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Topic | Replies | Views | Last Post | |
I need help creating a mod. Call of Duty : CoD+UO General codmp writes...Quote:Well to make a mod you would have to add zzz_ first in the PK3's name. e.g. zzz_mymod.pk3 A simple mod would be making a weapon mod. There is a tutorial in the CoD Mapping section on making a basic weapon mod. If you mean print ... [more] |
6 | 664 | Mar 27, 2007 11:09 pm by CarlosHathcock |
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I need help creating a mod. Call of Duty : CoD+UO General I have packscape, but I do not understand how to create a mod at all. What is an easy mod that I can create? I would like to do a mod that draws my server name to the screen. Is this hard to do? If that is not possible, can someone give me a simple mo... [more] |
6 | 664 | Mar 27, 2007 09:48 pm by CarlosHathcock |
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Morphing Terrain Valve's Source : HL2 Mapping I did not mean to post here and do not know how to delete this entry ... sorry... [more] |
8 | 909 | Oct 20, 2005 09:30 pm by CarlosHathcock |
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Morphing Terrain Valve's Source : HL2 Mapping Thank you! I have only been editing maps for a couple of days and there are little things like this that i really need help with and they take up allot of my time. Now i see that this forum will probably be the greatest help that there is. Thanks again!... [more] |
8 | 909 | Oct 20, 2005 09:28 pm by CarlosHathcock |
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Terrain Editing Question Call of Duty : CoDUO Mapping I first create a simple terrain mesh and then open the advanced patch editing options by pressing y in radiant. I set the inner radius to 16 and the outer to 32. Amplitude to .5. Paint height is selected. And height is slected. For some reason and can... [more] |
3 | 909 | Oct 20, 2005 09:17 pm by CarlosHathcock |
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