Our main aim was to create extensive outdoor locations that would give the player a lot of freedom to move around. We wanted to make it so that no other game would give the player such a realistic image of a deep forest. The forest itself introduces a new type of play mode based on combat in the wilderness. You can move around the forest, watch the detailed surface of leaves and bark, and then jump onto the shuttle, fly high above the ground, and watch everything get smaller and become a remote panorama made up of extensive terrains and thousands of plants.