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Quake 4 Mods Book Now AvailableMODSonline : In The Newshehe. im pretty sure folyeyboy's not gunna quit his day job but its now 1
of them things he can half forget about yet get some moderate steady income
from for a couple years.... [ more] |
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Aug 9, 2006 12:48 pm by Janova |
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Quake 4 Mods Book Now AvailableMODSonline : In The Newsholy crap $20.. thats like £10.. thats a mighty low low price condidering
time and effort. i say good on ya. very useful book... [ more] |
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Aug 9, 2006 11:18 am by Janova |
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cant get in a drivable willysjeepCall of Duty : CoDUO Level Designk i sorted it =S i didn't "set up the editor"... this is what happens when
u defrag ur HD and go back to mapping... everything is fubar... [ more] |
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Jul 5, 2006 06:47 am by Janova |
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cant get in a drivable willysjeepCall of Duty : CoDUO Level Designokay... so i followed the tut word by word. and, well, the problem is that
i made a drivable willys jeep and it spawns fine when the map loads, but
when i run over to it, i cant get in it, instead i just run straight
through it like its a misc_model witho... [ more] |
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Jul 5, 2006 05:56 am by Janova |
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Site HackMODSonline : In The Newsooo that'll be fun. take a video camera so we can all see his face. better
yet, slap him in the face with a giant kipper and film it.... [ more] |
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Mar 29, 2006 01:35 pm by Janova |
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Site HackMODSonline : In The Newshehe, is it wrong that i found this funny?... [ more] |
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Mar 28, 2006 04:05 pm by Janova |
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[Release]Subpen | An R&R Project ReleaseCall of Duty : CoD and CoDUO Custom Map Releasesomg, freaking nice map. this rnr projects you speak of, they seem to be the
most elite mappers about. or so what i've seen...... [ more] |
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Mar 3, 2006 01:58 pm by Janova |
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NEW, FRESH ideas !!Call of Duty : CoDUO Level Designstuck for ideas and inspiration? switch to another editor. doom3 and quake
4 both use radiant and u can do some freakin amazing stuff too!
soooooo refreshing to get out of CoD for a bit.... [ more] |
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Feb 26, 2006 04:36 pm by Janova |
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[RELEASE] Aquitaine 2Call of Duty : CoD and CoDUO Custom Map Releasesholy crap this map is good!... [ more] |
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Feb 26, 2006 04:33 pm by Janova |
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Animation tutorialsDOOM III : DOOM III Level Designfind where they are stored in Q4's folders etc then plonk them into your
custom d3 textures folder. I dont know of any html tuts for 3ds. im more a
maya kinda guy ;D... [ more] |
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Jan 25, 2006 02:02 pm by Janova |
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[Preview] mp_subpen | An R&R|Projects CreationCall of Duty : CoD and CoDUO Custom Map Releasesbooooo, hiiiiiiiish @ bad screenshots.
give up some screens of the key features from the players POV.... [ more] |
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Jan 25, 2006 02:00 pm by Janova |
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modscon 2006MODSonline : MODSCON 06(off topic)
RICSTA USED HAX TO GET A SIG!!! BAN HIM!!!... [ more] |
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Jan 23, 2006 11:28 am by Janova |
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Mucked Up!! HELP!Call of Duty : CoDUO Level Designhaha rofl... maybe just a bad brush... i guessed u use a CSG function?... [ more] |
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Jan 20, 2006 05:46 pm by Janova |
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Modsonline Mappers Weekend - Server Party - #2MODSonline : In The Newswhere is UO_Neuville :o
the most downloaded map for a month at CoDfiles for both the beta and final
:o :o :o... [ more] |
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Jan 18, 2006 03:17 pm by Janova |
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wall questionCall of Duty : CoDUO Level Designgo view > show/hide > and make sure that the players clips etc are selected... [ more] |
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Jan 17, 2006 01:44 pm by Janova |
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2049: Unbound Forces Media UpdateMODSonline : In The Newsi no amish... the map looks awesome. especially the factory. that mapper is
a metalist with brushes!... [ more] |
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Jan 17, 2006 04:21 am by Janova |
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2049: Unbound Forces Media UpdateMODSonline : In The Newsa truely great looking mod, if i can say so myself. just what CoD2 needs, a
decent mod to vamp up gameplay.... [ more] |
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Jan 16, 2006 06:30 pm by Janova |
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[BETA RELEASE] mp_RamelleCall of Duty : CoD and CoDUO Custom Map ReleasesQuote:This scene from the movie in an single player level would be amazing
Br3nt has Join R&R|Projects so its a good posibilty. Currently he is
working on the SP Neuville that myself and Ricsta made.
take a look at uo_neuville here.
sorry for the... [ more] |
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Jan 12, 2006 08:18 am by Janova |
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Maya ForumMODSonline : Generalyeah... using hte cutface tool and other dividing tools is a good idea... u
can then extrude faces and edges... the extrude tools are what set maya and
3ds appart i think. which i s why i prefer Maya... [ more] |
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Jan 11, 2006 01:50 pm by Janova |
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2049: Unbound Forces Press Release!Call of Duty 2 : CoD2 General GamingBump
teams so far:
[UF] Jdawgg - project lead
[UF] AJak - co-project lead
[UF] Major Pain - mapper
[UF] MBassist - modeller
[UF] AmishThunder - mapper
[UF] Janova - modeller/skinner/texture artist/mapper
[UF] under - mappe... [ more] |
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Jan 10, 2006 01:07 pm by Janova |
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maya and modelling??Call of Duty : CoDUO Level Design*edited out by admin*
thats if ur so desperate... i myself would never dream of doing that!
edited on Jan. 10, 2006 12:58 pm by The_Caretaker... [ more] |
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Jan 9, 2006 05:36 pm by Janova |
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maya and modelling??Call of Duty : CoDUO Level Designjust export models made in maya to the .OBJ format. import them into 3dsmax
and voila.... [ more] |
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Jan 9, 2006 11:36 am by Janova |
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Maya ForumMODSonline : Generalwell your dont UV at the same time... u select all the faces u want in the
planer map and "UV" them... then u select the next lot and do them... move
them around in the UV window till they are satisfactory positions... so
they dont over lap etc. you dont ... [ more] |
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Jan 5, 2006 02:40 pm by Janova |
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gradientCall of Duty : CoD Level Designpress the "Print Scrn" key next to scroll lock on your keyboard.
then import it into MS Paint, PSP or photoshop then save it.
edited on Jan. 5, 2006 07:30 am by Janova... [ more] |
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Jan 5, 2006 07:29 am by Janova |
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Maya ForumMODSonline : Generalhmmm.... im not sure on your photoshop level. what i do with a simple model
like that is create a good base texture on a new layer. like that lightish
grey metal. then i use various selection tools the trace certain parts of
the UV map i imported (which i... [ more] |
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Jan 5, 2006 07:26 am by Janova |