MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Rules
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
CoD Wiki

HL2 Mapping
L4D Mapping
HL2 FAQs

SoF1 Mapping
SoF2 Mapping
SoF2 FAQs

Crysis Mapping

Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs

UT2K3 Mapping

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
Welshy [Forum]
StrYdeR [Today]
slayereyez82 [Forum]
starkk [Today]
Morphisnb [Forum]

5 Members and 15 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Saturday, Jul. 4th
CustomCOD : What Happened An explanation
Friday, Jul. 3rd
MODSonair Episode 186
Sunday, Jun. 28th
MODSonair 186 LIVE
Friday, Jun. 26th
MODSonair Episode 185
Monday, Jun. 22nd
Through The Fire and Flames on Drums
Latest Poll
Will you be switching to Windows 7?
I already pre-ordered my copy. 4.41%
Looking forward to 32 bit. 8.82%
Looking forward to 64 bit. 25%
Waiting for the everyone else to beta the new OS. 8.82%
I'm sticking with my trusted copy of XP. 51.47%
Screw Windows, I'm on [insert other OS here]. 1.47%
Read More...
8 comments

Your Membership
User Name:
Password:
Register.
In The Forums
CustomCOD : What Happened An explanation
CoD:WW General G.. Posts: (20) Views: (195) by StrYdeR
Model lights are overriding!
HL2 Level Design.. Posts: (2) Views: (9) by Welshy
dawnville
CoD:WW Custom Ma.. Posts: (19) Views: (402) by COLMAC
electro shock defenses
CoD:WW Zombie/Co.. Posts: (6) Views: (69) by techno2sl
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Tutorials: CoD Mapping
Mapping and modding for Call of Duty.
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
You & CoD Radiant : Installing / Setting up the Map Editor
2004-07-16 22:12:34
How to properly install and set up CoDRadiant
 This tutorial assumes that you have no knowledge of mapping, or no knowledge of using any version of Radiant.

The first thing you will need, if you havn't got it already is a copy of Call of Duty Radiant (CoD Rad for short). You can get it here.

Installing CoD Radiant

To install CoD Radiant:

Open up CoDTools.exe
Click next
Read the License agreement and agree with it.
Read the system Requirements and make sure you have what it takes to run CoD Rad.
Note : If you have Win ME, read this thread.
Make sure that the directory is pointing to where Call of Duty is installed.
Install.
Create a shortcut on your desktop.
Exit.

Go to your callofduty/main/maps folder and create a new folder. Rename it mp.

You should now be ready to run CoD Radiant for the first time.

Note : If you have any problems runnning CoD Radiant, Open Regedit and delete the HKEY_CURRENT_USER\Software\CoDRadiant folder. You do so at your own risk.

Setting CoD Radiant up.

This section is going to tell you how to set your editor up with some of the more common preferences.

Open up your editor. You should be asked to locate the cod.qe4 file. This should be located in tools\bin.

The Editor will then open up and you will see something similar to this :


Ok, now that you know what CoD Rad looks like, we have to go and set up some preferences.

Click on File->Project Settings:


You should see :



The editor should have detected where everything is. The important lines to check are:

basepath (.EXE Location) - Should point to the folder where codsp.exe & codmp.exe are.
mapspath (.MAP location) - Should point to the main\maps folder.
entitypath - Should point to the cod.def file located in the tools\bin folder.

Next we have to set up CoD Rad's preferences (edit->preferences). This will bring up the Preference Options :



We'll take it in stages. Note: I'm only going to cover the points I consider important.

Views / Rendering

The 4 little pictures offer you a small choice in the layout of CoD Rad. Try them all out and see which one suits you the best.

Solid Selection Boxes - When ticked, any brush/entity selected will be shown with solid bold lines. With it unticked, the lines will be dashed.

Ents use '_color' value - ??

Texture Brushes in 2D - This shows the textures on brushes in the 2D window, useful for building geometry from a 2D image

Camera

Slider - The slider controls the speed of camera movement in the 3D Window.

Update XY views -
QE4 Update Model -
Farplane - The maximum farplane distance (controls how far the in editor cubic clipping can go).

Texturing

Texture Toolbar - Unticking this box gives you a handy texture toolbar at the bottom of the screen. Ticking it hides the toolbar.

Texture Scrollbar - Gives you a handy scrollbar to scroll through the textures in the texture window.

Texture Subset - Gives you a method of selecting textures within a texture set.

New Functionality

Right click to drop entities - With this ticked you can bring up the entity list by right clicking on the 2D Window.

Rotation Inc - ??

Vehicle Arrow Time - A chain of vehicle nodes draws a spline in editor when set up correctly. This control sets how far apart the arrows are by time the vehicle would take to get from one arrow to the next.

Vehicle Arrow Size - Sets the size of the arrows in the 2D Window ??

Patch Toolbar - Adds a selection of buttons to the toolbar at the top, that allow the manipulation of Patch Meshes.

Light Drawing - With this selected, the editor draws a light entity as a diamond shape. Unselected the light entity is drawn as a common box.

Paint Sizing Info - When creating a brush, the unit length/width (dependant on view plane) is visable.

Drop Height - Ctrl-Alt-left click copies a currently selected entity to the location clicked. Ctrl-Alt-middle click moves the selected entity. Drop height controls how far above or below the surface you clicked on the entity will be placed. Useful for making the base of trees be below the terrain when they are placed on non flat surfaces.

Scale Base - See Toggle "tree/grass placement mode". Scale base defines the default model scale for this mode (100 = normal).

Scale Range - Like scale base, but controls the amount of scale variation.

Tolerent Wield - The distance at which the editor will do tolerant welding.

Startup Shaders - ??

Splay Distance - Select some vertices in a terrain patch and press Alt-W . This will make these vertices separate apart along their current direction by the distance set in this box. Useful for keeping the texture a consistent scale on a patch which uses Set for its texturing (for example roads).

Game Path / Tool Settings / Misc


Load last project on open - With this ticked, CoD Rad will open your last project when started

Load last map on open - With this ticked, CoD Rad will open your last map when started

Auto save every - With this ticked CoD Rad will autosave your map every # of mins that you specify. Handy way of making sure that you don't loose much work to a hang / crash.


So thats the basics covered. Now you can begin to learn the basics of mapping with CoD Radiant

Written by Surgeon


All logos and trademarks and information in this site are property of MODSonline LLC © 2009.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
Call of Duty Headquarters
Frag Universe
modbase.be
The Firing Box
CODAddicts - Call of Duty News & Downloads
CoD World Task Force
Battle for Europe COD2
XoXide
Bash and Slash Podcast
Ask About
Advertising
Friends
Call of Duty Maps
After Life Gaming
Great Gamer
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
Next Show
The next MODSonair show will air LIVE on:
07/05/2009 12:07 EDT

Time remaining:
We Dontated to PixelEquity
Copyright © 2009 MODSonline
Tresware Content Management System Copyright © 2009 Tresware
Website Designed and Hosted   Tresware