Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
sso [Tutor]
grandbrukus [Forum]
Ghonadz [Forum]
Strelnieks [Today]
Tragic [Forum]
k1ieg [Downl]

6 Members and 12 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Jul. 4th
MODSonair Episode 134
Thursday, Jul. 3rd
Happy 4th of July
Monday, Jun. 30th
Major Retailer Confirms 360 Price-Cut
Sunday, Jun. 29th
MODSonair 134 Live
Friday, Jun. 27th
MODSonair Episode 133
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 79.73%
I could see a benefit of a Wiki. 6.76%
I think it would take away from the community. 6.76%
Wiki sites are never good. 1.35%
Wiki... isn't that Buck Roger's robot slave? 5.41%
Read More...
7 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
help ,for a good sentence.
CoD 2 Level Desi.. Posts: (2) Views: (17) by AnythingButt
Elevator model problem
CoD Level Design.. Posts: (1) Views: (11) by Tragic
Comiler Problem
CoD 2 Level Desi.. Posts: (3) Views: (27) by jmcke149
A Lunch / Bounce pad?
CoD 4 Level Desi.. Posts: (1) Views: (16) by sinner4
Google 468 Banner Quake 4 Mods for Dummies
Tutorials: HL2
Mapping and modding for Half-Life 2.
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
Adding Enemies
2004-12-31 11:18:48
Adding enemies to your HL2 Single Player map.
hi i got a little tutorial on enemy's and enemy nodes for HL2 sp
excuse me for my bad english because i'm Dutch so please check for errors :-)

OK. You want to add enemy's to your map

1. Draw a basic room with a few walls in the center of the map like this:
(i got the spawnpoint already in but it is explained at 4)



2. Add the enemy's :
Add a entity somewhere in the map and press alt+enter and add these values:



Entity class (dropdown box) = npc_combine_s
Name = soldiers
Weapons = smg1

now press copy and then paste special like this


Select the soldier and drag it to another place, you will see that the soldier was copyed because there is still one standing

3. Add some friends
place the enemy's behind the middle wall (make 4 or something like that) and make a new entity somewhere near the player
press alt+enter and add these values:

Entity Class = npc_citizen
Name = citizens
Weapons = shotgun (or anything you like)
Model = Male 1 (change this value for the copyed citizens because its a bit weird running around with clones :-p)

The model value changes the way the model looks , you can see that in hammer in the 3d view too, soldiers have this value too

Now you have something like this



4. Add a spawn , suit and weapons

Add an enity with the Class value info_player_spawn in the citizen group
Add another entity with Class value item_suit and drag it on top of gordon
And add another value with weapon_smg1 and drag it IN gordon

The gun is now sticking out of the spawn and the suit is on top of gordon, there are other ways for it but that is maybe something for a next tutorial



5. Add Nodes and Squad Value

You can compile the map now and play it but the combine dont work together and they just stand on the same spot
Lets change that
First select all your combine soldiers and add these values:
Squad Name = squad1
Wake Squad = yes

pic6.jpg

the combine now share information about the enemy (you) and act like a team, nice!

Now add a new entity with the Class value info_node
Place these on strategic places like behind walls or any place that can give the combine the advantage
Also place some nodes on open spots so they can walk to other nodes (they follow the nodes)
i got something like this:



i got them only at the middle wall to save some time but you can place them anywhere were they fight. just dont let them touch the wall or other nodes
They will use there grenades too and take cover behind the wall

6. Add light

add some light entitys to your map (Class value light) and place them somewhere high (for people that have a dark map)


7. Compile and run

Run the map and play!

You can add more enemy's , make 2 or more squads etc
Its now up to you!


All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
Intergi
Partners
The Firing Box
Call of Duty Headquarters
Frag Universe
Websites4Clans
Battle for Europe COD2
XoXide
modbase.be
My Topsites List
Ask About
Advertising
Friends
The Clan Database
Canada Kicks Ass Clan
ModTheater
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 134
MODSonair Episode 133
MODSonair Special CoD:WW Episode
MODSonair Episode 132
MODSonair Episode 131
Next Show
The next MODSonair show will air LIVE on:
07/06/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware