MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
techno2sl [Messa]
Papik [Forum]
Nemo06c [Forum]
elim [Tutor]
supersword [Tutor]
Vele [Tutor]
LuckyLuke [Downl]
amishthunder [Messa]
darkcod5 [Forum]
SparkyMcSp... [Forum]
GOA-NITRO [Downl]
Sgt.Rampage [Forum]
babycop [Forum]

13 Members and 18 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Monday, Dec. 1st
A message from foyleman
Sunday, Nov. 30th
MODSonair 156 Live
Friday, Nov. 28th
MODSonair Episode 155
Wednesday, Nov. 26th
MODSonair Forum Buttons
Monday, Nov. 24th
Holiday Gift Guide 2008 - PC
Latest Poll
Single or Multiplayer maps for World at War?
Single-Player 29.55%
Multiplayer 62.5%
WHAT!? The tools are out? 7.95%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
if your map switches to airfield read this !
CoD:WW Level Des.. Posts: (2) Views: (10) by darkcod5
Appreciation
MODSonline.. Posts: (4) Views: (30) by elim
GSC FTL
CoD:WW Level Des.. Posts: (3) Views: (21) by elim
Left 4 Dead SDK?
Left 4 Dead Leve.. Posts: (7) Views: (40) by Welshy
Google 468 Banner Half-Life 2 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Previous Page
subscribe
Author Topic: xmodel works, but tells me image file is missing on trigger....
mjrtoo
General Member
Since: Oct 7, 2008
Posts: 20
Last: Oct 16, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 08:05 am
I'm just messing around a bit, trying to learn the system. But that specific test was with a window.

I was testing two different types of methods, one with exploderchunks and one with an actual model. Both worked fine, but with the exploderchunk method, you could see the broken parts of the window 'inside' the unbroken pane of glass, before the trigger.

Once you shot the window, the chunks did fly out to the origins, and the correct parts were missing from the window.

(I think I didn't have as many 'fragements' of broken glass left behind after the trigger with the model method, maybe that's why I didn't see them with that method)

elyas
General Member
Since: Jul 3, 2008
Posts: 52
Last: Nov 12, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 11:54 am
what key and value did u give the brokenparts you want showing After the window breaks.

example:
Key:script_exploder
Value: 1 or the number you gave it to identify the exploder
Key: targetname
Value: exploder

mjrtoo
General Member
Since: Oct 7, 2008
Posts: 20
Last: Oct 16, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 12:14 pm
I gave both of the 'brushes' the same script_exploder value....in this case 30. I also gave the trigger the save value.

elyas
General Member
Since: Jul 3, 2008
Posts: 52
Last: Nov 12, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 12:47 pm
did u gave the broken parts this key and value?
Key: targetname
Value: exploder
mjrtoo
General Member
Since: Oct 7, 2008
Posts: 20
Last: Oct 16, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 12:53 pm
Yes, sorry, I gave the broken part both script_exploder/30 and targetname/exploder.

Restricted Access Restricted Access
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD 4 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
Call of Duty Headquarters
Frag Universe
modbase.be
CODAddicts - Call of Duty News & Downloads
XoXide
The Firing Box
Battle for Europe COD2
Ask About
Advertising
Friends
The Clan Database
ModTheater
Canada Kicks Ass Clan
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 155
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Next Show
The next MODSonair show will air LIVE on:
12/07/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware