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Tutorials: DOOM III Mapping
Mapping and modding for DOOM III.

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Video Tutorials
Fri. Jul. 29, 2005
Learn to map for Doom 3 from video tutorials.
This page will contain a list of available video tutorials for Doom 3 editing. It will be updated as new tutorials are added.
The following tutorials were created and supplied by MNeMiC. Many of his tutorials use the tscc video codec which can be found here. For more information about him and his tutorials, visit http://www.mnemic.tk/
The following tutorials were created and supplied by birritan. For more information about him and his tutorials, visit www.geocities.com/blacktreeuk
  • Mod Setup - The basics for getting starting with custom mods.
  • Textures - Looking at bringing in custom textures, specular maps and bump maps.
  • Models - Video tutorial explaining how to import 3D models into Doom 3.
  • Command Binding - Binding your keys for easier access in the game.
  • Light Optimising - Better lighting effects at less of a cost.
  • 3D Models into Usable Items - This Tutorial will go over setting up a new .def file to suit your new items in a mod and getting a key item to work in a map
  • Enemy Skinning - This video tutorial will show you examples of adding new zombie textures into the game using .skin files.
The following tutorials were created and supplied by birritan. These files are all about modeling. These will get you into creating and importing custom models into the game.
  1. Model Setup
  2. Animation states of the md5 (model)
  3. Mesh states of the md5 (model)
  4. Texturing
  5. The def file
  6. Example model
The following tutorials were created and supplied by Diablobasher.
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