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Forum: All Forums : Call of Duty: World at War
Category: CoD:WW Level Design
CoD: World at War mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, techno2sl, batistablr, playername, Welshy
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Author Topic: Start new mod now or wait for cod5?
sonnyjrob
General Member
Since: Apr 3, 2005
Posts: 4
Last: Sep 18, 2008
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Level 0
Category: CoD:WW Level Design
Posted: Thursday, Sep. 18, 2008 12:33 am
Hello Modders,

I'm starting to get back into some custom mapping, and I'm curious.

Should I put any effort into cod4 right now, with cod5 so close to coming out? I'm not sure how portable a map on 4 is going to be on 5, and if waiting isn't to long I can do it.

Any thoughts?

Thanks,
S

Rasta
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Since: Apr 10, 2004
Posts: 4340
Last: Dec 2, 2008
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Category: CoD:WW Level Design
Posted: Thursday, Sep. 18, 2008 04:16 am
As with all previous games, if your concerned, just create your map and leave it textured in caulk. This way it ismuch more likely to be able to port it over, though i cannot confirm this will be possible yet.
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DaveR
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Since: Dec 5, 2006
Posts: 308
Last: Nov 23, 2008
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Level 5
Category: CoD:WW Level Design
Posted: Thursday, Sep. 18, 2008 03:10 pm
It's even possible to port caulk maps from cod1 to cod4... Just like with all the other CoD's. So you can be 99% sure caulk is portable.

edited on Sep. 18, 2008 03:10 pm by DaveR
sonnyjrob
General Member
Since: Apr 3, 2005
Posts: 4
Last: Sep 18, 2008
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Level 0
Category: CoD:WW Level Design
Posted: Thursday, Sep. 18, 2008 04:07 pm
Thanks! I'll start the initial layouts and stuff with caulk and move forward when the new tools are released.

much appreciated!

S
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
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Level 8
Category: CoD:WW Level Design
Posted: Thursday, Sep. 18, 2008 05:22 pm
before cod4 came out, CoD:UO was one of the most played games at xfire. when cod5 comes out, a lot people will continue to play cod4 - dont worry.
CptCool
General Member
Since: Mar 30, 2007
Posts: 79
Last: Nov 27, 2008
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Level 3
Category: CoD:WW Level Design
Posted: Sunday, Sep. 21, 2008 08:39 am
Sevenz writes...
Quote:
before cod4 came out, CoD:UO was one of the most played games at xfire.

and many people still play it

edited on Sep. 21, 2008 08:40 am by CptCool
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 82
Last: Sep 29, 2008
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Level 3
Category: CoD:WW Level Design
Posted: Monday, Sep. 29, 2008 02:44 am
I heard COD5 has burnable textures, foliage etc. That might conflict with some stuff... Never know until it comes out.
Mr.Cache
General Member
Since: Mar 4, 2007
Posts: 36
Last: Nov 27, 2008
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Level 2
Category: CoD:WW Level Design
Posted: Monday, Sep. 29, 2008 06:13 am
82ndAB-Talon writes...
Quote:
I heard COD5 has burnable textures, foliage etc. That might conflict with some stuff... Never know until it comes out.


As long as you do not use any models, and just use the caulk texture u will be fine. The texture defines if the brush is burnable not the brush itself. [thumbs_up]
uprize
General Member
Since: Jan 12, 2008
Posts: 24
Last: Oct 22, 2008
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Level 1
Category: CoD:WW Level Design
Posted: Monday, Sep. 29, 2008 07:32 am
DaveR writes...
Quote:
It's even possible to port caulk maps from cod1 to cod4... Just like with all the other CoD's. So you can be 99% sure caulk is portable.

edited on Sep. 18, 2008 03:10 pm by DaveR


I have imported my cod1 maps in cod4 radiant no problems?
When all textures are caulk of course.
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