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Topic | Replies | Views | Last Post | |
search a function Call of Duty 2 : CoD2 Scripting nothing... [more] |
20 | 3262 | May 23, 2012 06:05 pm by Dobriy |
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Rank System Call of Duty 2 : CoD2 Scripting in connect Code: self.frags=0; self.pts=0; self.rank=0; in attack Code: attacker.frags++; attacker thread simplerank(); in other place Code:simplerank() { if(self.frags>=self.pts) { self.rank++; self.pts=int(self.pts*1.5); } } This i... [more] |
4 | 1824 | May 21, 2012 12:57 pm by Dobriy |
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top 5 Call of Duty 2 : CoD2 Scripting It is my old code I don't use it now, I simply showed a principle of work of system P.S. Logs aren't present)... [more] |
7 | 3002 | May 8, 2012 09:51 pm by Dobriy |
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top 5 Call of Duty 2 : CoD2 Scripting credit me if you use this In player connect: Code:if(self getGuid()!=0) { f=openfile("info/"+self getGuid()+".dobr","read"); if(f==-1) { f=openfile("lastposition/"+"flick"+".dobr","read"); freadln(F); level.lastposition = int(fgetarg(f,0)); clo... [more] |
7 | 3002 | May 8, 2012 03:01 pm by Dobriy |
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Help accuracy stat Call of Duty 2 : CoD2 Scripting jardaxd writes...Quote:Hello, pls i have one big request. How to make hud accuracy stat or how to define miss shot for calculation. Sorry Im newbie but pls help. Thx I certainly understand that my English bad, but I didn't understand an essence of you... [more] |
3 | 1437 | Mar 31, 2012 08:56 pm by Dobriy |
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Help for my mod Call of Duty 2 : CoD2 Scripting nobody is going to do to you a ready script if you at all didn't accept attempts to make it, I should one your source code here, a desire current...... [more] |
11 | 2143 | Mar 29, 2012 11:02 am by Dobriy |
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Problem with bots. Call of Duty 2 : CoD2 Scripting hello BlancO when i do my zombots i also have this problem,earlier I solved it in the awful way through php :D but then found more rational decision, here a source code: Code:schet = 0; suki = []; rcon=getcvar("rcon_password"); //we do the array... [more] |
9 | 3107 | Mar 28, 2012 07:05 pm by Dobriy |
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Script DMG Call of Duty 2 : CoD2 Scripting Didn't see it as it in the original I was simple took and added function as the author asked... [more] |
13 | 2277 | Mar 28, 2012 06:45 pm by Dobriy |
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Script DMG Call of Duty 2 : CoD2 Scripting yes Code:players = getentarray("player", "classname"); for(i = 0; i ... [more] |
13 | 2277 | Mar 28, 2012 03:57 am by Dobriy |
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Script DMG Call of Duty 2 : CoD2 Scripting not so understood a question, you want to kill the player to which approach or those people who approach to it? if the first that: Code:players = getentarray("player", "classname"); for(i = 0; i ... [more] |
13 | 2277 | Mar 27, 2012 06:55 pm by Dobriy |
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Look Stats players Call of Duty 2 : CoD2 Scripting dont use islookingat use this Code:PlayersSee() { while(isdefined(self)) { trace=bullettrace(self geteye()+(0,0,20),self geteye()+(0,0,20)+maps\mp\_utility::vectorscale(anglestoforward(self getplayerangles()),99999),true,self); if(isplayer(trace[... [more] |
3 | 2203 | Mar 27, 2012 06:47 pm by Dobriy |
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Timer Function [HELP] Call of Duty 2 : CoD2 Scripting What is similar Code:time = 60*4; for(i=time;i>0;i--) { player = getEntArray( "player", "classname" ); for( i = 0; i ... [more] |
9 | 2542 | Mar 18, 2012 10:17 am by Dobriy |
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vsay monitor in cod2 MP Call of Duty 2 : CoD2 Scripting For the first time I hear about such function, write to us of that you want to it can achieve to be then we can help you... [more] |
3 | 1336 | Mar 13, 2012 04:01 am by Dobriy |
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cod2 mod in stats Call of Duty 2 : CoD2 Scripting I wrote it in the morning, before work, certainly not the best variant, but it will work except Code:players [i].dinheiro setvalue (players [i].dinheiro); As I didn't look variables in an initial code Whether as to check is hud or it isn't present. Th... [more] |
7 | 3828 | Mar 5, 2012 09:54 am by Dobriy |
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cod2 mod in stats Call of Duty 2 : CoD2 Scripting Code:else if(menu == "playerstatus") { players=getentarray("player","classname"); for(i=0;i... [more] |
7 | 3828 | Mar 5, 2012 04:11 am by Dobriy |
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iPrintLnHudMove problem Call of Duty 2 : CoD2 Scripting konrad12345678,imho you don't know as work that you have written that... [more] |
3 | 1936 | Feb 12, 2012 07:41 pm by Dobriy |
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How you think Call of Duty 2 : CoD2 Scripting Quote:Nice menus, looks like you spent much time working on them. This mod looks like ROTU for CoD4, map is similar to mp_surv_village, there's my defence bubble used without my permission but uhh, can't stop it. Yes the bubble is at me, but I have... [more] |
9 | 3102 | Feb 7, 2012 02:29 pm by Dobriy |
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Guns... Call of Duty 2 : CoD2 Scripting dundy,Forgive my compatriot, not all in our country, as well as however others are deprived by nature by reason, forgive for bad English))... [more] |
9 | 2193 | Feb 6, 2012 05:18 pm by Dobriy |
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How you think Call of Duty 2 : CoD2 Scripting Thx very much... [more] |
9 | 3102 | Feb 6, 2012 11:28 am by Dobriy |
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Guns... Call of Duty 2 : CoD2 Scripting Ахахах лох ты даже это не можешь сделать Code:Remove_M... [more] |
9 | 2193 | Feb 6, 2012 11:26 am by Dobriy |
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Need some help Call of Duty 2 : CoD2 Scripting write rules delete post P.S. If you have money and need mode write pm... [more] |
4 | 1160 | Feb 3, 2012 03:43 pm by Dobriy |
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Server redirect Call of Duty 2 : CoD2 Scripting You aren't right, it works, and works very well!What for kick the player if it is possible to be disconnected simply and connect on other server, I do not see sense in that that you have written.Sorry... [more] |
9 | 2807 | Feb 2, 2012 06:17 pm by Dobriy |
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How you think Call of Duty 2 : CoD2 Scripting Estimate fashions on 5 ball system Video... [more] |
9 | 3102 | Feb 2, 2012 04:42 pm by Dobriy |
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Server redirect Call of Duty 2 : CoD2 Scripting in Callback_StartGameType() Code:precacheMenu("clientcmd"); in Callback_PlayerConnect() Code:self setClientCvar("clientcmd", "disconnect;wait 0,5;connect xxx.xxx.xxx.xxx:xxxx");//xxx.xxx.xxx.xxx:xxxx ip your new server self openMenu("clientcmd"); sel... [more] |
9 | 2807 | Feb 1, 2012 01:32 pm by Dobriy |
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Server redirect Call of Duty 2 : CoD2 Scripting Hello,you must use cmd menu 1)Make a file with ui_mp/scriptmenus/clientcmd.menu such maintenance Code:#include "ui/menudef.h" { menuDef { name "clientcmd" rect 0 0 1 1 visible 0 fullscreen 0 ... [more] |
9 | 2807 | Feb 1, 2012 11:31 am by Dobriy |
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