeah, if you are making a mod, its almost expected of you to replace the "broken" one with the one found in cusomMaps.iwd.

I would advise anyone to do this even if they use IW's mod - modwarfare - and replace the one in modwarfare with the one in customMaps. That's because modwarfare has the "broken" one in it.

You dont necessarily have to compile it into a fast file, as it will work in an IWD file.
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 82
Last: Sep 29, 2008
[view latest posts]
Level 3
Category: CoD 4 Scripting
Posted: Thursday, Aug. 28, 2008 02:05 pm
Okay, I first tried to edit the actual file with the info you gave me. It worked..teams were proper - no red fx but when I would kill someone or been killed by another I got this message

Killed by

Never used to do that until now.

I then tried just replacing the whole file, same result. I do have a backup of our original incase something like this did happen.
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