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loadscreen video tutorial requestCall of Duty: World at War : CoD:WW Multiplayer MappingYeah, they've seen them. They are from my site's Wiki. But I think a lot of
these guys are new to mapping - never even mapped for COD4 - and struggle
even on the use of Asset Manager.... [ more] |
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Jan 7, 2009 04:24 am by Tally |
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Loadscreen Work-AroundCall of Duty: World at War : CoD:WW Multiplayer Mappingreborn1213 writes...Quote:ok so where do I get the map IWD file to put in
the mods folder for mp play?
You have to make it yourself.
Copy one from the stock game (located in the 'main' folder), and paste it
to your Win desktop. For illustration pur... [ more] |
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Jan 6, 2009 12:51 pm by Tally |
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Loadscreen Work-AroundCall of Duty: World at War : CoD:WW Multiplayer Mapping{PP}Bloodletter writes...Quote:But I cant edit my levels.gdt its read only.
Can I change that and not affect anything?
Also, I thought the info in the Treyarch Wiki was wrong relating to the
loadscreen??
Creating the loadscreen image and materials f... [ more] |
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Jan 6, 2009 09:14 am by Tally |
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Loadscreen Work-AroundCall of Duty: World at War : CoD:WW Multiplayer Mappingreborn1213 writes...Quote:k once again i found it but new problem on this
step
Obviously, you cant actually use the materials and image files, but use
them as a guide to where you place your map's ones.
What is the material file supposed contain? ... [ more] |
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Jan 6, 2009 02:55 am by Tally |
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[WIP] CoD Mod Install MakerCall of Duty: World at War : CoD:WW Multiplayer MappingSparkyMcSparks writes...Quote:Tally writes...Quote:
As for patches and Treyarch, my sources (pretty reliable) tell me the total
budget Activision has allocated to patch COD5 post release is less than one
quarter that COD4 had allocated to it. COD4 got 7 ... [ more] |
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Jan 5, 2009 01:29 pm by Tally |
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Map almost ready to release, 1 question...Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping-DoT-Demon writes...Quote:i was wondering this and i found it strange that
the wiki doesnt even mention any of this (whats the point making the map if
you dont know how t release it?) and found that you just need the
mapname.ff and arena file.
Not if y... [ more] |
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Jan 5, 2009 11:08 am by Tally |
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[WIP] CoD Mod Install MakerCall of Duty: World at War : CoD:WW Multiplayer MappingPointy writes...Quote:techno2sl writes...Quote:Will this be auto updating a
main mod.arena file so that all installed mod levels will show up in game
in the same mod? ( that what people seem to be after right now)
The problem is that people are releasi... [ more] |
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Jan 5, 2009 07:48 am by Tally |
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Some questions, why?Call of Duty: World at War : CoD:WW Multiplayer Mappingtechno2sl writes...Quote:Yes. Proabbly the best method as that would allow
you to get it lined up perfectly in the editor.
Although wouldn't Tallys idea allow us to spawn any kind of brush in the
map after compile?
Yep, you can dynamically spawn a... [ more] |
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Jan 5, 2009 06:51 am by Tally |
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Some questions, why?Call of Duty: World at War : CoD:WW Multiplayer MappingAny non-solid model can be made solid in COD5 - but it has to be done via
script (which, for some, is a handicap).
All you do is choose a collision shape from the available collmaps in
raw/collmaps.
Find the coordinates for your xmodel (non-solid), ... [ more] |
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Jan 5, 2009 05:56 am by Tally |
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Player startCall of Duty: World at War : CoD:WW Single Player SparkyMcSparks writes...Quote:Still try that co-op method (because Zombie
even uses it too) if you haven't.
Technically there is no "Singleplayer", just Co-op with one player (ie
level.player doesn't even work/isn't used in missions like Sniper).
Ac... [ more] |
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Jan 5, 2009 04:40 am by Tally |
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Frozen Activision logo - cluelessCall of Duty: World at War : CoD:WW Zombie/Co-Op MappingThe "unknown item" error from _zombiemode.gsc usually occurs when someone
runs their map incorrectly. Make sure you run a zombie map using the SP.exe
- NOT the mp.exe.... [ more] |
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Jan 3, 2009 08:54 pm by Tally |
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opeing .iwi fileCall of Duty: World at War : CoD:WW Scriptingtyler811 writes...Quote:Alright sorry for not catching on but I cannot get
it back into an .iwi file. I have tried a couple of programs and neither
works. Iwi Covector says it cannot find the specified file. But I lead
right to it.
