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Art of War Central Half-Life 2 Mods for Dummies
MODS

Super DOOM III comments
Posted by: RedTiger on Sun. Nov. 14, 2004
Today we look at a mod that seems to have a lot of helpful things, as well as changes to the game. To give an example of the scope of this mod, it changes weapons, settings, and even adds a preliminary version of co-operative play, but before we begin please wipe the tears from your eyes.

To start off with, we're going to go over some of the more unique options. I would like to bring to your attention that the co-op cannot be tested at this time and deserves an article of it's own and for that reason, will not be included.

The readme file indicates a third-person view with camera settings and while the engine itself, like previous Quake engines as well, offer the use of third person, by default it is not quite efficient. The author also indicates it is still buggy and does not work properly. In testing the camera did what it was supposed to -- unlock a third person mode. For the sake of clarity, the model follows your crosshair...which isn't very useful in third person and also the model is constantly hunched over and never turns when running. The appeal of a third person view was demolished by the ugly model and animations despite how good the graphics are. This along with other things in the mod, overwrite certain keys like the “R” and “C” Another point I would like to say would be that in first person mode, if you look at the floor you see a shadow outline of the third person model on the floor. It would be okay if it weren't for the fact it just looks like it's floating on an object which isn't there...or is it?

Several new weapons and item changes were noted including a small flashlight for guns, new flashlight effects, a Zombie Respawn System, fixed models and new sounds for the weapons. The flashlights are all about half the size of the actual flashlight and were actually done fairly decent. My only concern was that there was a flashlight on all weapons from the pistol to the chaingun, which wasn't necessary in my opinion, however it works and will obviously be helpful in some areas. Speaking of the chaingun, the clip was doubled and shoots considerably faster, perhaps defeating the purpose of the chaingun since the damage was nerfed as well. The pistol looks better and grenades seem to be different as well. The pistol shoots much faster, more realistic and has an added boom to it's new sound effect when firing, as does the shotgun, although the shotgun was done as well as the pistol. In fact, the assault rifle was also given new sounds and should rip through most of you problems if your shotgun can't do the job. There are new pulse-like effects on discharges from the plasma rifle and the BFG as well. Needless to say there was quite a mess to clean up with the BFG on the loose. The zombie respawn system works as it should, breathing life into the dead zombies soon after they die. In tight areas this makes it very appealing for the added difficulty and in Nightmare mode would probably be suited for the most diehard Doom gamers.

One thing the mod boasted was parallax bump-mapping, a way of displacing the maps on textures to give them more depth, changing upon the view of the player. This is a feature that will be seen in other engines later this year, including November's long over-due Half-Life 2. Doom III is amazing and this just helps it a little bit more, although it wasn't really that impressive. Another feature of the graphics was that supposedly it adds an even higher quality setting, however this setting does not really seem to be a whole lot better looking, although it does seem to suck enough out of your graphics card to clog the pipeline now and then. Should be noted without an Internet connection, it apparently will not install the parallax bump-mapping, so those not connected beware.

Cel-shading was also added to the mix, however from initial looks this was too unbearable to play...a cheesy attempt to give new life to the textures, just plain made this part of the mod barely edible. However, it does seem to do what it says it would do. Just don't expect the game you bought to be the same if you install this, you maybe even ask yourself “What the..happened to Doom III?!” if you forget you installed this part. Simply running the installer and carefully (and I do mean carefully) read the instructions and it will also uninstall the mod, even though it will say up until the last screen that you are installing it (when in fact it does not know if you are installing or uninstalling, check the last screen for the truth of whether it has installed or uninstalled).

All in all, this mod, which was collaborated and put together by Sitwulf, should prove to be a good start for those looking for some new life in their Doom III experience. Many modders helped make this what it is, compiled into a nice installer for easy of use, many will find this mod very useful. The are some problems, though. Installation and uninstallation is not the best in the world and even getting the mod to work properly took some time. Upon initial installation, there are no options in-game related to this mod, in fact it does not even show up in the mod list. Keeping the actual installer is a must and those who do not, are surely Doomed.

This mod can be found in the downloads section here.
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