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Tutorials: CoD Mapping
Mapping and modding for Call of Duty.

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Making A PK3 using pakscape
2007-07-27 08:30:32
Playername show us how to make a pk3 using pakscape and also how you view and use pakscape.

First you could go download pakscape here.

Save it into your CoD folder and unpack it into its own folder in the Call of Duty folder called PakScape.

Making A PK3

Now make a new folder with your map name in your Call of Duty Main folder.

PakScape_html_1988479e

Now add all the folders like *maps\mp *levelshots\layouts *mp *sounds *soundaliases and add your read_me here too.

Take your .bsp and all your .gsc files and put them in the maps\mp folder.

Next place your ARENA file in the MP folder (NOTE: not with the .bsp!)



Now for a loading screen put the .jpg in the levelshots folder and for a layout put the .dds in the layouts folder.



Now for any sounds your are using place them in the Sounds folder.



Now for the sounds you need a .csv file. Place that in the soundaliases folder.



Now open PakScape and create a new file.



Now copy everything in the folder you made with all the files.



Now paste them into your new PakScape file.



To save it go to File>>Save As and type in your mapname then select Quake 3 Pak (*.pk3)



Then your have yourself a pk3.



Looking At A PK3

Open PakScape and hit the Open button



Now click on the pk3 you want to open



now you see all the folders in that PK3.

Here is a list of what you can find in what PK3

pak0.pk3

Textures
ui
ui_mp
vehicles video
weapons
xanim
xmodel
xmodelaliases
xmodelparts
xmodelsurfs
 

pak1.pk3

sound
soundaliases
textures

pak2.pk3

sound

pak3.pk3

sound
skins

pak4.pk3

Maps
Mp
mptype
radiant
scripts
shadertypes
skins
  

pak5.pk3

aitype
animscripts
animtrees
cameras
character
collmaps
env
fonts
fx
fxshaders
gfx
info
levelshots
maps
 

pak6.pk3

.dll files don't mess with!

If you have any questions, e-mail me at playername@kkfclan.com.


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