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In this tutorial i am going to show you how to start the editor (hammer) and some basic functions that hammer uses
Starting Hammer
Select the Tools Tab in Steam and launch "Source SDK"
In the Source SDK window, do the following
Change the Engine Version to "Left 4 Dead"
Change the Current Game to "Left 4 Dead"
Double-click on the Application "Hammer Editor"
Once Hammer is loaded, you can start a new level by clicking on File > New
Four editing windows should appear.
Note: If your viewports are not equally sized as in the image above, you can resize them by going to View > Autosize 4 Views.
Below are some of the basic functions of hammer have been explained
Hammer Editor Basics
UI Layout:
Tool Bar
The Tool Bar switches to different modes that allow you to select, place entities, build brushes, texture, etc.
Select Box
The Select Box switches between modes of selecting
The Texture Box
The Texture Box allows you to see the current selected texture and to browse for other textures by going into the Browse… Button.
The Entity Box
Entities are the various things that you can place in your level that are not brushes. While brushes are the basic building blocks of levels, entities are pretty much everything else. You can place lights, props and items using the Entity Box.
The VisGroup Box
VisGroups are a way to organize your level. You can place both brushes and entities into VisGroups and label them so that you can hide them or reveal them. This allows you to see what you're working on in a much cleaner way than leaving everything visible.
That's it for this tutorial, hope it helps
Welshy
Source http://www.l4d.com/LevelDesignDocs.zip and revmonkey1977
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