MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
Welshy [Forum]
Nemo06c [Forum]
GOA-NITRO [Searc]
babycop [Forum]
Vele [Forum]
k1llrgram [Tutor]
Ownage_Map... [Searc]
darkcod5 [Forum]
elim [Forum]
Codis [Downl]
Sgt.Rampage [Forum]
zeroy [Forum]

12 Members and 18 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Monday, Dec. 1st
A message from foyleman
Sunday, Nov. 30th
MODSonair 156 Live
Friday, Nov. 28th
MODSonair Episode 155
Wednesday, Nov. 26th
MODSonair Forum Buttons
Monday, Nov. 24th
Holiday Gift Guide 2008 - PC
Latest Poll
Single or Multiplayer maps for World at War?
Single-Player 29.55%
Multiplayer 62.5%
WHAT!? The tools are out? 7.95%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Appreciation
MODSonline.. Posts: (4) Views: (30) by elim
if your map switches to airfield read this !
CoD:WW Level Des.. Posts: (1) Views: (6) by elim
GSC FTL
CoD:WW Level Des.. Posts: (3) Views: (21) by elim
Left 4 Dead SDK?
Left 4 Dead Leve.. Posts: (7) Views: (39) by Welshy
Art of War Central Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: HL2 Level Design
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, StrYdeR, Sc00by22, batistablr, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: dm_Tower Beta
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Saturday, Jan. 22, 2005 07:52 pm
This is my first map that i have released, previously i was just making rooms, experimenting and what not. The map is called dm_Tower and is for HL2DM, it is meant for around 8 players but i will be enlarging the map soon to accomodate for more people. It is set in a very large tower with multiple floors, lots of stairs, ramps and ledges. This map is great for fast paced action similar to the kind of gameplay you would find in some UT maps. As you can see this is still a beta so please email any ideas or advice to richwilliams04@gmail.com

Screenshots:
_______________________________________
http://www.fragfiles.org/~harl/tower/1-beta.jpg
http://www.fragfiles.org/~harl/tower/2-beta.jpg
http://www.fragfiles.org/~harl/tower/3-beta.jpg
http://www.fragfiles.org/~harl/tower/4-beta.jpg
http://www.fragfiles.org/~harl/tower/5-beta.jpg
http://www.fragfiles.org/~harl/tower/6-beta.jpg
http://www.fragfiles.org/~harl/tower/7-beta.jpg

Download:
_______________________________________
http://www.fragfiles.org/~harl/tower/dm_Tower.zip


I hope you enjoy the map :)

Harlequin
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 06:34 am
anyone? anyone at all got any comments
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 07:21 am
Right, i have done some more work on the map

1. Repositioned the weapons to suit the gameplay of each floor

2. added more props

3. made the girder easier to climb

download from same place

screenies:

http://www.fragfiles.org/~harl/tower/8-beta.jpg
http://www.fragfiles.org/~harl/tower/9-beta.jpg
http://www.fragfiles.org/~harl/tower/10-beta.jpg
http://www.fragfiles.org/~harl/tower/11-beta.jpg
http://www.fragfiles.org/~harl/tower/12-beta.jpg
http://www.fragfiles.org/~harl/tower/13-beta.jpg
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 08:43 am
It looks like a nice map I had a problem getting off the ladder have a look at foylemans ladder VTM to fix that to speed up game play.
The hook in the middle you could have that on a rope so the players can swing it at other players to try to hit them and maybe have some ropes going across for the player to run on.
I like dark maps I find them more fun well done.
If you want to see how to set the ropes so the player can walk on them download my 1st hl2 test map it has the VMF in as always with me.
www.modsonline.com/Forums-top-9423.html
V2 is done and final just got to upload it.
PS you can set the boxes to spawn stuff when they break.
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 10:00 am
thanks for the ideas mate, i like the ropes idea. I was thinking of having a platform that is always going up and down which players can jump on. Like a crane lifting a platform, it will speed up gameplay and make it easier to get to the top from the bottom
Janova
General Member
Since: Feb 5, 2004
Posts: 267
Last: Aug 9, 2006
[view latest posts]
Level 5
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 10:16 am
yep looks good dude. in your first screenies the stairs were made from rectangular brushes. it may be an idea to make these into grated stairs so you can shoot though them and see players through them. it may help spped up the play a bit and will make it look like a better map map.

[angryalien] Janova [angryalien]
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 10:24 am
yeah i have basically already started that. Some of the stairs and levels are metal grates some are concrete. i tried it with more metal but it just made it too easy to snipe
Harlequin
General Member
Since: Nov 11, 2004
Posts: 58
Last: Jun 15, 2005
[view latest posts]
Level 3
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 05:17 pm
hey swampy, i having problems actually attaching the ropes to stuff, i can make it look like it is attached but when i load the map it just falls to the floor, any chance you know how to fix it?
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Level Design
Posted: Sunday, Jan. 23, 2005 05:32 pm
Yes m8 you need a phys_lengthconstraint you can have a look at my VMF in the link above or get this great VTM to help you

halflife2.filefront.com/file/Hammer_Rope_Bridge_Video_Tutorial;34029#Rate
N
General Member
Since: Jun 14, 2002
Posts: 226
Last: Jan 26, 2005
[view latest posts]
Level 4
Category: HL2 Level Design
Posted: Wednesday, Jan. 26, 2005 03:27 pm
Your decals look ... strange? As if they are fullbright?

How did you create them -- did you use overlays?

I'm only getting this from the screenshots you posted.
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Valve's Source : HL2 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
XoXide
Battle for Europe COD2
modbase.be
The Firing Box
Frag Universe
Call of Duty Headquarters
CODAddicts - Call of Duty News & Downloads
Ask About
Advertising
Friends
CoD 4 Base
After Life Gaming
The Clan Database
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 155
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Next Show
The next MODSonair show will air LIVE on:
12/07/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware