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HL2DM SDK func_door help!!!Half Life 2 : HL2 Level DesignMoved this topic to the HL2 forum... [ more] |
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Dec 31, 2006 09:37 am by narc |
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Texture ProblemSoldier of Fortune : SoFII Editing, Gaming, and DesignOK, If you aren't using "GTKRadiant 1.4, Raven" then go ahead and uninstall
whatever it is youve got and install that one. If you still have an error
then you can look into the sticky thread above on FAQs, theres one in there
about fixing Radiant problems... [ more] |
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Dec 31, 2006 09:29 am by narc |
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Do you notice any posts missing?Soldier of Fortune : SoFII Editing, Gaming, and DesignHey everyone, Foyleman got the RavenSoft forums merged with ours now but
there seems to have been a problem so if you notice anything that looks
strange or like something is missing tell us about it here so it can get
fixed. In any event, the really impor... [ more] |
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Dec 23, 2006 08:55 pm by narc |
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Raven Forums Import - Site DowntimeMODSonline : In The NewsYeah it's a mess to sort out but it will be worth it, I dunno how bad the
merge went [Im starting to think pretty badly] but I found another few
missing in the Key & Value Feilds sticky from the SP section, mechanodroid
made a post with a whole bunch of u... [ more] |
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Dec 23, 2006 08:36 pm by narc |
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Raven Forums Import - Site DowntimeMODSonline : In The NewsI remember quite a bit and if you look at the topic starter you can see it
was supposed to be mechanadroid, but when you open the thread it's only me
responding to his non-existing post.
edit here: hey wait a minute, nope you didn't find his post that... [ more] |
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Dec 23, 2006 07:28 pm by narc |
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Raven Forums Import - Site DowntimeMODSonline : In The NewsThe only 2 forums I was worried about are the MP and SP Modding forums, if
you can find out from the DB which posts were stickies in each of those we
can recreate them. In the MP forum they had only 1 sticky with links to all
the important posts, but in t... [ more] |
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Dec 23, 2006 07:00 pm by narc |
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Raven Forums Import - Site DowntimeMODSonline : In The NewsHrmmm the original board has been nuked already, so I hope we got the whole
DB
We need a way to find posts for specific dates, an important thread that
should be stickied is in the DB somewhere and I know it was made on or near
jan 14th 2003 by apoxol... [ more] |
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Dec 23, 2006 06:50 pm by narc |
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Raven Forums Import - Site DowntimeMODSonline : In The NewsI noticed a missing post, did you have the entire DB from the raven board
or only going back to a certain date?... [ more] |
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Dec 23, 2006 06:04 pm by narc |
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Start mapping for America's ArmyMODSonline : In The NewsThey probably will get flooded with noob questions and give up on
supporting it that way, but it's a good idea. It would prevent servers from
getting filled with ugly or severely laggy maps, and the map authors will
be getting help to improve if it's need... [ more] |
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Dec 23, 2006 03:13 am by narc |
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Is there a floating script that you can use for swimming?Soldier of Fortune : SoFII Editing, Gaming, and DesignI made one up just now -- try this it should work:
set swim_on "+moveup; echo Swimming mode ON; set swim_toggle vstr
swim_off"
set swim_off "-moveup; echo Swimming mode OFF; set swim_toggle vstr
swim_on"
set swim_toggle "vstr swim_on"
bind spa... [ more] |
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Dec 21, 2006 05:39 pm by narc |
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Raven Software Forums No-MoreMODSonline : In The Newsyea appending the name would be perfect -- I thought you fixed that search
by author thing a long time ago, I told you about that bug... you
originally put the searching by author into the forums at my request
remember? I use it all the time.... [ more] |
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Dec 21, 2006 11:37 am by narc |
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Raven Software Forums No-MoreMODSonline : In The NewsIf you did that you cant search by author because its in the message body,
you could add another field for holding the name but thats probably even
more work what a mess! is this only the second or 3rd time Raven deleted
their forums? bah ... [ more] |
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Dec 21, 2006 11:02 am by narc |
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Raven Software Forums No-MoreMODSonline : In The NewsHrmm, well if you make it as just a static archive of info and no new posts
can be added into it then it doesnt technically have to be merged with this
