| |
Topic |
Replies |
Views |
Last Post |
 |
Fast FileCall of Duty 4 : CoD4 General Gaming hi all
I get an annoying problem all the time with the stock and custom maps. The
error is:
"Fastfile for Zone "mp_citystreets" appears corrupt or unreadable (code
107)"
I Cant play some rounds...
Pls help me... I hope I makes the post in the right S... [ more] |
1 |
1 |
May 9, 2008 09:33 am by AlextheGood |
 |
MODSonair Episode 126MODSonline : MODSon-airThis is episode 126 of MODSonair recorded live on May 4, 2008 and brought
to you by MODSonline.com. Echochrome, Get a Life, Battlegroup42, JAILBREAK,
Prince of Persia, Prototype, Duke Nukem Forever, 2142 Update, Battlefield
Heroes, Crytek, piracy, Valve o... [ more] |
1 |
5 |
May 9, 2008 09:05 am by foyleman |
 |
Brush Model issues...Call of Duty 2 : CoD 2 Level DesignThe main way to avoid it is to NOT use the windows shortcut keys to copy,
paste and undo. Ctrl-Z for instance undoes your last modification and
usually copies the brush too...
You can send me the .map file and I'll take a quick look and see if I can
fi... [ more] |
17 |
121 |
May 9, 2008 09:02 am by The_Caretaker |
 |
[tut] Radiant for beginners - The ToolbarCall of Duty 4 : CoD 4 Level DesignDone and replied. Thanks. ... [ more] |
7 |
79 |
May 9, 2008 08:52 am by LPRay |
 |
Decals in multiplayerCall of Duty 2 : CoD 2 Level DesignThnx, rob034. Got them finally working!!!!!!!!... [ more] |
7 |
73 |
May 9, 2008 05:49 am by {Andre=Linoge} |
 |
Script not getting triggeredCall of Duty 4 : CoD 4 Scriptingno no, you dont need the all_mp
you dont add sounds with rawfile,blah
add
sound,csvname,,,
to your maps csv
the script only plays building_null when self.outside is false... [ more] |
10 |
78 |
May 9, 2008 03:40 am by .KiLL3R. |
 |
Pleas Help !!!!!!!!Call of Duty 2 : CoD2 ScriptingHi...,
U should to download the simple AWE mod.
Whit that u can make extras like mortars and some else.
And theres a cfg., where u can set the welcome messages.
I used it, i think its better, and easier:P... [ more] |
3 |
59 |
May 9, 2008 02:14 am by Garthogg |
 |
View messed up in Level editor...Call of Duty 4 : CoD 4 Level Designdoh nvm, I didn't realize I had squished the view to the left.. lol
... [ more] |
2 |
27 |
May 8, 2008 11:17 pm by Wiseass |
 |
Lighing issues along with .gsc and .csvCall of Duty 4 : CoD 4 Level DesignI also have these errors. Could u tell me how to fix those . especially
the vision thing.
Fastfile 1 of 2, "mp_fti_backwoods": [ver. 5] process...
R_FindColorCorrectionData: failed to find color correction entry 'mp_f... [ more] |
14 |
119 |
May 8, 2008 11:04 pm by crackshot4248 |
 |
Quick QuestionCall of Duty 4 : CoD 4 Level DesignOkay, I have actually turned most of the models ( mostly the books on the
shelves ) into dyn_models and did some portaling.
I have got rid of the last message and now I get these two msg's
particularly when I turn around.
