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In The Forums
Fast File
CoD4 General Gam.. Posts: (1) Views: (1) by AlextheGood
MODSonair Episode 126
MODSon-air.. Posts: (1) Views: (5) by foyleman
Brush Model issues...
CoD 2 Level Desi.. Posts: (17) Views: (121) by The_Caretaker
[tut] Radiant for beginners - The Toolbar
CoD 4 Level Desi.. Posts: (7) Views: (79) by LPRay
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Fast File
Call of Duty 4 : CoD4 General Gaming
hi all I get an annoying problem all the time with the stock and custom maps. The error is: "Fastfile for Zone "mp_citystreets" appears corrupt or unreadable (code 107)" I Cant play some rounds... Pls help me... I hope I makes the post in the right S... [more]
1 1 May 9, 2008 09:33 am
by AlextheGood
MODSonair Episode 126
MODSonline : MODSon-air
This is episode 126 of MODSonair recorded live on May 4, 2008 and brought to you by MODSonline.com. Echochrome, Get a Life, Battlegroup42, JAILBREAK, Prince of Persia, Prototype, Duke Nukem Forever, 2142 Update, Battlefield Heroes, Crytek, piracy, Valve o... [more]
1 5 May 9, 2008 09:05 am
by foyleman
Brush Model issues...
Call of Duty 2 : CoD 2 Level Design
The main way to avoid it is to NOT use the windows shortcut keys to copy, paste and undo. Ctrl-Z for instance undoes your last modification and usually copies the brush too... You can send me the .map file and I'll take a quick look and see if I can fi... [more]
17 121 May 9, 2008 09:02 am
by The_Caretaker
[tut] Radiant for beginners - The Toolbar
Call of Duty 4 : CoD 4 Level Design
Done and replied. Thanks. ... [more]
7 79 May 9, 2008 08:52 am
by LPRay
Decals in multiplayer
Call of Duty 2 : CoD 2 Level Design
Thnx, rob034. Got them finally working!!!!!!!!... [more]
7 73 May 9, 2008 05:49 am
by {Andre=Linoge}
Script not getting triggered
Call of Duty 4 : CoD 4 Scripting
no no, you dont need the all_mp you dont add sounds with rawfile,blah add sound,csvname,,, to your maps csv the script only plays building_null when self.outside is false... [more]
10 78 May 9, 2008 03:40 am
by .KiLL3R.
Pleas Help !!!!!!!!
Call of Duty 2 : CoD2 Scripting
Hi..., U should to download the simple AWE mod. Whit that u can make extras like mortars and some else. And theres a cfg., where u can set the welcome messages. I used it, i think its better, and easier:P... [more]
3 59 May 9, 2008 02:14 am
by Garthogg
View messed up in Level editor...
Call of Duty 4 : CoD 4 Level Design
doh nvm, I didn't realize I had squished the view to the left.. lol ... [more]
2 27 May 8, 2008 11:17 pm
by Wiseass
Lighing issues along with .gsc and .csv
Call of Duty 4 : CoD 4 Level Design
I also have these errors. Could u tell me how to fix those . especially the vision thing. Fastfile 1 of 2, "mp_fti_backwoods": [ver. 5] process... R_FindColorCorrectionData: failed to find color correction entry 'mp_f... [more]
14 119 May 8, 2008 11:04 pm
by crackshot4248
Quick Question
Call of Duty 4 : CoD 4 Level Design
Okay, I have actually turned most of the models ( mostly the books on the shelves ) into dyn_models and did some portaling. I have got rid of the last message and now I get these two msg's particularly when I turn around. Any thoughts on what th... [more]
3 64 May 8, 2008 07:55 pm
by IG-88
2 questions
Soldier of Fortune : SoFII Editing, Gaming, and Design
Also, If your running a *.bat, you can add "pause" to the end of the file, so the window doesn't close on you at the end, and then you can copy the text, but I'm not sure if it will cutoff at X number of lines.... [more]
16 68 May 8, 2008 04:15 pm
by PleaseMYOB
The transparant part of textures are grey ingame
Soldier of Fortune : SoFII Editing, Gaming, and Design
narc writes...Quote: testpatch#3 This fixes some of the compile issues aswell as some other things.... [more]
8 45 May 8, 2008 04:14 pm
by PleaseMYOB
CptCool Patches Video
Call of Duty 4 : CoD 4 Level Design
really? lol I thought thats how it was done lol.... [more]
4 78 May 8, 2008 02:42 pm
by IG-88
sound not looping
Call of Duty 2 : CoD 2 Level Design
@ Caretaker: Thanx a lot!!! - Should've thought of that by myself - I've replaced the sound file, as you suggested and found the prob! It's the sampling rate! The engine (?) won't loop 44kHz .mp3's! So I've converted it to 48kHz, et voilà... [more]
6 54 May 8, 2008 01:13 pm
by Bearkiller72
radiant crash
Call of Duty 4 : CoD 4 Level Design
That is the windows error, telling you Radaint has crashed. It says nothing about why Radiant crashed. Does it crash when you try to save a very simple .map file, containing just one brush for instance?... [more]
4 45 May 8, 2008 12:24 pm
by The_Caretaker
nuke explosion & flash
Call of Duty 4 : CoD 4 Scripting
Try wait (120); instead. I'm not sure about the .0.... [more]
4 51 May 8, 2008 12:14 pm
by The_Caretaker
adding custom sound to mp map
Call of Duty 4 : CoD 4 Level Design
As far as I can tell it works basically the same as for CoD1, 2 and UO. Make a .csv file, named as your map. In it set an alias and call that from your main .gsc file For instance mp_crossfire: .csv Code:ambient_crossfire,,ambient/amb_middle_east1... [more]
2 47 May 8, 2008 12:13 pm
by The_Caretaker
rain effects etc. not working.
Call of Duty 4 : CoD 4 Level Design
Open the cargoship_fx.gsc file. It uses the raininit function in the _weather.gsc file... There is no prefab for the rain. But as I said before, you can also try the tutorial on adding rain. It's an MP UO tutorial, but the basics will work for CoD4 as... [more]
7 72 May 8, 2008 12:02 pm
by The_Caretaker
Question: Rightmouse-button shooting on release
Call of Duty 4 : CoD 4 Scripting
no, it's for sniping, I use onpress = scope up, onrelease = scope down, so when I click my right mouse button it zooms and when I release it it zooms out. Now, it would be very handy for me to have it shoot when I zoom out :D (It shoots at the point where... [more]
3 30 May 8, 2008 09:37 am
by pr0phecy
Loadscreen Issue
Call of Duty 4 : CoD 4 Level Design
Hello All, I also follow the tut to the letter, however when I use the converter I get errors. One of the errors happens early on in the conversion and doesnt stay in the command window when the conversion is finished so I cant see what it is.... ..... [more]
17 141 May 8, 2008 08:05 am
by {PP}Bloodletter
OUTLINE - Adding Sound to MP Map
Call of Duty 4 : CoD 4 Level Design
I am giving Deek a special thank you for helping the United Snipe Team Mappers out with our sounds. like Grimmy said if there is anything you ever need help with in mapping just ask. thank you again from all of us.... [more]
3 71 May 8, 2008 06:25 am
by {UST}Hogan
I don't know how to make an ally constant flood_spawn.
Call of Duty : CoDUO Level Design
you need script for flood spawner. notice: if you use the flood spawner method, ai will spawn even we not trigger it. the script : Code:attack = getentarray("flood_spawner", "targetname"); level thread maps\_spawner::flood_spawn (attack); for (... [more]
2 43 May 8, 2008 02:56 am
by taufikbe23
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