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This tutorial will show you how to have a double door but the doors go different ways.
[*note this involves no scripting*]
ok i take it as you have the building you want the doors in right?
make a script_model or script_brushmodel.
give it keys & Values of.
"script_linkTo" "1" (make this different from the other one.)
"spawnflags" "1"
"targetname" "door6" (This will be the same as the other one.)
[*this bottom part i would not use but if you want to you can.*]
"script_firefx" "poltergeist"
"script_fxid" "large_ceiling_dust"
"script_noteworthy" "jiggle"
ok make another one same as the first one but give it keys & Values of.
"script_linkTo" "1" (make this different from the other one.)
"spawnflags" "1"
"targetname" "door6" (This will be the same as the other one.)
[*this bottom part i would not use but if you want to you can.*]
"script_firefx" "poltergeist"
"script_fxid" "large_ceiling_dust"
"script_noteworthy" "jiggle"
next make a script_struct for one of the doors.
give it the keys & Values
you will need 2. one for each door.
"script_linkName" "1" [*make it the same as the door.*]
ok now for the trigger you will only need one of these.
so make a trigger_use and give it the Keys & values of.
"targetname" "zombie_debris"
"zombie_cost" ""
"target" "couch1" [*this should be the same as both doors.*]
zombiee_cost is left blank because you need to pick how much it will cost.
Zombie_cost should be
100, 200, 250, 500, 750, 1000, 1250, 1500, 1750, 2000
thanks for viewing my tutorial more to come soon.
[PFC]Titan*BK*
need any help
xfire: steeltitan5
email: tyco1709@comcast.net
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