Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
foff [Forum]
10killer001 [Downl]
Morphisnb [Forum]
Tally [Forum]

4 Members and 12 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jul. 20th
MODSonair 137 LIVE
Friday, Jul. 18th
MODSonair Episode 136
Thursday, Jul. 17th
E3 2008: Daily Recap
Monday, Jul. 14th
E3 2008 Latest News
Sunday, Jul. 13th
MODSonair 136 LIVE
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 75.59%
I could see a benefit of a Wiki. 4.72%
I think it would take away from the community. 3.94%
Wiki sites are never good. 3.94%
Wiki... isn't that Buck Roger's robot slave? 11.81%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Strange compile problem
CoD 4 Level Desi.. Posts: (14) Views: (104) by camo1018
Custom Texture Request - HMS Ocean
CoD 4 Level Desi.. Posts: (8) Views: (218) by Morphisnb
How to play background music?
CoD 4 Single Pla.. Posts: (15) Views: (248) by KD
cod2 radiant textures problem, help ??
CoD 2 Level Desi.. Posts: (10) Views: (86) by mathias991
Google 468 Banner Quake 4 Mods for Dummies
Tutorials: SOF2 Mapping
Mapping and modding for Soldier of Fortune: Double Helix
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
Gametype : Spawns
2003-11-23 15:21:41
Adding player spawn points to a deathmatch map and specifying which gametype they are for.
Gametypes : Spawns by ReverendTed of PlanetSoldier.com

Thanks to ReverendTed of PlanetSoldierofFortune for for this informative page.

Every gametype will either use an info_player_deathmatch spawn (DM Spawn) or gametype_player spawn (Gametype Spawn).

The info_player_deathmatch entity is used by DM and TDM. It has no team affiliation, and requires no keys aside from the "origin" key which is automatically determined when you place the entity. You can set an "angle" key to determine where the player will face when he starts. Gametypes whose .gametype files specify "normal" spawning will use these. Players will respawn at a (semi)randomly-chosen info_player_deathmatch point as soon as they are killed. (I say semi-randomly because the game takes into account how close a spawn point is to living players when it choses the spawn.) I will refer to this as a "DM Spawn" point. These should be placed fairly regularly about your map, and you should have as many as you think will be necessary to accomodate as many players as will populate your map at peak capacity. Too few, and you are likely to have telefragging, where a player spawns "on top" of another player.

The gametype_player entity is used by gametypes that require separate spawn points for the Red and Blue Teams. It requires that you set a "spawnflags" key to specify which team the start is for. "spawnflags" "1" designates a Red Team player start. "spawnflags" "2" designates a Blue Team player start. gametype_player also requires a "gametype" key. This key designates what gametypes the spawn will be used for. For instance, "gametype" "elim ctf inf" would be used for those three gametypes. In the stock Raven maps, each team typically has 16 starts for each gametype, for a total of 32 players. (It should also be noted that you can have a situation like mp_shop (The Shop Under Siege). In The Shop Under Siege, the 16 "spawnflags" "1" gametype_player entities have "gametype" "inf elim", which means the Red Team starts in the same place in Infiltration and Elimination. However, there are 32 "spawnflags" "2" gametype_player entities. 16 are "gametype" "inf", and 16 are "gametype" "elim". This means that the Blue Team starts in o­ne place for Infiltration, and another place for Elimination.) Gametypes whose .gametype files specify "interval" or "none" spawning will use these start points. I will refer to this as a "Gametype Spawn" point. For most gametypes using these spawns, you'll want to place the Red Team together in o­ne location, and the Blue Team together in a separate location. Specific spawn information will be given in the gametype entity\trigger profiles o­n the Gametypes List.

All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
Art of War Central
Partners
Battle for Europe COD2
My Topsites List
Frag Universe
The Firing Box
Call of Duty Headquarters
Websites4Clans
modbase.be
XoXide
Ask About
Advertising
Friends
After Life Gaming
CoD 4 Base
SOF2 Files and Downloads
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 136
MODSonair Episode 135
MODSonair Episode 134
MODSonair Episode 133
MODSonair Special CoD:WW Episode
Next Show
The next MODSonair show will air LIVE on:
07/27/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware