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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: writing a word in radian without wall XD!!
killerciao
General Member
Since: Oct 11, 2008
Posts: 17
Last: Oct 26, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 07:14 am
how can I can make a word
ex: ATTENTION DIED ZONE!!
elyas
General Member
Since: Jul 3, 2008
Posts: 52
Last: Nov 12, 2008
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Level 3
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 12:06 pm
what do you mean?
example:
when you walk into a room and a message appears on screen.
if you want that .
create a brush and give it an trigger texture then bring up the entity window(press N) and give it al value of
key: hintstring
value: place here your message you want to appear.


edited on Oct. 13, 2008 12:07 pm by elyas
killerciao
General Member
Since: Oct 11, 2008
Posts: 17
Last: Oct 26, 2008
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Level 1
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 02:07 pm
Your metod dont work why?
techno2sl
General Member
Since: Aug 5, 2004
Posts: 1536
Last: Dec 2, 2008
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Level 8
Im a fan of MODSonair
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 02:49 pm
With the trigger selected right click it and make it a trigger multiple? or Once depending on how you want to use it.
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2046
Last: Nov 23, 2008
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Level 8
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 04:56 pm
No, that won't work this will

create a trigger multipule if u want to use it loads of times or a trigger touch_use_once then give that a targetname of message.
Now copy and paste this in to a notepad and call it "yourmapname".gsc load up map and it will work if u have done it right.


Code:
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2046
Last: Nov 23, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Monday, Oct. 13, 2008 04:58 pm
and elyas yours doesn't work because hintstring only works with a trigger use it appears when the hand thing coems up.
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