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Destructable Doors
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Latest Posts by starkk
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Climbing Zombies [Tutorial]
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
So I have made a tutorial on how to make zombies climb up vertical surfaces but I have not put it on modsonline tutorials because 1. I have not 100% finished it 2. I want to see what people think. For the tutorial to work you must download the prefabs... [more]
5 119 Dec 31, 2008 09:39 pm
by starkk
Climbing zombies
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
my mansion? Ya i got my zombies to climb....i guess ill write a tut. Ill have it done by tommarow. edited on Dec. 22, 2008 06:17 pm by starkk... [more]
9 172 Dec 22, 2008 06:16 pm
by starkk
Destrucatable Objects in WAW
Call of Duty: World at War : CoD:WW Multiplayer Mapping
In cod4 I got destructible objects to work but I tried using the same method in waw and when I go to compile a test it just gives me a compile error that stops the compile after a second. I think the problem is this k/v key: physpreset value: pict... [more]
2 62 Dec 22, 2008 01:35 pm
by starkk
TUTOR WANTED
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Rarely will people offer themselves to be a "tutor". Being a tutor means that you will teach someone. Most people on this forum are here to help anyone with their mapping needs. So anyone with questions can just post them here and the forum members will p... [more]
6 143 Dec 5, 2008 10:49 pm
by starkk
Zombies - Last Christmas - including source
Call of Duty: World at War : CoD:WW Custom Map Releases
Pshh, when I spend hours on my buildings/maps I would never give the source for those. I spent hours and hours on those and I would want them unique to my map. edited on Dec. 4, 2008 06:04 pm by starkk... [more]
22 609 Dec 4, 2008 05:59 pm
by starkk
Zombies - Last Christmas - including source
Call of Duty: World at War : CoD:WW Custom Map Releases
Its a great map. I was testing it from the beginning of development. Great job amish and sparks. ... [more]
22 609 Dec 4, 2008 04:36 pm
by starkk
Appreciation
MODSonline : MODSonline
ya right now modsonline is the best source for COD mapping needs. Thank you folyeman and the rest of the modsonline admin team. ... [more]
6 121 Dec 2, 2008 04:49 pm
by starkk
Zombies - Anzio
Call of Duty: World at War : CoD:WW Custom Map Releases
Drop_Deadx writes...Quote:darkcod5 writes...Quote:Cool, what is the name of the sky texture? Anzio was a well done CoD2 ctf map. Its a xmodel I think its called skybox_zombie, idk When you make your map it N. You should be in worldspawn settings. ... [more]
14 535 Nov 30, 2008 02:37 pm
by starkk
Custom Zombie Blockers Tutorial
Call of Duty: World at War : CoD:WW Multiplayer Mapping
also if you cant get the blue lines to appear from the script structs to the breakable brushes and you have done all the keys and values correctly then try selecting the script_struct and one of the pieces and hit w. ... [more]
7 117 Nov 30, 2008 12:54 am
by starkk
Custom Zombie Blockers Tutorial
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Forgot to say this but you will want to do this in a NEW MAP. Then save it and then in your map you wanna put it open it as a prefab right click on gird misc -> prefab... [more]
7 117 Nov 30, 2008 12:11 am
by starkk
Custom Zombie Blockers Tutorial
Call of Duty: World at War : CoD:WW Multiplayer Mapping
1. First make what you want to be the blocker. In my case I want it to be a door so I made several pieces of the door and this will be the part where the zombies hit off and you rebuild. 2. Set each piece to be a script_brushmodel. While having a ... [more]
7 117 Nov 29, 2008 11:47 pm
by starkk
My zombie mapS dont work anymore
Call of Duty: World at War : CoD:WW Multiplayer Mapping
So for the last 3 days I have been working nonstop on my zombie map. Have gotton all 14 of my spawns done and all 6 different blockers in. I had testers testing it and had it close to being complete. I had bout 3-4 differnet compiles where people were te... [more]
