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Helicopter Co-Pilot TV Missile Basics
2007-09-02 17:12:43
This tutorial covers basics the modding of Helicopter Co-Pilot TV Missiles.
By Rampage-WYD-
Before you begin, please refer to Tutorial - Making the .tweak File Modifiable, which teaches you how to make a .tweak file modifiable. You must be able to do this for all of my tutorials.

Helicopter Co-Pilot TV Missile Folder Locations
First, we must know the locations of the TV Missiles.

1. Navigate to C:/BF2_Directory/mods/bf2/.
2. Open Objects_Server.zip.
3. Open Weapons/Armament/missiles/agm114_hellfire_tv/.

Explosion Damage
We will first modify the Explosion Damage of the Co-Pilot TV Missile. This is the damage when the missile actually explodes.

1. Open agm114_hellfire_tv.tweak.
2. CTRL + F and type "ObjectTemplate.detonation.explosionDamage".
3. Change the number (300) after explosionDamage to a number of your choice (do NOT exceed 3000).

Explosion Radius
We will now modify the Explosion Radius of the Co-Pilot TV Missile.

4. CTRL + F and type "ObjectTemplate.detonation.explosionRadius".
5. Change the number (5) after explosionRadius to a number of your choice.

Explosion Force
Next, we will modify the Explosion Force of the Co-Pilot TV Missile. This causes even more damage when a high number.

6. CTRL + F and type "ObjectTemplate.detonation.explosionForce".
7. Change the number (20) after explosionForce to a number of your choice.

Damage
Finally, we will modify the Damage of the Co-Pilot TV Missile. This is actually the 'official' damage of the missile.

8. CTRL + F and type "ObjectTemplate.damage".
9. Change the number (3000) after damage to a number of your choice (do NOT exceed 3000).
10. CTRL + S or File>Save.
11. Close agm114_hellfire_tv.tweak.

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