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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Couldn't load image
rdxradar
General Member
Since: Jan 19, 2008
Posts: 27
Last: Dec 1, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Saturday, Sep. 6, 2008 11:04 pm
I've created a map with a loadscreen. The problem I'm having is that I'm getting the red figure when in game. I know that usually results when the zone files are not updated. Well, I did update the zone file but when I tried to run the map from the editor to check the results...I get a message stating "Couldn't load image 'mp_rdx_desert_front'.

Any ideas why I can't run the map from the editor after creating a loadscreen. I had this same issue on an earlier map, but I never had to update it ....so it wasn't an issue.

Thanks in advance for any help!
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Sep. 7, 2008 05:32 am
After you updated your zonefile, did you rebuild your Fast File?
And can you show us the content of your zonefile please?
rdxradar
General Member
Since: Jan 19, 2008
Posts: 27
Last: Dec 1, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Sunday, Sep. 7, 2008 07:42 am
Thanks Caretaker for the response. The issue isn't so much the red figure in game....I can usually resolve that. My main issue is that I cannot run the map from the editor now that I've added a loadscreen. When running the game from the editor, I get the above mentioned error and the game quits.

Here is my zone file:

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_rdx_desert_front.d3dbsp
impactfx,mp_rdx_desert_front
sound,common,mp_rdx_desert_front,!all_mp
sound,generic,mp_rdx_desert_front,!all_mp
sound,voiceovers,mp_rdx_desert_front,!all_mp
sound,multiplayer,mp_rdx_desert_front,!all_mp
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
material,loadscreen_mp_rdx_desert_front
rawfile,maps/mp/mp_rdx_desert_front.gsc
rawfile,vision/mp_rdx_desert_front.vision
rawfile,maps/mp/mp_rdx_desert_front_fx.gsc
rawfile,maps/createfx/mp_rdx_desert_front_fx.gsc

edited on Sep. 7, 2008 07:44 am by rdxradar
rdxradar
General Member
Since: Jan 19, 2008
Posts: 27
Last: Dec 1, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Wednesday, Sep. 10, 2008 09:46 pm
Anyone else having a problem running their maps through the editor after creating a loadscreen?
KillaBry
General Member
Since: Apr 30, 2008
Posts: 10
Last: Sep 21, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Saturday, Sep. 20, 2008 12:31 pm
that isnt ur loadscreen fella...i had this problem without the loadscreen as i tested map.. yes u updated ur zones but didn u manually place in the 3 codes on the 2nd image from here?:

http://www.modsonline.com/Tutorials-read-434.html

weapons etc etc and zmodel hands...

if you check ur code u will see u dont have these just manully type them in and it should run fine thats how i sorted mine...

Loadscreen is another thing lol
i have problems with this as i follow the tut but i carnt getthe loadscreen to run.. says: error could not load the image loadscreen_hue_2008 so im pooped with that lol...
im just gonna place banners in and and have no minimap and loadscreen as i carnt get them to work! :)

well hope that code worked for u fella...

edited on Sep. 20, 2008 12:33 pm by KillaBry
doomslayer
General Member
Since: Apr 6, 2006
Posts: 13
Last: Sep 20, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Saturday, Sep. 20, 2008 01:54 pm
remove material,loadscreen_mp_rdx_desert_front from your zone and rebuild your ff also comment out //maps\mp\_compass::setupMiniMap("compass_map_mp_rdx_desert_front"); from your map.gsc the only way i know to test maps with images is run them from a mods folder but if your not running a mod do as i posted above and when the map is done then add your loadscreen and mini map then rebulid your ff [cool]

edited on Sep. 20, 2008 01:56 pm by doomslayer

edited on Sep. 20, 2008 01:57 pm by doomslayer
OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 750
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Monday, Sep. 22, 2008 06:59 am
rdxradar writes...
Quote:
Anyone else having a problem running their maps through the editor after creating a loadscreen?
The game don't read files from the raw folder. So the images you've created (like your loadscreen) must be in an .iwd file.
Create a new folder on your desktop and call it images. Then put the .iwi file of your loadscreen in it. After that, zip the new images folder (the whole folder, not only the .iwi in it). Rename this zip file to mp_yourmapname.iwd and put it in the folder Mods/custommaps in your CoD4 folder.
In the CompileTools check the box at 'Use Custom Command Line Options' and type the following in the line under:
+set fs_game mods/custommaps

Now you will be able to run your map from the CompileTools with working loadscreen.
If you have done your map, the iwd-file from Mods/custommaps will go with the fastfiles of your map in the folder usermaps/mp_yourmapname.
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