2 84 Nov 29, 2008 08:08 pm
by starkk
Buyable Weapons not showing up
Call of Duty: World at War : CoD:WW Multiplayer Mapping
in game you must buy the weapons before they appear hence y there is chalk for the zombie usable weapons. ... [more]
4 64 Nov 29, 2008 02:18 am
by starkk
Zombies: server command overflow
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Drop_Deadx writes...Quote:Does it load the map and is it playable? map is playable if i try it in waw without using compiler to start it up. ... [more]
3 51 Nov 28, 2008 12:36 am
by starkk
Zombies: server command overflow
Call of Duty: World at War : CoD:WW Multiplayer Mapping
when I compile my map and play it I get this error Script runtime error Script stack overflow *too many embedded functions calls) No idea, do I have to many things for the zombies to do or something?... [more]
3 51 Nov 27, 2008 11:57 pm
by starkk
Texturing Question
Call of Duty 4 : CoD 4 Level Design
hit u, that will show you all the textures you are currently using in your map. Alot quicker then looking through all the textures. ... [more]
5 94 Nov 27, 2008 09:20 pm
by starkk
Zombies Standing Still and Dying?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
i had this problem my solution was make sure you have the zombie window prefabs facing the right way.... [more]
5 78 Nov 27, 2008 09:18 pm
by starkk
Installing Mods?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
So I have gotton to the point in my zombie map where testing is needed and so I have a few guys that I have made my testers. So I compiled the map and made it into a mod. Now where do they put the mod for them to be able to start the mod up in singleplaye... [more]
2 53 Nov 27, 2008 08:53 pm
by starkk
Zombies dont attack/move
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I did the devmap and did the debug commands in console and this is what I got http://img126.imageshack.us/my.php?image=codwaw2008112413441950rk7.jpg http://img126.imageshack.us/my.php?image=codwaw2008112413442253ji4.jpg dont really know if its goo... [more]
27 198 Nov 24, 2008 05:32 pm
by starkk
Zombies dont attack/move
Call of Duty: World at War : CoD:WW Multiplayer Mapping
techno2sl writes...Quote:Did you include the zombiemode.csv which is ofund on the tutorial? And compile with g_connect paths? yes and i had connect paths checked... [more]
27 198 Nov 24, 2008 04:58 pm
by starkk
Zombies dont attack/move
Call of Duty: World at War : CoD:WW Multiplayer Mapping
ROTCGuy writes...Quote:http://www.modsonline.com/Forums-top-91759.html ya i tried putting a window next to their spawn they just moved a little farther up instead of just dieing the moment they spawn. ... [more]
27 198 Nov 24, 2008 04:09 pm
by starkk
Zombies dont attack/move
Call of Duty: World at War : CoD:WW Multiplayer Mapping
sgtkickass1994 writes...Quote:did you add any of the waypoints for the zombies? sometimes it's the simple things that we forget to do you mean the pathnodes? yes i did... [more]
27 198 Nov 24, 2008 03:55 pm
by starkk
Zombies dont attack/move
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I made my map and followed the Zombie tutorial on the wiki and have gotton the scoring and zombies spawning working. But my problem is the zombies spawn and just sit there without going towards the windows with those wooden planks they knock down. They ju... [more]
27 198 Nov 24, 2008 03:49 pm
by starkk
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
hmm idk havnt tried making a zombie map or that tutorial so idk sorry... [more]
29 771 Nov 23, 2008 10:11 pm
by starkk
Zombies - Last Christmas
Call of Duty: World at War : CoD:WW Custom Map Releases
Drop_Deadx writes...Quote:Now how does this work, do you dl it somewhere, i dont get how custom co-op maps work its not out yet. And there is a zombie tutorial at the WAW modding wiki http://wiki.treyarch.com/wiki/Custom_Nazi_Zombie_Maps... [more]
29 771 Nov 23, 2008 09:52 pm
by starkk
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