In this article, I'll explain how to make a multiplayer map from scratch and then tell you how to
improve it. At the end of the article we'll take a look at different gamemodes/layouts and how they
might affect the levels design. As usual, I tried to write this article in an interesting fashion and
added a lot of pictures and illustrations. Please don't be lazy and skip the examples, because I
explain some important concepts in them. When I talk about players and teams I assume they all
have similar skills and experience. It's not down to luck that hard-core gamers usually win against
noobs, but in a balanced teammatch if one side consistently wins it might be because the
leveldesign is bad and that is what I want to talk about.