| Before you begin, please refer to Tutorial - Making the .tweak File Modifiable, which teaches you how to make a .tweak file modifiable. You must be able to do this for all of my tutorials. Handheld Weapons Folder Location First, we need to locate the folder which holds the Handheld Weapons. 1. Navigate to C:/BF2_Directory/mods/bf2/. 2. Open Objects_Server.zip. 3. Open Weapons/Handheld/. Deviation (Accuracy) First, we will modify the Deviation of a Handheld Weapon. This is basically the Accuracy. 1. Open the rulmg_rpk74 folder. 2. Open rulmg_rpk74.tweak with Notepad. 3. CTRL + F and type "ObjectTemplate.deviation" (or just scroll down and you will see it). You should see the following lines of code: ObjectTemplate.deviation.setFireDev 0.8 0.4 0.02 ObjectTemplate.deviation.minDev 0.8 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 4 0.6 0.6 0.1 ObjectTemplate.deviation.setMiscDev 3 3 0.1 ObjectTemplate.deviation.devModStand 2 ObjectTemplate.deviation.devModCrouch 1.5 ObjectTemplate.deviation.devModLie 0.8 ObjectTemplate.deviation.devModZoom 0.8 4. Change the numbers around a bit, or just change it to this:
ObjectTemplate.deviation.setFireDev 0.03 0.05 0.01 ObjectTemplate.deviation.minDev 0 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 1 0.05 0.03 0.02 ObjectTemplate.deviation.setMiscDev 1 2 0.05 ObjectTemplate.deviation.devModStand 0.9 ObjectTemplate.deviation.devModCrouch 0.8 ObjectTemplate.deviation.devModLie 0.4 ObjectTemplate.deviation.devModZoom 0.5 This will make the weapon quite accurate for what it is (It is the MEC Support Class Default Weapon - RPK74). Damage Next, we will modify the Damage. 5. CTRL + F and type "ObjectTemplate.damage". 6. Change the number (35) after damage to a number of your choice (do NOT exceed 95). 7. CTRL + S or File>Save. 8. Close rulmg_rpk74.tweak.
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