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Topic | Replies | Views | Last Post | |
Anyone interested in getting a project going? General Gaming Topics : General Machinima I just remembered about this site tonight. I don't think I've been on here for about.. 2 years or so? Nice to see that the site's become more popular. Onwards: I miss Machinima. I think it would be a good idea to get a bit of a team together to do a... [more] |
1 | 10968 | Jan 27, 2008 01:45 am by TheLostProphet |
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World War 1 SP Mod Call of Duty 2 : CoD2 MP Mapping As long as it's possible to export XSI made models to CoD 2, then I'm in.... [more] |
53 | 4697 | Mar 1, 2006 07:26 pm by TheLostProphet |
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Shaky cam and heavy breathing effect for running being hard-coded in? Call of Duty 2 : CoD2 Scripting Meh, I'm trying to get a Band of Brothers-esque shaky cam and heavy breathing effect to work in CoD 2. I've been through the El Daba .gsc file and the closest command I could get was this: Quote:thread intro_ScreenShake(); Well, I have no knowledge in ... [more] |
1 | 1831 | Nov 29, 2005 09:17 pm by TheLostProphet |
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COD 2 IS OUT! Call of Duty 2 : CoD2 SP Mapping Sucks to be us. -_-... [more] |
12 | 2386 | Oct 25, 2005 10:31 pm by TheLostProphet |
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All you artistic people help me design a tag for my clan please! Call of Duty : CoD+UO General Friend of mine used to be in eR. He's a good doom 3 player. Goes by: Sh3ldon, Logi, Fatal1ty, The Muffin Man and loads of others. You might know him. >_>... [more] |
12 | 2097 | Apr 2, 2005 09:20 am by TheLostProphet |
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Brothers in arms ™: Road to hill 30 General Gaming Topics : General Gaming Ahem, Phantom, Call of Duty realistic? You're a goddamn one man army! On Brothers in Arms, you have to use the bloody squad to even stand a chance at succeeding. It's a great change from Scripted battles, too.... [more] |
15 | 2364 | Mar 20, 2005 03:11 pm by TheLostProphet |
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Brothers in arms ™: Road to hill 30 General Gaming Topics : General Gaming Brothers in Arms would be too chaotic with 10 players either side. The MP was made for small scale squad combat. As it is, you get 20 player aside battles with 4 humans controlling an AI squad of 4 each. And TDM on this game would suck. It would just be T... [more] |
15 | 2364 | Mar 19, 2005 03:48 pm by TheLostProphet |
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FuerzA BridgE Call of Duty : CoD+UO Map + Mod Releases So.. The point of posting this now is..... Exactly. No point. I'm looking forward to seeing it, though.... [more] |
14 | 2090 | Mar 13, 2005 02:31 pm by TheLostProphet |
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To: Br3nt, Rasta, PhantomDentist.. Call of Duty : CoD Mapping Ok.. If I start small, and then work my way up? That should work. What's the most BASIC but essential bit of code for an SP map, then? Thanks.... [more] |
6 | 2105 | Mar 7, 2005 10:20 pm by TheLostProphet |
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To: Br3nt, Rasta, PhantomDentist.. Call of Duty : CoD Mapping Yeah, on the .map forums, I was browsing the topics and one guy recommended to this other dude that he looked at the Pegasus Day script. Didn't help much. I mean, all that } Main globalexec blah blah if=yaw 100 = $312321421 Blah Blah.. { st... [more] |
6 | 2105 | Mar 7, 2005 09:16 pm by TheLostProphet |
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To: Br3nt, Rasta, PhantomDentist.. Call of Duty : CoD Mapping Where did you learn CoD scripting? I've seen tutorials and documentation and stuff. But, only for MoH AA and QuakeC. To me, it's just the commands and not what they DO and how you USE them in a script. I really want to do a cool single player map. And ... [more] |
6 | 2105 | Mar 7, 2005 08:50 pm by TheLostProphet |
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Drivable higgins boats.. Hmm... Call of Duty : CoDUO Mapping Would it be possible to get a drivable higgins boat into Gradient? I think it would be awesome if you could drive the higgins up to the beach yourself and open the ramp and stuff. That would kick ass. Course, some sorta script for them would have to... [more] |
2 | 1950 | Feb 17, 2005 02:28 am by TheLostProphet |
