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CoD:WW Single Pl.. Posts: (7) Views: (92) by RsF-UXO
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Latest Posts by Janova
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MODSonline.com Forums
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Quake 4 Mods Book Now Available
MODSonline : In The News
hehe. im pretty sure folyeyboy's not gunna quit his day job but its now 1 of them things he can half forget about yet get some moderate steady income from for a couple years.... [more]
20 791 Aug 9, 2006 12:48 pm
by Janova
Quake 4 Mods Book Now Available
MODSonline : In The News
holy crap $20.. thats like £10.. thats a mighty low low price condidering time and effort. i say good on ya. very useful book... [more]
20 791 Aug 9, 2006 11:18 am
by Janova
cant get in a drivable willysjeep
Call of Duty : CoDUO Level Design
k i sorted it =S i didn't "set up the editor"... this is what happens when u defrag ur HD and go back to mapping... everything is fubar... [more]
2 363 Jul 5, 2006 06:47 am
by Janova
cant get in a drivable willysjeep
Call of Duty : CoDUO Level Design
okay... so i followed the tut word by word. and, well, the problem is that i made a drivable willys jeep and it spawns fine when the map loads, but when i run over to it, i cant get in it, instead i just run straight through it like its a misc_model witho... [more]
2 363 Jul 5, 2006 05:56 am
by Janova
Site Hack
MODSonline : In The News
ooo that'll be fun. take a video camera so we can all see his face. better yet, slap him in the face with a giant kipper and film it.... [more]
29 723 Mar 29, 2006 01:35 pm
by Janova
Site Hack
MODSonline : In The News
hehe, is it wrong that i found this funny?... [more]
29 723 Mar 28, 2006 04:05 pm
by Janova
[Release]Subpen | An R&R Project Release
Call of Duty : CoD and CoDUO Custom Map Releases
omg, freaking nice map. this rnr projects you speak of, they seem to be the most elite mappers about. or so what i've seen...... [more]
18 864 Mar 3, 2006 01:58 pm
by Janova
NEW, FRESH ideas !!
Call of Duty : CoDUO Level Design
stuck for ideas and inspiration? switch to another editor. doom3 and quake 4 both use radiant and u can do some freakin amazing stuff too! soooooo refreshing to get out of CoD for a bit.... [more]
11 662 Feb 26, 2006 04:36 pm
by Janova
[RELEASE] Aquitaine 2
Call of Duty : CoD and CoDUO Custom Map Releases
holy crap this map is good!... [more]
18 725 Feb 26, 2006 04:33 pm
by Janova
Animation tutorials
DOOM III : DOOM III Level Design
find where they are stored in Q4's folders etc then plonk them into your custom d3 textures folder. I dont know of any html tuts for 3ds. im more a maya kinda guy ;D... [more]
4 596 Jan 25, 2006 02:02 pm
by Janova
[Preview] mp_subpen | An R&R|Projects Creation
Call of Duty : CoD and CoDUO Custom Map Releases
booooo, hiiiiiiiish @ bad screenshots. give up some screens of the key features from the players POV.... [more]
11 804 Jan 25, 2006 02:00 pm
by Janova
modscon 2006
MODSonline : MODSCON 06
(off topic) RICSTA USED HAX TO GET A SIG!!! BAN HIM!!!... [more]
13 902 Jan 23, 2006 11:28 am
by Janova
Mucked Up!! HELP!
Call of Duty : CoDUO Level Design
haha rofl... maybe just a bad brush... i guessed u use a CSG function?... [more]
10 527 Jan 20, 2006 05:46 pm
by Janova
Modsonline Mappers Weekend - Server Party - #2
MODSonline : In The News
where is UO_Neuville :o the most downloaded map for a month at CoDfiles for both the beta and final :o :o :o... [more]
50 814 Jan 18, 2006 03:17 pm
by Janova
wall question
Call of Duty : CoDUO Level Design
go view > show/hide > and make sure that the players clips etc are selected... [more]
16 575 Jan 17, 2006 01:44 pm
by Janova
2049: Unbound Forces Media Update
MODSonline : In The News
i no amish... the map looks awesome. especially the factory. that mapper is a metalist with brushes!... [more]
5 995 Jan 17, 2006 04:21 am
by Janova
2049: Unbound Forces Media Update
MODSonline : In The News
a truely great looking mod, if i can say so myself. just what CoD2 needs, a decent mod to vamp up gameplay.... [more]
5 995 Jan 16, 2006 06:30 pm
by Janova
[BETA RELEASE] mp_Ramelle
Call of Duty : CoD and CoDUO Custom Map Releases
Quote:This scene from the movie in an single player level would be amazing Br3nt has Join R&R|Projects so its a good posibilty. Currently he is working on the SP Neuville that myself and Ricsta made. take a look at uo_neuville here. sorry for the... [more]
10 914 Jan 12, 2006 08:18 am
by Janova
Maya Forum
MODSonline : General
yeah... using hte cutface tool and other dividing tools is a good idea... u can then extrude faces and edges... the extrude tools are what set maya and 3ds appart i think. which i s why i prefer Maya... [more]
39 529 Jan 11, 2006 01:50 pm
by Janova
2049: Unbound Forces Press Release!
Call of Duty 2 : CoD2 General Gaming
Bump teams so far: [UF] Jdawgg - project lead [UF] AJak - co-project lead [UF] Major Pain - mapper [UF] MBassist - modeller [UF] AmishThunder - mapper [UF] Janova - modeller/skinner/texture artist/mapper [UF] under - mappe... [more]
2 502 Jan 10, 2006 01:07 pm
by Janova
maya and modelling??
Call of Duty : CoDUO Level Design
*edited out by admin* thats if ur so desperate... i myself would never dream of doing that! edited on Jan. 10, 2006 12:58 pm by The_Caretaker... [more]
7 412 Jan 9, 2006 05:36 pm
by Janova
maya and modelling??
Call of Duty : CoDUO Level Design
just export models made in maya to the .OBJ format. import them into 3dsmax and voila.... [more]
7 412 Jan 9, 2006 11:36 am
by Janova
Maya Forum
MODSonline : General
well your dont UV at the same time... u select all the faces u want in the planer map and "UV" them... then u select the next lot and do them... move them around in the UV window till they are satisfactory positions... so they dont over lap etc. you dont ... [more]
39 529 Jan 5, 2006 02:40 pm
by Janova
gradient
Call of Duty : CoD Level Design
press the "Print Scrn" key next to scroll lock on your keyboard. then import it into MS Paint, PSP or photoshop then save it. edited on Jan. 5, 2006 07:30 am by Janova... [more]
6 463 Jan 5, 2006 07:29 am
by Janova
Maya Forum
MODSonline : General
hmmm.... im not sure on your photoshop level. what i do with a simple model like that is create a good base texture on a new layer. like that lightish grey metal. then i use various selection tools the trace certain parts of the UV map i imported (which i... [more]
39 529 Jan 5, 2006 07:26 am
by Janova
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