Thanks. These are all explicitly from COD2 d3dbsp files. Anything that had the d3dbsp extention I dropped them on my extraction tool. I used to load SkeletonMaps into CODUO editor. I actually have two separate tools for each version.
Be careful though because there are no actual textures in these skeleton maps. I crashed the editor when using the Entity selector. These are neat to use. You can actually build a new map around the existing 'skeleton' of a map. A bit challenging as well.
These are great for refeence too, say if someone has something in their map that you might be interested in finding how it was done.
These aren't decompiles. That's beyond me. And I don't intend to pursue something like that anyway. Have fun.