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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: i am lost with _gsc
Th3_Sherif
General Member
Since: May 8, 2008
Posts: 10
Last: Sep 12, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Friday, Aug. 29, 2008 08:04 pm
(file 'maps/mp/gametypes/_globallogic.gsc', line 1009)
[[level.onSpawnSpectator]]( origin, angles );
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 972)
in_spawnSpectator( origin, angles );
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 4538)
[[level.spawnSpectator]]();
*
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 38)
[[level.callbackPlayerConnect]]();
*
(file 'maps/mp/gametypes/_globallogic.gsc', line 4339)
waittillframeend;
*
have this script errors in my map, my map have only dm and ctf gametypes, in original files have this:

----------------------------------------------------------------------
_globalogic.gsc line 1009:

spawnpoints = getentarray(spawnpointname, "classname");

_globalogic.gsc line 972:

in blank, nothig

_globalogic.gsc line 4538

else if ( level.friendlyfire == 3 && isAlive( eAttacker ) ) // both friendly and attacker take damage

_globalogic.gsc line 4339

if ( level.players[entry] == self )

_callbacksetup.gsc line 38

[[level.callbackPlayerConnect]]();


not understand this, any can help me
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Saturday, Aug. 30, 2008 05:40 am
Do you have TDM spawnpoints in your map? If not, add them, they're needed in every map.

edit: And a global_intermission.

edited on Aug. 30, 2008 05:41 am by The_Caretaker
Th3_Sherif
General Member
Since: May 8, 2008
Posts: 10
Last: Sep 12, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Saturday, Aug. 30, 2008 06:09 pm
hi thanx for reply, i try when compile map.
Th3_Sherif
General Member
Since: May 8, 2008
Posts: 10
Last: Sep 12, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Saturday, Aug. 30, 2008 06:10 pm
hi thanx for reply, i try when compile map.
global_intermission, not know, i try too of search info for this.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Saturday, Aug. 30, 2008 06:13 pm
rightclick in 2d -> mp -> global_intermission. That is where you start spectating in your map.
Th3_Sherif
General Member
Since: May 8, 2008
Posts: 10
Last: Sep 12, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Thursday, Sep. 4, 2008 07:34 pm
yeah work thanx caretaker
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Thursday, Sep. 4, 2008 08:37 pm
tam, where are you?

this should be in the wiki :)
tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 233
Last: Nov 21, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Thursday, Sep. 4, 2008 08:53 pm
sorry I was watching a crap production of holywood :p

Do you have to have the following to run a map in a dev environment?

1. global_intermission
2. dm spawn point
3. tdm spawn point (on of each == 3 minimum)

And then add the spawn point respectively to the gametype you want to omplement?

Tam
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Thursday, Sep. 4, 2008 09:29 pm
default gametype is tdm, if a map doesn't have a tdm spawn, cod4 changes gametype to dm and switches map.

a map should always have a dm spawn. 'cause most people will test their maps on tdm, everyone should additionally add one of each 3 tdm spawns.

global_intermission is always required.


*mp_global_intermission
*mp_dm_spawn
*Team Deathmatch spawns:
**mp_tdm_spawn
**mp_tdm_spawn_allies_start
**mp_tdm_spawn_axis_start

edited on Sep. 4, 2008 09:35 pm by Sevenz
tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 233
Last: Nov 21, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Friday, Sep. 5, 2008 05:35 am
added to the wiki: multiplayer gametypes

Tam
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