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Forum: All Forums : Call of Duty 2
Category: CoD2 Custom Map Releases
Release announcements of custom maps and other content related to Call of Duty 2.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
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Author Topic: Compile error
Rocky25
General Member
Since: Aug 24, 2008
Posts: 13
Last: Sep 16, 2008
[view latest posts]
Level 1
Category: CoD2 Custom Map Releases
Posted: Saturday, Sep. 6, 2008 03:03 pm
Im having trouble compiling my map. In order to end up playing/testing it out. "I get an error"

I do believe that ive set up the lighting properly inside the map editor for cod2. Talon helped me out with that. I send him my map, turned out to be a bit small, and now ive changed it around to fix that. But im still working on the map for that reason

Heres the error that i get: http://i404.photobucket.com/albums/pp126/blacksarting/Compileerror-1-1.jpg
Click on the image to view it at its original size


and heres how i set the options up, to compile: http://i404.photobucket.com/albums/pp126/blacksarting/Compileoptions.jpg
Click on the image to view it at its original size

edited on Sep. 6, 2008 03:04 pm by Rocky25

edited on Sep. 6, 2008 03:05 pm by Rocky25
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD2 Custom Map Releases
Posted: Sunday, Sep. 7, 2008 05:12 am
I can't read anything on those pictures.

Please post your compile log.

How to get your compile log:
Right click the black window.
Select all.
Press enter.
You can now paste it in a text file or post it here.
Rocky25
General Member
Since: Aug 24, 2008
Posts: 13
Last: Sep 16, 2008
[view latest posts]
Level 1
Category: CoD2 Custom Map Releases
Posted: Sunday, Sep. 7, 2008 05:33 pm
is it ok if u copy the picture to ur pc, then open it up in paint or somthing. That way u can zoom in on it.


here

, Entity 0, Brush 357: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 357: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 358: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 358: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 358: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 359: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 359: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 359: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire.map
, Entity 0, Brush 359: duplicate plane
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/furniture_couch"
WARNING: No collision map file for misc_model "xmodel/furniture_chinacabinet"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_spikeybush_01"

WARNING: No collision map file for misc_model "xmodel/shadow_tree_grey_oak_med_a
"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_2"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/tree_firhigh_piece3"
WARNING: No collision map file for misc_model "xmodel/tree_firhigh_piece2"
WARNING: No collision map file for misc_model "xmodel/brush_grasslowline"
WARNING: No collision map file for misc_model "xmodel/brush_grasslowline"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clumpshort"
WARNING: No collision map file for misc_model "xmodel/brush_shortnewgrass_square
clump"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_gro
up_1"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/shadow_tree_grey_oak_lg_a"

WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_2"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_2"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/civiliancar_intact_blue"
WARNING: No collision map file for misc_model "xmodel/civiliancar_intact_blue"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_2"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/shadow_caen_hedge_wall_1"
WARNING: No collision map file for misc_model "xmodel/backdrop_newvillers_trees"

WARNING: No collision map file for misc_model "xmodel/prop_traincar01"
WARNING: No collision map file for misc_model "xmodel/prop_rail_graincar"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/grasstuftgroup_test"
WARNING: No collision map file for misc_model "xmodel/prop_traincar_flat"
WARNING: No collision map file for misc_model "xmodel/prop_traincar_flat"


================================

WROTE PORTAL LEAKFILE: C:\Program Files\Activision\Call of Duty 2\main\maps\mp\m
p_Pointe_Claire.lin