Any thoughts on what th... [ more] |
3 |
64 |
May 8, 2008 07:55 pm by IG-88 |
 |
2 questionsSoldier of Fortune : SoFII Editing, Gaming, and DesignAlso, If your running a *.bat, you can add "pause" to the end of the file,
so the window doesn't close on you at the end, and then you can copy the
text, but I'm not sure if it will cutoff at X number of lines.... [ more] |
16 |
68 |
May 8, 2008 04:15 pm by PleaseMYOB |
 |
The transparant part of textures are grey ingameSoldier of Fortune : SoFII Editing, Gaming, and Designnarc writes...Quote:
testpatch#3
This fixes some of the compile issues aswell as some other things.... [ more] |
8 |
45 |
May 8, 2008 04:14 pm by PleaseMYOB |
 |
CptCool Patches VideoCall of Duty 4 : CoD 4 Level Designreally? lol I thought thats how it was done lol.... [ more] |
4 |
78 |
May 8, 2008 02:42 pm by IG-88 |
 |
sound not loopingCall of Duty 2 : CoD 2 Level Design
@ Caretaker:
Thanx a lot!!! - Should've thought of that by myself -
I've replaced the sound file, as you suggested and found the prob!
It's the sampling rate!
The engine (?) won't loop 44kHz .mp3's!
So I've converted it to 48kHz, et voilà... [ more] |
6 |
54 |
May 8, 2008 01:13 pm by Bearkiller72 |
 |
radiant crashCall of Duty 4 : CoD 4 Level DesignThat is the windows error, telling you Radaint has crashed. It says nothing
about why Radiant crashed.
Does it crash when you try to save a very simple .map file, containing just
one brush for instance?... [ more] |
4 |
45 |
May 8, 2008 12:24 pm by The_Caretaker |
 |
nuke explosion & flashCall of Duty 4 : CoD 4 ScriptingTry wait (120); instead. I'm not sure about the .0.... [ more] |
4 |
51 |
May 8, 2008 12:14 pm by The_Caretaker |
 |
adding custom sound to mp mapCall of Duty 4 : CoD 4 Level DesignAs far as I can tell it works basically the same as for CoD1, 2 and UO.
Make a .csv file, named as your map. In it set an alias and call that from
your main .gsc file
For instance mp_crossfire:
.csv
Code:ambient_crossfire,,ambient/amb_middle_east1... [ more] |
2 |
47 |
May 8, 2008 12:13 pm by The_Caretaker |
 |
rain effects etc. not working.Call of Duty 4 : CoD 4 Level DesignOpen the cargoship_fx.gsc file. It uses the raininit function in the
_weather.gsc file...
There is no prefab for the rain. But as I said before, you can also try the
tutorial on adding rain. It's an MP UO tutorial, but the basics will work
for CoD4 as... [ more] |
7 |
72 |
May 8, 2008 12:02 pm by The_Caretaker |
 |
Question: Rightmouse-button shooting on releaseCall of Duty 4 : CoD 4 Scriptingno, it's for sniping, I use onpress = scope up, onrelease = scope down, so
when I click my right mouse button it zooms and when I release it it zooms
out. Now, it would be very handy for me to have it shoot when I zoom out :D
(It shoots at the point where... [ more] |
3 |
30 |
May 8, 2008 09:37 am by pr0phecy |
 |
Loadscreen IssueCall of Duty 4 : CoD 4 Level DesignHello All,
I also follow the tut to the letter, however when I use the converter I get
errors. One of the errors happens early on in the conversion and doesnt
stay in the command window when the conversion is finished so I cant see
what it is....
..... [ more] |
17 |
141 |
May 8, 2008 08:05 am by {PP}Bloodletter |
 |
OUTLINE - Adding Sound to MP MapCall of Duty 4 : CoD 4 Level DesignI am giving Deek a special thank you for helping the United Snipe Team
Mappers out with our sounds. like Grimmy said if there is anything you ever
need help with in mapping just ask.
thank you again from all of us.... [ more] |
3 |
71 |
May 8, 2008 06:25 am by {UST}Hogan |
 |
I don't know how to make an ally constant flood_spawn.Call of Duty : CoDUO Level Designyou need script for flood spawner.
notice: if you use the flood spawner method, ai will spawn even we not
trigger it.
the script :
Code:attack = getentarray("flood_spawner", "targetname");
level thread maps\_spawner::flood_spawn (attack);
for (... [ more] |
2 |
43 |
May 8, 2008 02:56 am by taufikbe23 |