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Latest Posts by CarlosHathcock
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I need help creating a mod.
Call of Duty : CoD+UO General
codmp writes...Quote:Well to make a mod you would have to add zzz_ first in the PK3's name. e.g. zzz_mymod.pk3 A simple mod would be making a weapon mod. There is a tutorial in the CoD Mapping section on making a basic weapon mod. If you mean print ... [more]
6 664 Mar 27, 2007 11:09 pm
by CarlosHathcock
I need help creating a mod.
Call of Duty : CoD+UO General
I have packscape, but I do not understand how to create a mod at all. What is an easy mod that I can create? I would like to do a mod that draws my server name to the screen. Is this hard to do? If that is not possible, can someone give me a simple mo... [more]
6 664 Mar 27, 2007 09:48 pm
by CarlosHathcock
Morphing Terrain
Valve's Source : HL2 Mapping
I did not mean to post here and do not know how to delete this entry ... sorry... [more]
8 909 Oct 20, 2005 09:30 pm
by CarlosHathcock
Morphing Terrain
Valve's Source : HL2 Mapping
Thank you! I have only been editing maps for a couple of days and there are little things like this that i really need help with and they take up allot of my time. Now i see that this forum will probably be the greatest help that there is. Thanks again!... [more]
8 909 Oct 20, 2005 09:28 pm
by CarlosHathcock
Terrain Editing Question
Call of Duty : CoDUO Mapping
I first create a simple terrain mesh and then open the advanced patch editing options by pressing y in radiant. I set the inner radius to 16 and the outer to 32. Amplitude to .5. Paint height is selected. And height is slected. For some reason and can... [more]
3 909 Oct 20, 2005 09:17 pm
by CarlosHathcock
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