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Art of War Central Half-Life 2 Mods for Dummies
Tutorials: SOF2 Mapping
Mapping and modding for Soldier of Fortune: Double Helix
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Gametype : Map Files and Formats
2003-11-23 15:52:28
How to put your content together and release it to the public.
Map Release Files and Formats by ReverendTed of PlanetSoldier.com

Thanks to ReverendTed of PlanetSoldierofFortune for for this informative page.

The following information should help you ensure that you have all of the necessary files required for users to properly use your map.
I suggest you format your "Map Release Package" in the following standard format:
Place your map in a uniquely-named .zip format archive containing the following files (replace "your_map_name" in each example as appropriate):
  • readme.txt (Download the ReadMe Template File)
  • your_map_name.pk3 containing (including directory structure):
    • /maps/your_map_name.bsp
    • /gfx/menus/levelshots/your_map_name.jpg (512x512 JPEG map loading screen)
    • /gfx/menus/levelshots/your_map_name_inf_briefcase.jpg (256x256 JPEG for Inf briefing)
    • /gfx/menus/levelshots/your_map_name_inf_extraction.jpg (256x256 JPEG for Inf briefing)
    • /scripts/your_map_name.arena
If you have any custom textures and shaders for your map, you probably already know where those will go.
Different gametypes may require new levelshots, like those for the inf briefing.
Check our Gametypes List for information o­n which custom gametypes require levelshots, as well as information about the .arena file, and all sorts of other useful stuff.

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