forum database does it? it could remain a seperate DB and have all of those
names? However you want to ... [ more] |
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Dec 21, 2006 10:05 am by narc |
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Raven Software Forums No-MoreMODSonline : In The NewsLeave the usernames please foyle, there are certain specific people that
you know always posted useful info and that helps locate it, the
information was on a public forum with no reasonable expectation of privacy
and any arguments to the contrary would n... [ more] |
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Dec 21, 2006 06:46 am by narc |
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Raven Software Forums No-MoreMODSonline : In The NewsHey foxhound -- yea someone at ravenites.com was able to get a database
dump of the forum so I don't know how many people will actually come over
here now, probably none. But at least the information that was on there is
saved from destruction and they ca... [ more] |
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Dec 20, 2006 07:18 pm by narc |
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Raven Software Forums No-MoreMODSonline : In The NewsSome of the information in those posts are the only documentation that
exists for SOF2! You cant even add the latest changes to the source code
to make your mod work with the gold edition without reading there!... How
to add weapons!... all kinds of stup... [ more] |
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Dec 20, 2006 12:47 pm by narc |
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ModdingSoldier of Fortune : SoFII Editing, Gaming, and DesignThere was a huge backlash from the mod community towards Raven after SoF.
When they didn't release the SoF1 updated source code for instance a lot of
mods broke, they never released the SDK tools, they ignored questions put
towards them about these things... [ more] |
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Dec 20, 2006 12:10 am by narc |
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hex edit a bspSoldier of Fortune : SoFII Editing, Gaming, and DesignYou don't need to decompile the bsp to a map, you just have to send them
through q3map2 with the -meta flag and -flat to get cel shaders working,
that's what I have heard. I haven't tried it, but yep it will take a long
time -- if you have a faster way go... [ more] |
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Dec 19, 2006 02:59 pm by narc |
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triggers with func_doorSoldier of Fortune : SoFII Editing, Gaming, and DesignThe player isn't really using the door, they're using a trigger that
activates the door. If the door is wait -1 then it still obeys the trigger,
it just doesn't automatically close. If the trigger is a trigger_once then
the door will stay open forever sin... [ more] |
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Dec 17, 2006 11:13 pm by narc |
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hex edit a bspSoldier of Fortune : SoFII Editing, Gaming, and DesignWhat you can try doing is make a new mod directory and extract one of the
original maps to it, send it to q3map2 with -flat and -meta, make sure when
you do it q3map2 can find its ink shader. You can also make more cartoonish
textures that replace the ori... [ more] |
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Dec 17, 2006 10:59 pm by narc |
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triggers with func_doorSoldier of Fortune : SoFII Editing, Gaming, and DesignIf you give the door "wait" "-1" it will stay open after it gets used.
You can also specify the trigger as a trigger_once so it can only be used
one time.... [ more] |
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Dec 17, 2006 03:01 am by narc |
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Particle System infoSoldier of Fortune : SoFII Editing, Gaming, and DesignPerhaps we can document this based on observations since there are no
official docs, better than nothing.... [ more] |
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Dec 12, 2006 12:14 am by narc |
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Particle System infoSoldier of Fortune : SoFII Editing, Gaming, and DesignHas anyone found any docs on the particle system in SOF2? I wonder how many
particles that we are allowed to use at any given moment in time, I wonder
also if that limit applies to the entire map or only to the current PVS.... [ more] |
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Dec 8, 2006 02:31 pm by narc |
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Narc, plz help me.....Soldier of Fortune : SoFII Editing, Gaming, and DesignHe had invalid entities in the map, anything not defined in the game code
also flags this error.... [ more] |
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Dec 7, 2006 08:05 pm by narc |
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GtkRadiant questions Soldier of Fortune : SoFII Editing, Gaming, and Designandrejat01 writes...Quote:Hey all i have a few questions (im using
gtkradiant 1.4.0) =D
1) When i open a map, all i see is dots... can anyone tell me how to fix
this???
I think you probably have an ATI graphics card, you can try a different
version ... [ more] |
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Dec 7, 2006 11:11 am by narc |