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Forum: All Forums : Call of Duty
Category: CoDUO Level Design
CoD United Offensive mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
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Author Topic: BMW Motorcycle
StrYdeR
Preferred PLUS Member
Since: May 11, 2004
Posts: 11328
Last: Nov 27, 2008
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Level 10
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Level Design
Posted: Tuesday, Jan. 18, 2005 10:32 pm
the file(s) in question can be downloaded here

included is the .map file, and required model files
be sure to read the README [angryalien]
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Toasty
General Member
Since: Aug 7, 2004
Posts: 867
Last: Jun 25, 2005
[view latest posts]
Level 7
Category: CoDUO Level Design
Posted: Tuesday, Jan. 18, 2005 10:34 pm
cool- that will be popular stryder [pimp]


[twoguns] [twoguns] shooting on BMW
joedz
General Member
Since: Mar 11, 2004
Posts: 70
Last: Jul 26, 2007
[view latest posts]
Level 3
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 12:41 am
Actually it's pretty good. I've had it running in my map now for about two weeks. Only prob is it's a little hard to control ( steering) plus there is a non-stop scrolling on the left lower corner of the screen displaying damage, etc.

I was given my copy from a friend, so it might be an earlier version. Gonna download this one and check.
Urashiman
General Member
Since: Sep 1, 2004
Posts: 19
Last: Jan 25, 2005
[view latest posts]
Level 1
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 06:55 am
hmm ...
first time I installed the Package i've got an error message"Missing Default.cfg"

But know it works! Thx! thats what i have searched for.
ShosMeister
General Member
Since: Feb 17, 2004
Posts: 179
Last: Jun 13, 2005
[view latest posts]
Level 4
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 09:30 am
joedz writes...
Quote:
Actually it's pretty good. I've had it running in my map now for about two weeks. Only prob is it's a little hard to control ( steering) plus there is a non-stop scrolling on the left lower corner of the screen displaying damage, etc.

I was given my copy from a friend, so it might be an earlier version. Gonna download this one and check.



Hey there. My guess is that maybe you have mp_uo_Stadt? If so, then it's mine and the scrolling in the left corner is some debugging that I was doing to help Daffy work out the problems with it. There is still one issue with it that I need to get with him on and as soon as we get that worked out, I'll release a new version.

In the meantime, if you want to get rid of it, you can edit the .gsc and simply comment out all of the iprintln commands.
Warriorking
General Member
Since: Aug 19, 2004
Posts: 43
Last: Jan 20, 2005
[view latest posts]
Level 2
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 09:49 am
There's two maps I play that use the BMW Motorcycle, Now if only you could have those on Foy BAS [tongue]
joedz
General Member
Since: Mar 11, 2004
Posts: 70
Last: Jul 26, 2007
[view latest posts]
Level 3
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 11:17 am
Quote:


ShosMeister writes...

Hey there. My guess is that maybe you have mp_uo_Stadt? If so, then it's mine and the scrolling in the left corner is some debugging that I was doing to help Daffy work out the problems with it. There is still one issue with it that I need to get with him on and as soon as we get that worked out, I'll release a new version.

In the meantime, if you want to get rid of it, you can edit the .gsc and simply comment out all of the iprintln commands.



Hey there, thanks for the reply. I figured it was debugging, was waiting until I had enough free time to read down through the.gsc file to learn what was done. :)

So the download that Stryder put is the same version with those iprintln edited out then ?

Another thing. It shows the damage on both the BMW and willy's jeep. But now a strange thing keeps occuring with the jeep. When it explodes, it keeps exploding half a dozen times or more in a row. Could it be related to the scripting that came with the bike ?


ShosMeister
General Member
Since: Feb 17, 2004
Posts: 179
Last: Jun 13, 2005
[view latest posts]
Level 4
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 12:59 pm
The download from Daffy probably doesn't have the debugging in it and yes I noticed the multiple explosions as well. Daffy's been busy (I'm guessing) as he hasn't replied to some of my messages yet. I'm not sure if some of that isn't something on my machine or in the code. That's what we/I am trying to debug.
joedz
General Member
Since: Mar 11, 2004
Posts: 70
Last: Jul 26, 2007
[view latest posts]
Level 3
Category: CoDUO Level Design
Posted: Wednesday, Jan. 19, 2005 04:39 pm
k, thanks. I'll give it a try and see.
deadelvis
General Member
Since: Nov 9, 2004
Posts: 27
Last: Apr 1, 2008
[view latest posts]
Level 2
Category: CoDUO Level Design
Posted: Thursday, Jan. 20, 2005 02:54 pm
The Bmw's are awesome.
I put 4 of them on the latest version of my first map
mp_deadsbox_8


I would love to get rid of the damage iprint stuff so thanks for
the heads up about commenting out that stuff. I will definately try it out.

I am interested in doing something funny with the model on my map and was hoping one of you fella's would know how.

I have been trying to make it play a wav song . Low Rider to be exact. I managed to replace the jeep idle sounds etc. and had it working but when you slow down the bike, the song slows down lol.
Is there a way I can make it just loop that sound as long as you are sitting on the motorcycle? I want to have it play low rider when you are on it [pimp]

I would also like to attach a light model, like a headlight to it but haven't a clue how to accomplish that. Any info about the modeling program or a way to do it via scripting for a night map is much appreciated.

thx, Elvis
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