| Before you begin, please refer to Tutorial - Making the .tweak File Modifiable, which teaches you how to make a .tweak file modifiable. You must be able to do this for all of my tutorials. Helicopter Co-Pilot Gun Turret Folder Location We must first locate the folder location of the Co-Pilot Gun Turret. This is different from all of the other weapons, because it is actually within the helicopter's code. 1. Navigate to C:/BF2_Directory/mods/bf2/. 2. Open Objects_Server.zip. 3. Open Vehicles/Air/. Helicopter Names Each Helicopter has its own Co-Pilot Gun Turret. The Attack Helicopters names are shown below: ahe_ah1z ahe_havoc ahe_z10 Explosion Damage First, we will begin by modifying the Explosion Damage of the Co-Pilot Gun Turret. 1. Open the ahe_ah1z folder. 2. Open ahe_ah1z.tweak with Notepad. 3. CTRL + F and type "ObjectTemplate.detonation.explosionDamage 75". 4. Change the number (75) after explosionDamage to a number of your choice (do NOT exceed 3000). Explosion Radius Next, we will modify the Explosion Radius of the Co-Pilot Gun Turret. 5. CTRL + F and type "ObjectTemplate.detonation.explosionRadius 3". 6. Change the number (3) after explosionRadius to a number of your choice. Explosion Force We will now modify the Explosion Force of the Co-Pilot Gun Turret. This is what causes even more damage if a high number. 7. CTRL + F and type "ObjectTemplate.detonation.explosionForce 2.5". 8. Change the number (2.5) after explosionForce to a number of your choice.
Damage Although we have modified the Explosion Damage, we must modify the Damage. This is actually the damage that is added into the equation for damaging a player. 9. CTRL + F and type "ObjectTemplate.damage 20". 10. Change the number (20) after damage to a number of your choice (do NOT exceed 3000). 11. CTRL + S or File>Save. 12. Close ahe_ah1z.tweak.
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