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How to add entities to buildings
Entities in Buildings
On the islands of Skira and Skirinka there are a number of named locations or Areas of Interest (AOIs), which include buildings, ruins and other major features. Some of the buildings within the AOIs have multiple levels (floors). Buildings provide excellent cover from enemy fire and also provide a great way of creating urban combat environments.
The default view for the Map is set to exterior, this view will not display any internal rooms to a particular building. To be able to precisely position soldiers within a building you can use the Map Layers drop down box.
The Mission Editor has four building levels:
Building Level |
Shows |
Notes |
Exterior |
The outside of buildings |
All AOIs have an external view |
Ground Floor |
Ground floor interiors |
Many AOIs have an interior view |
2nd Floor |
Second floor interiors |
This can show building roof areas |
3rd Floor |
Third floor interiors |
- |
When changing the view using the Map Layers drop down box, any buildings with multiple floors will change colour.
When you are on an external view the building will appear in a dark grey colour as shown in the Figure below.
If you change the layer to a floor that exists in the building, the colour of the building changes to a light grey and any corridors or rooms will then appear, as shown in the Figure below.
The Map Layers view shows entrances, exits and staircases but does not show any windows or firing positions. The Map Layers do not change the entities height, so you will need to amend the players altitude to place them on different floors of a building.
Placing a Soldier in a Building
We will now create a simple mission file where you will place a soldier entity into a building.
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