Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
Morphisnb [Forum]
Tally [Forum]
cornrow_wa... [Today]
Silencer7 [Tutor]

4 Members and 13 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jul. 20th
MODSonair 137 LIVE
Friday, Jul. 18th
MODSonair Episode 136
Thursday, Jul. 17th
E3 2008: Daily Recap
Monday, Jul. 14th
E3 2008 Latest News
Sunday, Jul. 13th
MODSonair 136 LIVE
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 75.59%
I could see a benefit of a Wiki. 4.72%
I think it would take away from the community. 3.94%
Wiki sites are never good. 3.94%
Wiki... isn't that Buck Roger's robot slave? 11.81%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Strange compile problem
CoD 4 Level Desi.. Posts: (14) Views: (104) by camo1018
Custom Texture Request - HMS Ocean
CoD 4 Level Desi.. Posts: (8) Views: (218) by Morphisnb
How to play background music?
CoD 4 Single Pla.. Posts: (15) Views: (248) by KD
cod2 radiant textures problem, help ??
CoD 2 Level Desi.. Posts: (10) Views: (86) by mathias991
Google 468 Banner Half-Life 2 Mods for Dummies
Tutorials: SOF1 Mapping
Mapping and modding for Soldier of Fortune.
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
Map 5 : A Pond
2003-11-23 08:57:00
Submitting Your Custom Maps And Other Materials
Mapping 101 - Making a Pond for the Courtyard - Tutorial 5

Ok, load up tutorial4 and save it as tutorial5, and load up the armory textures. Set your grid to 16 points.

Now we are going to add an ornamental pond to our courtyard.

  1. Select the "2_oldwall2" texture. Make a brush 96 x 96 x 32, in the center of the courtyard, (Figure 1) and make sure the bottom of the brush is touching the top of the courtyard floor.

Figure 1.

  1. Now select Brush>8 sided, and the brush should turn into an octagon.

  2. Press 4 to set your grid to 8 points, and press the hollow button.

  3. Delete the top and bottom brushes of the octagon. So you end up with just the side remaining.

  4. Now we need to deal with the overlapping brushes again, but you will notice that the eight points of the octagon aren't o­n grid points. Zoom in with the Delete key, and press 3 to set your grid to 4 points. Now miter the edges as in Figure 2.( You can zoom out again with the Insert key)

Figure 2.

  1. Texture the top of the walls with "con1"

  2. Now time for some water. Make a brush that touches the insides of the octagon, Figure 3, and make it 24 points high.

Figure 3.

  1. Make sure the bottom is lined up with the bottom of the pond walls, and use Brush>8 sided again. Load the "tokyo" textures from the Texture menu and apply the "water" texture.

  2. Now we need to make sure that the game knows this texture is water. While the brush is still selected press S to open the Surface Inspector. I'm not going to go through all of the properties in this window now, so for the time being just make sure "warp","trans66","Alpha Tex" and "water" are checked, see Figure 4, and then click OK. They should automatically be checked when you use the "tokyo/water" texture, but this is not always the case.

Figure 4.

Save your work (Ctrl-S) and the compile and run the map, it should now look like Figure 5.

Figure 5.

Now your ready for tutorial 6.


All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
Art of War Central
Partners
Call of Duty Headquarters
Battle for Europe COD2
XoXide
modbase.be
Frag Universe
Websites4Clans
My Topsites List
The Firing Box
Ask About
Advertising
Friends
CoD 4 Base
Volcano
After Life Gaming
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 136
MODSonair Episode 135
MODSonair Episode 134
MODSonair Episode 133
MODSonair Special CoD:WW Episode
Next Show
The next MODSonair show will air LIVE on:
07/27/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware