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Slight Problem
CoD 4 Level Desi.. Posts: (3) Views: (18) by welshdom
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Latest Posts by Tally
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loadscreen video tutorial request
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Yeah, they've seen them. They are from my site's Wiki. But I think a lot of these guys are new to mapping - never even mapped for COD4 - and struggle even on the use of Asset Manager.... [more]
14 197 Jan 7, 2009 04:24 am
by Tally
Loadscreen Work-Around
Call of Duty: World at War : CoD:WW Multiplayer Mapping
reborn1213 writes...Quote:ok so where do I get the map IWD file to put in the mods folder for mp play? You have to make it yourself. Copy one from the stock game (located in the 'main' folder), and paste it to your Win desktop. For illustration pur... [more]
18 380 Jan 6, 2009 12:51 pm
by Tally
Loadscreen Work-Around
Call of Duty: World at War : CoD:WW Multiplayer Mapping
{PP}Bloodletter writes...Quote:But I cant edit my levels.gdt its read only. Can I change that and not affect anything? Also, I thought the info in the Treyarch Wiki was wrong relating to the loadscreen?? Creating the loadscreen image and materials f... [more]
18 380 Jan 6, 2009 09:14 am
by Tally
Loadscreen Work-Around
Call of Duty: World at War : CoD:WW Multiplayer Mapping
reborn1213 writes...Quote:k once again i found it but new problem on this step Obviously, you cant actually use the materials and image files, but use them as a guide to where you place your map's ones. What is the material file supposed contain? ... [more]
18 380 Jan 6, 2009 02:55 am
by Tally
[WIP] CoD Mod Install Maker
Call of Duty: World at War : CoD:WW Multiplayer Mapping
SparkyMcSparks writes...Quote:Tally writes...Quote: As for patches and Treyarch, my sources (pretty reliable) tell me the total budget Activision has allocated to patch COD5 post release is less than one quarter that COD4 had allocated to it. COD4 got 7 ... [more]
10 151 Jan 5, 2009 01:29 pm
by Tally
Map almost ready to release, 1 question...
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
-DoT-Demon writes...Quote:i was wondering this and i found it strange that the wiki doesnt even mention any of this (whats the point making the map if you dont know how t release it?) and found that you just need the mapname.ff and arena file. Not if y... [more]
8 75 Jan 5, 2009 11:08 am
by Tally
[WIP] CoD Mod Install Maker
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Pointy writes...Quote:techno2sl writes...Quote:Will this be auto updating a main mod.arena file so that all installed mod levels will show up in game in the same mod? ( that what people seem to be after right now) The problem is that people are releasi... [more]
10 151 Jan 5, 2009 07:48 am
by Tally
Some questions, why?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
techno2sl writes...Quote:Yes. Proabbly the best method as that would allow you to get it lined up perfectly in the editor. Although wouldn't Tallys idea allow us to spawn any kind of brush in the map after compile? Yep, you can dynamically spawn a... [more]
18 106 Jan 5, 2009 06:51 am
by Tally
Some questions, why?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Any non-solid model can be made solid in COD5 - but it has to be done via script (which, for some, is a handicap). All you do is choose a collision shape from the available collmaps in raw/collmaps. Find the coordinates for your xmodel (non-solid), ... [more]
18 106 Jan 5, 2009 05:56 am
by Tally
Player start
Call of Duty: World at War : CoD:WW Single Player
SparkyMcSparks writes...Quote:Still try that co-op method (because Zombie even uses it too) if you haven't. Technically there is no "Singleplayer", just Co-op with one player (ie level.player doesn't even work/isn't used in missions like Sniper). Ac... [more]
6 89 Jan 5, 2009 04:40 am
by Tally
Frozen Activision logo - clueless
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
The "unknown item" error from _zombiemode.gsc usually occurs when someone runs their map incorrectly. Make sure you run a zombie map using the SP.exe - NOT the mp.exe.... [more]
8 88 Jan 3, 2009 08:54 pm
by Tally
opeing .iwi file
Call of Duty: World at War : CoD:WW Scripting
tyler811 writes...Quote:Alright sorry for not catching on but I cannot get it back into an .iwi file. I have tried a couple of programs and neither works. Iwi Covector says it cannot find the specified file. But I lead right to it. Use the community-m... [more]
12 149 Jan 3, 2009 08:49 pm
by Tally
Destructable Doors
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I would say take a look at breakable glass tutorials or threads for COD:WaW, and apply them to breakable doors. edited on Jan. 3, 2009 08:46 pm by Tally... [more]
6 101 Jan 3, 2009 08:45 pm
by Tally
opeing .iwi file
Call of Duty: World at War : CoD:WW Scripting
tyler811 writes...Quote:Tally writes...Quote:As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps. Ayyyy Tally thanks but how would I know if I need alpha channels? Nice to see yo... [more]
12 149 Jan 3, 2009 01:14 pm
by Tally
opeing .iwi file
Call of Duty: World at War : CoD:WW Scripting
As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps.... [more]
12 149 Jan 3, 2009 10:06 am
by Tally
burn map???????
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Dont worry about it - its a SP mission debug error which has creeped into MP for the usual reason: Treyarch are slack!... [more]
6 100 Jan 3, 2009 08:15 am
by Tally
minimap prefab?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
*UWS*ThisGuy writes...Quote:ok...I have made as far as in the game and using the: /scr_minimap_height part. I am having trouble moving around to see it though. I set it to 20000 and was gonna work down to make it fit but for whatever reason I can'... [more]
8 85 Jan 2, 2009 03:33 pm
by Tally
how to load a mod ?
Call of Duty: World at War : CoD:WW General Gaming
TheModDoctor writes...Quote:Hi, I have the same problem. Is there a way to enable the mods without updating to v1.1? My reason for this is that the v1.1 update is a bit too big for me to download. No other way, Im afraid.... [more]
4 112 Jan 2, 2009 08:27 am
by Tally
breakable glass??
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Nice work Pointy. We've (that is, RGN) have a very nice "advanced" breakable glass script here: http://www.raidersmerciless.com/showthread.php?t=3609... [more]
7 113 Jan 2, 2009 06:49 am
by Tally
zombie go co-op
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
What about re-naming the "COD:WaW Level Design" forum to: COD:WaW Multiplayer Level Design ? As we are still getting people confused as to which forum to post in.... [more]
10 187 Jan 2, 2009 03:20 am
by Tally
Cant test map
Call of Duty: World at War : CoD:WW Zombie/Co-Op Mapping
RePhLeX writes...Quote:Well i have to say that making the maps are the easy part now , its all the BS after that is a complete joke, these waw tools are so buggy its not even funny. How do you test a zombie map? , Ive followed the tuts to the letter , ... [more]
5 71 Jan 2, 2009 03:17 am
by Tally
Spawning only TDM spawn
Call of Duty: World at War : CoD:WW Multiplayer Mapping
The code for TDM will only spawn on team-specific spawns while gace period is valid. Once that ends (default time is 15 seconds), everyone starts to spawn on mp_tdm_spawn. If you want players to only spawn on team-specific spawns, you will need to edit... [more]
4 65 Jan 2, 2009 01:36 am
by Tally
force spawn ai ,testing
Call of Duty: World at War : CoD:WW Single Player
see this thread: http://www.raidersmerciless.com/showthread.php?t=7551... [more]
2 54 Jan 1, 2009 07:00 pm
by Tally
MP FX in Codw@w has been fixed
Call of Duty: World at War : CoD:WW Multiplayer Mapping
Ok, scrap that last post of mine - I found the problem: spawnfx() was being called twice. Download this: DOWNLOAD Thats got the fixed code.... [more]
33 471 Jan 1, 2009 05:31 am
by Tally
dogs dont spawn
Call of Duty: World at War : CoD:WW Multiplayer Mapping
BloodyWarrior writes...Quote:My nodes, dont wanted to be connected are too far away as you can see here: www.gamemapping.de.vu/node_path.jpg But they should not be connected. My dogs walk through Walls and they jump 20 feet to a higher position, that ... [more]
17 134 Jan 1, 2009 05:05 am
by Tally
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