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missing sniper rifleCall of Duty: World at War : CoD:WW Multiplayer MappingI ran my map from the compiler after compiling the map. when the game
starts up you can pull down the console and type /give all
that will give you all the weapons. If you don't run the map from the
compiler then you get an in game error saying cheats ... [ more] |
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Dec 27, 2008 02:46 pm by cybershot |
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prefabs?Call of Duty: World at War : CoD:WW Multiplayer MappingI am not finding a whole lot of prefabs in the tools. Am I missing
something? I didn't have any problem with the installation. Just thought
there would be more. Does anyone else think there is a lack of buildings?... [ more] |
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Dec 11, 2008 10:32 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level DesignI get nothing with that. no sound at all. it doesn't say that it can't find
it. it just doesn't play anything.... [ more] |
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May 18, 2008 03:08 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level Designnone of that worked... [ more] |
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May 18, 2008 02:32 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level Designdoesn't work. it crashes if you take that out... [ more] |
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May 18, 2008 02:07 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level Designdidn't work. auto gave me nothing and local gave me the same thing as
local2... [ more] |
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May 18, 2008 01:35 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level Designi will try it right now
... [ more] |
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May 18, 2008 01:30 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level DesignCode:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_mi
n,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,comp
ression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,
lfe percentage,center percenta... [ more] |
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May 18, 2008 01:04 pm by cybershot |
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help with sound distance.Call of Duty 4 : CoD 4 Level DesignI have a sound working in my map for an elevator. My problem is that it
plays the sound all over the map. I have tried changing the distance_min
and max but it doesn't seem to do any good. does anyone have a solution for
this?... [ more] |
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May 18, 2008 12:32 pm by cybershot |
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Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming fair enough. It is just a shame though. The guy has really good skills. I
have seen his work and it is awsome. I was hoping for an apology to hope
that the guy could maybe some day come back from this. It would be a shame
to lose his skills in the communi... [ more] |
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May 17, 2008 11:55 am by cybershot |
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Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming how do you figure that... [ more] |
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May 17, 2008 11:34 am by cybershot |
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Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming unfortunatly it doesn't matter what you intended to do with the rcon
password. Stealing it from the server owners is theft. I cannot think of a
higher miss use of your scripting gift. It is time that you start to
appologize.... [ more] |
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May 17, 2008 11:31 am by cybershot |
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[TUTORIAL] How to get rid of the wait timeCall of Duty 4 : CoD 4 Level Designthen you did something wrong. check your code very carefully. You need to
make sure that everything is exact or it could screw up everything. This
fix does work.... [ more] |
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May 16, 2008 09:28 pm by cybershot |
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Various red brushes.Call of Duty 4 : CoD 4 Level Designin the three 2 and a half years i have been mapping, i have never seen that
problem. The only advice i can give you is to delete those brushes and
remake them.... [ more] |
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May 7, 2008 09:58 am by cybershot |
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Various red brushes.Call of Duty 4 : CoD 4 Level Designdo you have any light source underneath the building. underneath the
stairs? If there is a light source, there are things you can do to stop the
light bleeding through. You should also have a few reflection_probes in
your map. Do you have those? One in ev... [ more] |
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May 6, 2008 08:12 pm by cybershot |
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Various red brushes.Call of Duty 4 : CoD 4 Level Designpaste a photo. it might help to see what you are talking about.... [ more] |
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May 6, 2008 02:15 am by cybershot |
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[TUTORIAL] How to get rid of the wait timeCall of Duty 4 : CoD 4 Level Design Ok, So your a mapper and you compile your map, build the fast file and
hit run selected map to test it out. The map loads and you select your team
and find that you have to sit there for 15 seconds waiting for players or
for the game to start. I hate ... [ more] |
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Apr 30, 2008 11:23 pm by cybershot |
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help with a loopCall of Duty 4 : CoD 4 ScriptingI have two script models in my map that is controlled with one trigger. my
problem is that when i push the trigger, the script runs but it only runs
once. I know how to loop through it to make it work multiple times as an
array, but i can't get it working... [ more] |
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Apr 30, 2008 12:33 am by cybershot |
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help with an arrayCall of Duty 4 : CoD 4 Scriptingsolved..still working on the process though.... [ more] |
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Apr 29, 2008 02:37 am by cybershot |
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help with an arrayCall of Duty 4 : CoD 4 ScriptingI have 4 models in my map that i gave all the same targetname. I want to
hide the models. I got it working with one model but when i add the other
three, i get an error saying array is not an entity.
Code:
movelight()
{
lamp = getentarray("lampmove... [ more] |
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Apr 29, 2008 01:17 am by cybershot |
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help with moving thingsCall of Duty 4 : CoD 4 ScriptingDeekCiti. do you have a link to how the other guy did it at iw forums... [ more] |
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Apr 27, 2008 11:45 pm by cybershot |
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help with moving thingsCall of Duty 4 : CoD 4 Scriptingif you want the light to look different then you have to mess with the
values of the light
fov_inner
fov_outer
all that stuff. I am taking one step at a time just trying to figure out
how to move the light. now that i have that done i will make it ... [ more] |
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Apr 27, 2008 11:10 pm by cybershot |
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help with moving thingsCall of Duty 4 : CoD 4 Scriptingok, i figured it out. you have to link the light to an info_null... [ more] |
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Apr 27, 2008 11:04 pm by cybershot |
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help with moving thingsCall of Duty 4 : CoD 4 Scriptingit doesn't work and i don't know why. for simplicity i changed it the
script to this.
Code:
light()
{
glow = getent("testlight", "targetname");
wait 20;
glow movey(366,238,0.5,0.5);
glow waittill("movedone");
wait 4;
glow move... [ more] |
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Apr 27, 2008 10:48 pm by cybershot |
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help with moving thingsCall of Duty 4 : CoD 4 ScriptingI am still working on it. right now it's not recognizing the light as an
entity. So i am trying to fix that. If i get it working i will post the
instructions here.... [ more] |
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Apr 27, 2008 10:42 pm by cybershot |