| Before you begin, please refer to Tutorial - Making the .tweak File Modifiable, which teaches you how to make a .tweak file modifiable. You must be able to do this for all of my tutorials. Aircraft Auto-Cannon Folder Locations First, we must locate the folder in which the Auto-Cannon is located. It is located in two (2) places. The first one is below: 1. Navigate to C:/BF2_Directory/mods/bf2/. 2. Open Objects_Server.zip. 3. Open Weapons/Armament/PlaneMG/. The second location is actually within the code of the Aircraft: 1. Open Objects_Server.zip. 2. Open Vehicles/Air/. Within the second location, the Auto-Cannon is in the following Aircraft Folders: air_f35b air_j10 air_su30mkk ruair_mig29 RUAIR_SU34 usair_f15 usair_f18 Damage We will begin by modifying the Damage of the Auto-Cannon. 1. Open the PlaneMG folder. 2. Open PlaneMG.tweak. 3. CTRL + F and type "ObjectTemplate.damage". 4. Change the number (25) after damage to a number of your choice (do NOT exceed 3000). Explosion Damage Now, we will edit the Explosion Damage. This is where the main damage comes from. 1. Open the air_f35b folder. 2. Open air_f35b.tweak with Notepad. 3. CTRL + F and type "ObjectTemplate.detonation.explosionDamage 100". 4. Change the number (100) after explosionDamage to a number of your choice (do NOT exceed 3000). Explosion Radius We will now edit the Explosion Radius. 5. CTRL + F and type "ObjectTemplate.detonation.explosionRadius 4". 6. Change the number (4) after explosionRadius to a number of your choice. Explosion Force Now, we will edit the Explosion Force. 7. CTRL + F and type "ObjectTemplate.detonation.explosionForce 2.5". 8. Change the number (2.5) after explosionForce to a number of your choice. Damage Lastly, we will modify the Damage. This is still inside of the air_f35b.tweak file. It is 'projectile looping' damage. 9. CTRL + F and type "ObjectTemplate.damage 100". 10. Change the number (100) after damage to a number of your choice (do NOT exceed 3000). 11. CTRL + S or File>Save. 12. Close air_f35b.tweak.
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