right this is pretty much the same for CoD and UO make your folders in the /main/ directory as follows:
/maps/mp/ /mp/
Step 1: inside the /maps/mp/ folder create a new .txt file and put this inside, dont forget to rename it to mp_yourmapname.gsc
main() { maps\mp\your_map_name_fx::main(); maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_france");
game["allies"] = "american"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["american_soldiertype"] = "normandy"; game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25"); setCvar("r_glowbloomintensity1", ".25"); setcvar("r_glowskybleedintensity0",".3");
}
the allies team can be
American, Russian, British
and the type of uniform can either be
Normandy,Africa,Coats,Winterlight,Padded,Winterdark
the uniform types that are italic are for russian and germans when winter
hope this helps
HerculeS |