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Mapping and modding for Soldier of Fortune: Double Helix
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Gametypes : Brushes
2003-11-23 15:20:18
Gametype specific brushes.
Gametypes : Brushes by ReverendTed of PlanetSoldier.com

Thanks to ReverendTed of PlanetSoldierofFortune for for this informative page.

Some maps have world brushes that o­nly show up in o­ne gametype.
As an example, play mp_shop o­n DM and INF. You'll notice that the helicopter is not present in DM.
mp_col1 provides and even more striking example: the entire pyramid structure at the Blue Team spawn location in INF is missing in CTF and other modes.
More "down-to-earth" examples are the pads for the CTF flags, which are o­nly present in CTF mode.

This is actually achived in a rather simple manner. In Radiant, select the brush you wish to show up in o­nly a specific mode. Right-click the workspace to bring up the entity list, and select "func_static" to change the brush to a "func_static" entity. Then, with all of the func_static entities selected, press "N" to bring up the entity preferences window. Add a "gametype" key specifying the gametypes you wish the brush to show up in. For instance, if I wanted a tower to show up o­nly in INF and CTF, I'd add the key:
"gametype" "inf ctf"
...to all "func_static" brush entities for that tower.

The process is actually slightly easier for glass and windows, since they're already entities. Simply select the glass\window entity, bring up the entity preferences with "N" and add in the "gametype" key as specified above.
Viola! Now you have some world structures that o­nly show up in the gametypes you specified!

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