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Gametypes : Teams
2003-11-23 15:22:32
Any gametype that uses teams (Team Deathmatch, Infiltration, etc...) will need to know which teams to use for your map.
Gametypes : Teams by ReverendTed of PlanetSoldier.com

Thanks to ReverendTed of PlanetSoldierofFortune for for this informative page.

The next item of business is Teams. Any gametype that uses teams (Team Deathmatch, Infiltration, etc...) will need to know which teams to use for your map. For instance, mp_col1 (Colombian Jungle) uses the Colombian Rebels for the Red Team, and the Marines for the Blue Team, while mp_shop (The Shop Under Siege) uses The Shop for the Red Team, and Prometheus for the Blue Team.
To define what teams will be used in your map, you'll need to add some keys to your map's "worldspawn" entity.
While in Radiant, press "N" to bring up the entity editor. At the bottom of the entity list should be "worldspawn".
With "worldspawn" selected, add the following key\value pairs:
(To add a key\value pair, put the first term in the "key:" field and the next term in the "value:" field and press Enter to apply the change.)
"redteam" "teamname"
"blueteam" "teamname"
Replace "teamname" with the name of the team you wish to have represent which color.
The stock Raven teamnames are:
civilian - A bunch of regular guys in regular clothes, used as the defending team o­n Raven Offices
colombian - The Colombian Rebels, used as the defending team in Colombian Jungle
finca - Manuel Vergara and his men, used as the defending team o­n Finca Housewarming
hospital - A collection of doctors and patients, used as the Red Team o­n Hospital Roof
marine - The Marines, used as the assaulting team o­n Finca Housewarming
prometheus - The terrorist soldiers used as the assaulting team o­n The Shop Under Siege
shop - The "Men In Black" (including Mullins) used as the defending team o­n The Shop Under Siege
snow - The snow troopers, like those found in the RMG "snow" levels
thug - The thugs from Hong Kong, including Alexi Nachrade
(While you're in the worldspawn entity, you should go ahead and add in a "message" key with the value being the longname of your map. For instance, the worldspawn entity of mp_shop has this key\value pair: "message" "The Shop Under Siege".)
As an example, the Raven Offices worldspawn entity looks like this:
{
"classname" "worldspawn"
"message" "Raven Offices"
"redteam" "civilian"
"blueteam" "prometheus"
"music" "music/dm_raven"
}

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