Use the community-m... [ more] |
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Jan 3, 2009 08:49 pm by Tally |
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Destructable DoorsCall of Duty: World at War : CoD:WW Multiplayer MappingI would say take a look at breakable glass tutorials or threads for
COD:WaW, and apply them to breakable doors.
edited on Jan. 3, 2009 08:46 pm by Tally... [ more] |
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Jan 3, 2009 08:45 pm by Tally |
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opeing .iwi fileCall of Duty: World at War : CoD:WW Scriptingtyler811 writes...Quote:Tally writes...Quote:As a rule of thumb - if you
have no alpha channels, save as DXT1; if you have them, save as DXT5, and
generate full mipmaps.
Ayyyy Tally thanks but how would I know if I need alpha channels? Nice to
see yo... [ more] |
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Jan 3, 2009 01:14 pm by Tally |
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opeing .iwi fileCall of Duty: World at War : CoD:WW ScriptingAs a rule of thumb - if you have no alpha channels, save as DXT1; if you
have them, save as DXT5, and generate full mipmaps.... [ more] |
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Jan 3, 2009 10:06 am by Tally |
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burn map???????Call of Duty: World at War : CoD:WW Multiplayer MappingDont worry about it - its a SP mission debug error which has creeped into
MP for the usual reason: Treyarch are slack!... [ more] |
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Jan 3, 2009 08:15 am by Tally |
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minimap prefab?Call of Duty: World at War : CoD:WW Multiplayer Mapping*UWS*ThisGuy writes...Quote:ok...I have made as far as in the game and
using the:
/scr_minimap_height part.
I am having trouble moving around to see it though.
I set it to 20000 and was gonna work down to make it fit but for whatever
reason I can'... [ more] |
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Jan 2, 2009 03:33 pm by Tally |
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how to load a mod ?Call of Duty: World at War : CoD:WW General GamingTheModDoctor writes...Quote:Hi, I have the same problem. Is there a way to
enable the mods without updating to v1.1? My reason for this is that the
v1.1 update is a bit too big for me to download.
No other way, Im afraid.... [ more] |
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Jan 2, 2009 08:27 am by Tally |
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breakable glass??Call of Duty: World at War : CoD:WW Multiplayer MappingNice work Pointy.
We've (that is, RGN) have a very nice "advanced" breakable glass script
here:
http://www.raidersmerciless.com/showthread.php?t=3609... [ more] |
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Jan 2, 2009 06:49 am by Tally |
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zombie go co-opCall of Duty: World at War : CoD:WW Zombie/Co-Op MappingWhat about re-naming the "COD:WaW Level Design" forum to:
COD:WaW Multiplayer Level Design
? As we are still getting people confused as to which forum to post in.... [ more] |
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Jan 2, 2009 03:20 am by Tally |
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Cant test map Call of Duty: World at War : CoD:WW Zombie/Co-Op MappingRePhLeX writes...Quote:Well i have to say that making the maps are the easy
part now , its all the BS after that is a complete joke, these waw tools
are so buggy its not even funny.
How do you test a zombie map? , Ive followed the tuts to the letter , ... [ more] |
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Jan 2, 2009 03:17 am by Tally |
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Spawning only TDM spawnCall of Duty: World at War : CoD:WW Multiplayer MappingThe code for TDM will only spawn on team-specific spawns while gace period
is valid. Once that ends (default time is 15 seconds), everyone starts to
spawn on mp_tdm_spawn.
If you want players to only spawn on team-specific spawns, you will need to
edit... [ more] |
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Jan 2, 2009 01:36 am by Tally |
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force spawn ai ,testingCall of Duty: World at War : CoD:WW Single Player see this thread:
http://www.raidersmerciless.com/showthread.php?t=7551... [ more] |
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Jan 1, 2009 07:00 pm by Tally |
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MP FX in Codw@w has been fixedCall of Duty: World at War : CoD:WW Multiplayer MappingOk, scrap that last post of mine - I found the problem: spawnfx() was being
called twice.
Download this:
DOWNLOAD
Thats got the fixed code.... [ more] |
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Jan 1, 2009 05:31 am by Tally |
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dogs dont spawnCall of Duty: World at War : CoD:WW Multiplayer MappingBloodyWarrior writes...Quote:My nodes, dont wanted to be connected are too
far away as you can see here:
www.gamemapping.de.vu/node_path.jpg
But they should not be connected. My dogs walk through Walls and they jump
20 feet to a higher position, that ... [ more] |
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Jan 1, 2009 05:05 am by Tally |