| Beginner |
| Compiling |
| Learn how to compile your map. |
| Map 1 : Making a Map |
Making your first map in SOF1.
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| Map 2 : Applying Textures |
Apply textures in using SOFRadiant.
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| Map 3 : Adding to your Map |
Adding more items to your map.
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| Map 4 : An Outside Area |
| Submitting Your Custom Maps And Other Materials |
| Map 5 : A Pond |
| Submitting Your Custom Maps And Other Materials |
| Preface |
| Intro to SOF Mapping. |
| SDK Editor |
| This is a brief overview of the mapping editor |
| SDK Preferences |
| Setting up SOFRadiant (SOFSDK) Editor Preferences |
| Setting up the SDK |
| Getting radiant and related mapping tools to work.
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| Sliding Doors |
| Making sliding doors.
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| SOF Lights |
| Here are the displayed light entities that you can use, available from the light menu in the entity list. |
| Submitting Maps |
| Submitting Your Custom Maps And Other Materials |
| The Z Window |
| This tutorial will demonstrate the usefulness of the "Z" window |
| Water |
| Let me show you not only how to create basic water, but then how to make it rise and fall.
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| Worldspawn |
| This is the defining entity for your map. It sets the scene and mood for the entire level.
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| Intermediate |
| Assigning entity names |
Learn how to assign entity names. |
| Displaying text on screen. |
| Learn how to display text on screen. |
| Map 10 : Outdoor Lighting |
| For this tutorial we will look at the basic techniques of outdoor lighting
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| Map 6 : A Fountain |
| This next tutorial is slightly more advanced, but should be easy enough if you follow the instructions and study the diagrams. |
| Map 7 : Breakable Windows |
| Time to add some widows to our map and let's make them breakable. |
| Map 8 : Doors |
| The 2 most often used doors are sliding and rotating, so we will add one of each, just so you know how to use both of them |
| Map 9 : Interior Lights |
| We have already added some non displayed lights but we need to look at them in more detail now |
| Moving Cameras |
Learn how to move cameras.
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| Rotating Brushes |
| This function can be used in many different ways some of which are helicopter blades, spinning doors, spinning floors, and fans.
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| Rotating Doors |
| Making rotating doors.
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| Speakers |
| Adding sounds to your map with the target_speaker.
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| Teleporting |
| Here is a quick and easy script to teleport the player to another location in your map. |
| Textures : Texturing Methods |
| This lesson will cover the basics of selecting, applying, and altering textures in SoFRadiant. |
| Textures : Transparent |
| Making transparent textures.
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| Triggering Lights |
| Let me show you how to easily trigger lights in your map. |
| Water |
| Let me show you not only how to create basic water, but then how to make it rise and fall.
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| WorldCraft Setup |
| How to setup WorldCraft for creating and editing SOF maps.
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| Advanced |
| Adding Bots |
| Here I will show you how to add the waypoints that tell the bots where they should run.
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| Advanced text on screen + logos |
This tutorial will give you examples of different ways to display your text pictures and logos.
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| Bots Configuration : Part 1 |
| Ok, here's how to setup your own bots, and tune them up.
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| Configuring Your Bots : Part 2 |
| Bot chatting, targeting, an other basic intelligence.
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| DEF File |
| These are only useful if you make your own textures. |
| Elevators |
| Making an elevator that can stop between mutliple floors.
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| Enemies List |
| A list of enemies, game name, and weapon they use.
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| Modeling : Creating Custom Boltons |
| The object of this tutorial is too help you in the 3dmax3 environment
this is not a replacement for other bolton tutorials it only adds to
others work. |
| Modeling : Importing Custom Weapons |
| Custom skins for weapons.
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| Remote Cameras |
| This tutorial is a combination of entities that, when combined, will provide you with a security camera with viewable monitor.
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| Scripting : A Rotating Door With Breakable Glass |
| Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
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| Scripting : Remote Cameras |
| For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
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| Scripting : Setup and Compiling |
| In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
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| Scripting : Simple Animations |
| In this script we will make a bad guy kick open a door, kill a hostage and then come after you. |
| Sound Names : Entities.def |
| You can edit the entities.def file and put the soundnames in, so they appear in SofRadiant. |
| Sound Names : List |
| Sound names to be used for various entities such as doors.
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| Textures : M32 Info |
| These are only useful if you make your own textures. |
| Trains |
| Basically what this tutorial is going to show you is how to make a moving platform, whether its up and down or across. |
| Triggers and Damage |
| A brush that can take damage to a point, then call its triggers. |
| Scripting |
| Advanced text on screen + logos |
This tutorial will give you examples of different ways to display your text pictures and logos.
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| Assigning entity names |
Learn how to assign entity names. |
| Compiling |
| Learn how to compile your map. |
| Displaying text on screen. |
| Learn how to display text on screen. |
| Moving Cameras |
Learn how to move cameras.
|
| Scripting : A Rotating Door With Breakable Glass |
| Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
|
| Scripting : Remote Cameras |
| For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
|
| Scripting : Setup and Compiling |
| In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
|
| Scripting : Simple Animations |
| In this script we will make a bad guy kick open a door, kill a hostage and then come after you. |
| Teleporting |
| Here is a quick and easy script to teleport the player to another location in your map. |