Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
grandbrukus [News]
cowboykiller [Downl]

2 Members and 14 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Jul. 4th
MODSonair Episode 134
Thursday, Jul. 3rd
Happy 4th of July
Monday, Jun. 30th
Major Retailer Confirms 360 Price-Cut
Sunday, Jun. 29th
MODSonair 134 Live
Friday, Jun. 27th
MODSonair Episode 133
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 79.73%
I could see a benefit of a Wiki. 6.76%
I think it would take away from the community. 6.76%
Wiki sites are never good. 1.35%
Wiki... isn't that Buck Roger's robot slave? 5.41%
Read More...
7 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
help ,for a good sentence.
CoD 2 Level Desi.. Posts: (2) Views: (15) by AnythingButt
Elevator model problem
CoD Level Design.. Posts: (1) Views: (11) by Tragic
Comiler Problem
CoD 2 Level Desi.. Posts: (3) Views: (27) by jmcke149
A Lunch / Bounce pad?
CoD 4 Level Desi.. Posts: (1) Views: (16) by sinner4
Art of War Central Half-Life 2 Mods for Dummies
Tutorials: SOF1 Mapping
Mapping and modding for Soldier of Fortune.
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
Worldspawn
2003-11-23 10:43:40
This is the defining entity for your map. It sets the scene and mood for the entire level.

This is the defining entity for your map. It sets the scene and mood for the entire level.

Although, the below fields are the o­nly o­nes listed in the entity editor, there are others available. The worldspawn entity also controls the lighting of the overall map.

Some of these missing fields are as follows:

_sun_light controls the brightness of the sun. It is the light produced from the sky* (see note). The value can range any where from 0 o­n up.
_sun_angle sets the angle from which the sun is shining down. It has two numbers that reflect the yaw and pitch respectively. Yaw is the direction it is heading such as 0 is East and 90 is North. Pitch is the downward (or upward) angle of the light whereas 0 is horizontal, -90 is straight down and 90 is straight up.
_sun_color is the color of the light. Is is represented as the vector RGB color (1 0 0 = red).
_sun_ambient is the amount of light received by the shadows that have been cast from the sun. It is like the lighting that is reflected into the areas that do not receive direct sun light. It's value is anywhere from 0 to the _sun_light value.
_sun_diffuse is the strength of the shadow lines. The higher the diffuse, the softer the shadow edges appear. This can be any value between 0 and the _sun_light value.


The figures I tend to use in my maps, as a reference for you, are as follows:
_sun_light 112
_sun_angle 45 -45
_sun_color .78 .58 .55
_sun_ambient 10
_sun_diffuse 20
NOTE: I have found that in some cases the sky lighting does not work right away. I do not know if this is the fault of the editor or engine or even me, but I have found a way around this. Select all of the sky textures and go to the texture editor. Check the box for light then enter a value of 10 in the value box. This seems to have to solved my problem. (Thanks to The Jeep)

All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
Intergi
Partners
The Firing Box
XoXide
Call of Duty Headquarters
Frag Universe
My Topsites List
modbase.be
Websites4Clans
Battle for Europe COD2
Ask About
Advertising
Friends
SOF2 Files and Downloads
The Clan Database
ModTheater
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 134
MODSonair Episode 133
MODSonair Special CoD:WW Episode
MODSonair Episode 132
MODSonair Episode 131
Next Show
The next MODSonair show will air LIVE on:
07/06/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware