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Topic | Replies | Views | Last Post | |
AI Fight Scene Animation Call of Duty 4 : CoD4 SP Mapping AI Fight Scene Animation Example *Shows how to set up and script the AI fight/take down animation. Fight Scene Animation Files ... [more] |
1 | 5480 | Jan 30, 2015 05:14 am by MODDER_BC |
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Random Spawners Call of Duty 4 : CoD4 SP Mapping Random Spawner Example Shows how to spawn a random spawner from a different location each time level loads. *Useful for making your SP level AI less pattern like. Random Spawner Files... [more] |
1 | 1868 | Jan 30, 2015 04:51 am by MODDER_BC |
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Random Animation Call of Duty 4 : CoD4 SP Mapping Random Animation Example Shows how to assign a random animation to an AI actor. *Useful for having AI play different animations each time level is played. Random Animation Files ... [more] |
1 | 1761 | Jan 30, 2015 04:48 am by MODDER_BC |
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Shoot then level ends Call of Duty 4 : CoD4 SP Mapping When the player touches the trigger? Code:hurt_player_trig() { Trig_HurtPlayer = getent("hurt_player_trigger","targetname"); Trig_HurtPlayer waittill("trigger"); level.player dodamage( level.player.health + 99999, ( 0, 0, 0 ) ); //99999 is amount o... [more] |
7 | 2670 | Jan 27, 2015 03:49 am by MODDER_BC |
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Shoot then level ends Call of Duty 4 : CoD4 SP Mapping Here are the files including the map. Check them out , see if they can help you. Room Trigger Example You can also use a Function like this: Code: room_trigger() { level.player.ignoreme = true; room_trigger = getent("room_trig","targetname"); ... [more] |
7 | 2670 | Jan 26, 2015 07:46 pm by MODDER_BC |
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Shoot then level ends Call of Duty 4 : CoD4 SP Mapping Here's an easy way to do that. - Create a trigger_damage have it cover entire room. Then use a function like so. Code:room_one() { enemies = getaiarray( "axis" ); for ( i=0; i ... [more] |
7 | 2670 | Jan 26, 2015 08:40 am by MODDER_BC |
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AI C4 Wallbreach (HOW TO) Call of Duty 4 : CoD4 SP Mapping Here is a link to some files to help you get an AI to breach a wall using C4. AI C4-Wallbreach Enjoy!... [more] |
2 | 2648 | Jan 23, 2015 10:12 am by MODDER_BC |
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AI Shoot Targets Call of Duty 4 : CoD4 SP Mapping P.S: you found out the heli from safehouse ? Yes, check the post about it, there is a download link to the files. ... [more] |
4 | 2541 | Jan 21, 2015 06:30 am by MODDER_BC |
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AI Shoot Targets Call of Duty 4 : CoD4 SP Mapping Make an Alley Actor targetname: shooter Make a script_brushmodel targetname: shooter_target Then use a function like so. It can be more complex but that's up to you. Code:my_shooter() { shooter = getent("shooter... [more] |
4 | 2541 | Jan 21, 2015 01:21 am by MODDER_BC |
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Safehouse helicopter/light marker attack Call of Duty 4 : CoD4 SP Mapping I have this working on my Computer at home. I will post it as soon as I have access to the files. edited on Jan. 20, 2015 05:26 pm by MODDER_BC Update: Here is a link to the files for the chopper support. Its not perfect but I'm sure it will hel... [more] |
6 | 2841 | Jan 18, 2015 12:43 am by MODDER_BC |
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4 guys, same trig, then sound (HELP) Call of Duty 4 : CoD4 SP Mapping I have something in a map I'm making that may be useful to you. I use actors not spawners. I have a trigger that sends them to their nodes. The two functions are as follows. Code: Music_On_Kill() { Trig = getent("spawn_trig","targetname"); // Trig t... [more] |
3 | 2392 | Aug 21, 2014 04:00 am by MODDER_BC |
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animscripts folder is blan (shared is missing) Call of Duty 4 : CoD4 General I do not think there is a folder named "shared" in animscripts. It's a .gsc script named shared.gsc.... [more] |
3 | 2612 | May 17, 2014 08:00 pm by MODDER_BC |
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laser sight on specific AI not ALL! Call of Duty 4 : CoD4 SP Mapping I think its only viewable while using the night vision.... [more] |
4 | 2121 | May 9, 2014 06:23 pm by MODDER_BC |
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laser sight on specific AI not ALL! Call of Duty 4 : CoD4 SP Mapping Have this line in your main Code:maps\_nightvision::main(); Then calling the Laser Functions On/Off work just fine on specific AI. Make sure the player is using night vision or you wont see the laser from your AI.... [more] |
4 | 2121 | May 9, 2014 03:47 pm by MODDER_BC |
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Stair Up/down traverses Call of Duty 4 : CoD4 SP Mapping Open Radiant, From the menu select "open". From the list select "test_traverses.map" the map has many examples of the traverse animscripts.... [more] |
3 | 2053 | Apr 23, 2014 05:19 am by MODDER_BC |
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Need help with trigger_lookat Call of Duty 4 : CoD4 MP Mapping It is Single Player only. For multiplayer your limited to the utility.gsc found in raw/maps/mp waittill_player_lookat(); is a SP function.... [more] |
11 | 5636 | Feb 25, 2014 11:51 pm by MODDER_BC |
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Need help with trigger_lookat Call of Duty 4 : CoD4 MP Mapping Everything I do with look_at trigger works for me. You could try it this way. Code: look_at_actor() { actor = getent("price","targetname"); actor waittill_player_lookat(); iprintln("YOU SEE PRICE"); } ... [more] |
11 | 5636 | Feb 25, 2014 04:43 pm by MODDER_BC |
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Need help with trigger_lookat Call of Duty 4 : CoD4 MP Mapping Here is an example: Code: look_at_me() { MyTrigger = getent("trigger_lookat","targetname"); //Define the trigger MyTrigger waittill("trigger"); // Turn on the trigger iprintln("TRIGGER LOOKED AT"); // Code to run when player looks at trigger } ... [more] |
11 | 5636 | Feb 25, 2014 03:43 am by MODDER_BC |
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Need a little help Call of Duty 4 : CoD4 MP Mapping Here's the basics.Give the trigger_hurt a targetname and use a function to play the sound when player hits the trigger. Kind of like this. Code: hurt_trigger_sound() { hurt_trig = getent("hurt_trigger","targetname"); hurt_trig waittill("trigger"); ... [more] |
6 | 2835 | Feb 6, 2014 08:41 am by MODDER_BC |
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Odd Red Tint on only few textures..Help Needed Call of Duty 4 : CoD4 MP Mapping Using the first two procedures fixed my issues in my SP map. Witch is taking me forever to finish...ungh lol.So I have no other suggestions. But hey, if its working its working. If it looks good in game. All is well.... [more] |
7 | 2450 | Jan 16, 2014 01:15 am by MODDER_BC |
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Odd Red Tint on only few textures..Help Needed Call of Duty 4 : CoD4 MP Mapping You could also try selecting the problem texture. Hit "S" and click LMAP, then click done, recompile. that helps sometimes also. ... [more] |
7 | 2450 | Jan 15, 2014 10:24 pm by MODDER_BC |
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Odd Red Tint on only few textures..Help Needed Call of Duty 4 : CoD4 MP Mapping I've ran into that issue before. I just erased the texture, put it back(the same texture). recompiled and it fixed the issue.... [more] |
7 | 2450 | Jan 15, 2014 10:00 pm by MODDER_BC |
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What animtree does this anim needs? Call of Duty 4 : CoD4 SP Mapping In your anim file Code: level.scr_anim[ "generic" ][ "walk" ][0] = %standunarmed_walk_plain; level.scr_anim[ "generic" ][ "walk" ][1] = %standunarmed_walk_plain; make him walk like this. Code: actor = getent("actor","targetname"); actor.ani... [more] |
10 | 2662 | Aug 17, 2013 05:55 pm by MODDER_BC |
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Can't Open My Prefab Call of Duty 4 : CoD4 MP Mapping Map is fixed. I removed all the corrupt prefabs.It loaded up in my Radiant. I emailed it. ... [more] |
9 | 2953 | May 13, 2013 08:14 am by MODDER_BC |
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Can't Open My Prefab Call of Duty 4 : CoD4 MP Mapping Sure, Send it on over. I will take a look.... [more] |
9 | 2953 | May 13, 2013 06:37 am by MODDER_BC |
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