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MP and SP Omaha - what do you think? Call of Duty : CoD+UO Map + Mod Releases dod_charlie's a good map but completely historically innacuate. And it sucks for numerous gameplay and balance reasons. :P... [more] |
28 | 3211 | Feb 17, 2005 02:20 am by TheLostProphet |
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Project Omaha now complete. General Gaming Topics : General Machinima I have a feeling my project file is corrupt in some way, I tried doing a 30 second test movie and that saved the movie file just fine. But when I try and compile the feature length one, it just screws up.. My Sony Vegas trial's run out, too. I've only ... [more] |
6 | 5534 | Feb 15, 2005 07:29 pm by TheLostProphet |
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Project Omaha now complete. General Gaming Topics : General Machinima After working on getting footage from the BlackWatch-UK Search and Destroy United Offensive server, I've got a movie that runs at 13 minutes long.. And hot damn, it's intense. This server runs all custom maps and recently, a map called "Vikings Omaha"... [more] |
6 | 5534 | Feb 15, 2005 06:12 pm by TheLostProphet |
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So, I do EXACTLY as the tutorial says... Call of Duty : CoD Mapping And then I go into CoD SP and type "map axisptest" which was the name of my map. my .gsc was in there which read: main() { maps\_load::main(); // This little bit equips you with some weaponry. You need specifiy which items to equip your character... [more] |
2 | 2289 | Jan 28, 2005 06:31 pm by TheLostProphet |
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CoD skinning tutorial problem. Call of Duty : CoD+UO General The tutorial says to open up some .dds files in photoshop and It brings up an error message when I try. Is there a plug-in I need? Thanks.... [more] |
2 | 1927 | Jan 25, 2005 09:54 pm by TheLostProphet |
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**!HUGE Prodject!** Map Team Needed! Call of Duty : CoD+UO General It's teh_prophet666@hotmail.com You missed a 6.... [more] |
44 | 2754 | Jan 25, 2005 01:50 pm by TheLostProphet |
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How to use/add prefabs??? Call of Duty : CoD Mapping Ok, start from the beginning or just importing them into Radiant? Beginning. First, you've made your tree/house/bench/archway/church or WHATEVER. Ok, so you highlight EVERY LAST LITTLE PIECE of your prefab (Shift+Left Click) and you've gotta be ca... [more] |
4 | 2265 | Jan 24, 2005 09:15 pm by TheLostProphet |
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**!HUGE Prodject!** Map Team Needed! Call of Duty : CoD+UO General Ok, this switch thing might require some scripting, but I'll construct and texture the map. But none of that detail stuff because, to be frank, I have no idea how to do it. Send me the drawing on MSN. I'll log on now.... [more] |
44 | 2754 | Jan 24, 2005 09:04 pm by TheLostProphet |
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**!HUGE Prodject!** Map Team Needed! Call of Duty : CoD+UO General I might do one or two full maps. I'll do a lot of prefabs, though. Just tell me what you want making and I'll sort it. Just, like, don't ask me to do SP mapping. (-FU-)GoA(PyrO)**** writes...Quote:ok? what? lol.. i drew a map and i need some1 to ... [more] |
44 | 2754 | Jan 24, 2005 08:47 pm by TheLostProphet |
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Scripts and formats General Gaming Topics : General Machinima Nice guide. I was never very good at writing scripts that anyone other than myself could read.... [more] |
3 | 4478 | Jan 23, 2005 06:23 pm by TheLostProphet |
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Beginner's guide to Machinima. General Gaming Topics : General Machinima Well, first you'll want something to capture your video. http://www.fraps.com/download.htm To make your videos look professional, you'll want to get rid of the HUD and the ever so annoying fact that names come up on the screen when you move your cro... [more] |
4 | 5012 | Jan 23, 2005 01:50 pm by TheLostProphet |
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Hmm. Just an idea. Machinima section? MODSonline : MODSonline Well, after I get back from my DJ workshop, I'll PM Foyle with the idea.... [more] |
6 | 2601 | Jan 22, 2005 12:42 pm by TheLostProphet |
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Screwed up CoDRadiant... Call of Duty : CoD Mapping It worked! Thanks, Tank!... [more] |
6 | 2135 | Jan 22, 2005 12:02 pm by TheLostProphet |
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