================================

WARNING: portal at (3600 3180 425) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 127 has the same cell on both sides, portal ignored
WARNING: portal at (3772 3060 425) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 128 has the same cell on both sides, portal ignored
WARNING: portal at (3928 3102 345) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 126 has the same cell on both sides, portal ignored
WARNING: portal at (3560 3166 358) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 123 has the same cell on both sides, portal ignored
WARNING: portal at (3616 3026 341) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 124 has the same cell on both sides, portal ignored
WARNING: portal at (3560 2974 345) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 125 has the same cell on both sides, portal ignored
WARNING: portal at (1458 3386 327) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 98 has the same cell on both sides, portal ignored
WARNING: portal at (1458 3514 327) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 99 has the same cell on both sides, portal ignored
WARNING: portal at (1458 3802 327) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 101 has the same cell on both sides, portal ignored
WARNING: portal at (1450 3674 313) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 100 has the same cell on both sides, portal ignored
WARNING: portal at (1352 3602 315) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 104 has the same cell on both sides, portal ignored
WARNING: portal at (1138 3602 315) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 103 has the same cell on both sides, portal ignored
WARNING: portal at (1082 3506 313) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 102 has the same cell on both sides, portal ignored
WARNING: portal at (1202 3290 313) map prefabs/newvillers/bldgs/2story_floor1onl
y_bldg1.map entity 0 brush 107 has the same cell on both sides, portal ignored
WARNING: portal at (1501 2229 589) map prefabs/corevillers/bldgs/postoffice.map
entity 0 brush 135 has the same cell on both sides, portal ignored
WARNING: portal at (1645 2315 589) map prefabs/corevillers/bldgs/postoffice.map
entity 0 brush 134 has the same cell on both sides, portal ignored
WARNING: portal at (1399 1990 589) map prefabs/corevillers/bldgs/postoffice.map
entity 0 brush 136 has the same cell on both sides, portal ignored
writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire
.d3dprt
178 unique shaders
181 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
1937 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 2399 brush sides
elapsed time 1 seconds
Writing C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Pointe_Claire
.d3dbsp
16 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\z9.iwd (14 files)
C:\Program Files\Activision\Call of Duty 2\main\z75.iwd (14 files)
C:\Program Files\Activision\Call of Duty 2\main\z74.iwd (8 files)
C:\Program Files\Activision\Call of Duty 2\main\z6.iwd (33 files)
C:\Program Files\Activision\Call of Duty 2\main\z53.iwd (21 files)
C:\Program Files\Activision\Call of Duty 2\main\z387.iwd (48 files)
C:\Program Files\Activision\Call of Duty 2\main\z377.iwd (51 files)
C:\Program Files\Activision\Call of Duty 2\main\z376.iwd (176 files)
C:\Program Files\Activision\Call of Duty 2\main\z374.iwd (45 files)
C:\Program Files\Activision\Call of Duty 2\main\z372.iwd (27 files)
C:\Program Files\Activision\Call of Duty 2\main\z37.iwd (37 files)
C:\Program Files\Activision\Call of Duty 2\main\z358.iwd (22 files)
C:\Program Files\Activision\Call of Duty 2\main\z34.iwd (19 files)
C:\Program Files\Activision\Call of Duty 2\main\z32.iwd (14 files)
C:\Program Files\Activision\Call of Duty 2\main\z311.iwd (19 files)
C:\Program Files\Activision\Call of Duty 2\main\z308.iwd (44 files)
C:\Program Files\Activision\Call of Duty 2\main\z293.iwd (31 files)
C:\Program Files\Activision\Call of Duty 2\main\z243.iwd (148 files)
C:\Program Files\Activision\Call of Duty 2\main\z234.iwd (22 files)
C:\Program Files\Activision\Call of Duty 2\main\z233.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\z155.iwd (153 files)
C:\Program Files\Activision\Call of Duty 2\main\z125.iwd (20 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
82645 files in iwd files

using map bounceFraction 0.55


using default contrastGain 0.3

key '_color' has value '1.96.98' which is not a vector
WARNING: ignoring light at (2915 1825 420): no 'radius' key
WARNING: ignoring light at (2903 1960 556): no 'radius' key
^1ERROR: xmodel 'furniture_couch' not found
failed to load misc_model 'xmodel/furniture_couch'
^1ERROR: xmodel 'furniture_chinacabinet' not found
failed to load misc_model 'xmodel/furniture_chinacabinet'
building collision data...
building collision took 1.1 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Building light transport...
Finished in 2:00.
----------------------------------------
Radiosity bounce 1...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 9...
Finished in 1 seconds.
----------------------------------------
Building lightmaps...
Finished in 1 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma
ps\mp\mp_Pointe_Claire.grid' not found, trying legacy .vclog.
Vis cache logfile 'C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_Po
inte_Claire.vclog' not found; using static model origins only.
Finished in 1 seconds.
----------------------------------------
Calculating ground lighting for static models...
ASSERTBEGIN -------------------------------------------------------------------
Expression:
(color >= 0)
(color) = -0.000575564

Module: C:\Program Files\Activision\Call of Duty 2\Bin\cod2rad.exe
File: .\lighting.cpp
Line: 207

:
ASSERTEND ---------------------------------------------------------------------
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD2 Custom Map Releases
Posted: Monday, Sep. 8, 2008 04:12 pm
There are a few errors:

(color) = -0.000575564

a colour value has to be a positive number, open your .map in notepad and search for that value.

Other errors:
duplicate plane, that means you have more than one brush occupying the exact same space in your map. not terrible, but unneeded and not proper. Remove the brushes in your compile log, starting with the highest number (ALWAYS make a backup of your map before doing something like this!)

portal at (3600 3180 425) map prefabs/newvillers/bldgs/2story3_destroye
d.map entity 0 brush 127 has the same cell on both sides, portal ignored,
that means your portal has a leak.
Rocky25
General Member
Since: Aug 24, 2008
Posts: 13
Last: Sep 16, 2008
[view latest posts]
Level 1
Category: CoD2 Custom Map Releases
Posted: Tuesday, Sep. 9, 2008 01:38 am
ok thx i'll see what i can do
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