1) Make a room place he player spawn and some lights. 2) Make your NPC. It can be any NPC at all! I took NPC_barney. In the properties window, change his name to barney_1 3) Make an scripted_sequence entity. In the properties window give it the name script_1, Target NPC to barney_1. On Action Animation type a sequence which barney is going to do. You can see what he can do in Half-Life Model Viewer. And on Move to Position you can choose Walk. NOTE: Place the scripted sequence where you want barney to go and in which direction, by spinning the little compass in the properties window. 4) Make a brush with the toolstrigger texture. Press Ctrl+T while having the brush selected. Make it an trigger_once. Click the Output bar atop of the properties window. Click Add and on My Output Named type OnStartTouch below it type script_1 and under that type BeginSequence. If you couldnt type anything on the first line click apply and it will work. If you want the barney to do nothing for some seconds before he start walking to the scripted_sequence add some delay time. 5) Compile the map and then run it. When you walk into the trigger_once barney will start walking to the scripted_sequence then do the Animation. |