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script help?
CoD2 Scripting.. Posts: (21) Views: (64) by ricardos
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Latest Posts by Sevenz
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Help me.
Call of Duty 4 : CoD 4 Scripting
have a look at the source code of OpenWarfare: http://openwarfaremod.com/ new feature in 1.1.1: Quote:Option to enable weapon jams where weapons can stop firing at certain point and the player needs to clear the jam to be able to use that weapon ag... [more]
8 64 Aug 28, 2008 01:47 pm
by Sevenz
level of Contribution
MODSonline : The Wiki
MODSonWiki.com >> http://www.modsonwiki.com/ ... [more]
7 43 Aug 28, 2008 01:34 pm
by Sevenz
Help me.
Call of Duty 4 : CoD 4 Scripting
no, and i think what you are about to try is much too complex for your first mod. check out the stock menus if you like, \raw\ui_mp\... [more]
8 64 Aug 28, 2008 01:09 pm
by Sevenz
Bullet impacts :)
Call of Duty 4 : CoD 4 Level Design
what if there are no reflection probes? i put a skybox around prefabs/mp_backlot/back_res_small04.map, added sun light, compiled on extra, compiled reflections, built ff multiple times (i got impactfx,mp_back_res_small04 in my zone file) - but no impac... [more]
5 54 Aug 28, 2008 01:06 pm
by Sevenz
out of memory?
Call of Duty 4 : CoD 4 Level Design
long time ago, eh? Code:"prefabs/mp_backlot/back_res_small04.map" 0 213 -307.162 -786 372.156 4.37114e-008 1 -0 "Texture repeats too many times." it's one of the prefabs used for backlot: prefabs/mp_backlot/back_res_small04.map brush 213 has a text... [more]
15 362 Aug 28, 2008 12:57 pm
by Sevenz
Help me.
Call of Duty 4 : CoD 4 Scripting
either by menu workaround / hack or obtain the key status via script (buttonpressed, meleebuttonpressed - sprint or knife?)... [more]
8 64 Aug 28, 2008 10:53 am
by Sevenz
script help?
Call of Duty 2 : CoD2 Scripting
it's not my script, but you're right... [more]
21 64 Aug 28, 2008 10:47 am
by Sevenz
script help?
Call of Duty 2 : CoD2 Scripting
check for typos throw error if "idl" is not defined: idl = getent ("idl","targetname"); assertex(isdefined(idl) == true, "idl is not defined, check for typos");... [more]
21 64 Aug 28, 2008 10:34 am
by Sevenz
Models
Call of Duty 4 : CoD 4 Level Design
http://www.modsonline.com/Forums-top-79281-0.html http://www.modsonline.com/Forums-top-82489-0.html http://www.modsonline.com/Forums-top-78901-0.html http://www.modsonline.com/Forums-top-72306-0.html http://www.modsonline.com/Forums-top-73696-... [more]
2 20 Aug 27, 2008 06:10 pm
by Sevenz
script help?
Call of Duty 2 : CoD2 Scripting
i hopefully fixed the syntax errors: Code:main() { idl = getent ("idl","targetname"); // Inside door left idr = getent ("idr","targetname"); // inside door right oddl = getent ("oddl","targetname"); // outside door downstairs left oddr = geten... [more]
21 64 Aug 27, 2008 06:04 pm
by Sevenz
SP TUTORIAL INCLUDING COMPILING
Call of Duty 4 : CoD 4 Level Design
did you add path nodes and action / scripted / cover nodes?... [more]
83 1214 Aug 27, 2008 05:36 pm
by Sevenz
Sound + Door script
Call of Duty 4 : CoD 4 Scripting
either normalize the sound itself (if custom) using any audio software or change these values: 0.70,0.90 to 0.99 or maybe above, idk if > 1 works.... [more]
13 107 Aug 27, 2008 11:38 am
by Sevenz
random questions
Call of Duty 4 : CoD 4 Level Design
try to increase the view distance by adding setexpfog to your map gsc Example: Code:main() { maps\mp\mp_cargoship_fx::main(); maps\createart\mp_cargoship_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_ca... [more]
9 72 Aug 27, 2008 11:34 am
by Sevenz
switch light on/off
Call of Duty 2 : CoD2 Scripting
Tutorial located in CoD:UO Mapping section: http://www.modsonline.com/Tutorials-read-292.html Code:/* ====================================================================== Light control script by WHC_Grassy Created: September 07, 2005 ... [more]
2 29 Aug 27, 2008 10:11 am
by Sevenz
something to keep score
Call of Duty 4 : CoD 4 Scripting
right, i just copied to much... [more]
29 125 Aug 27, 2008 10:06 am
by Sevenz
Help me.
Call of Duty 4 : CoD 4 Scripting
where the game gives the weapons to the players \raw\maps\mp\gametypes\_class.gsc, line 627 giveLoadout( team, class ) { //... } you could give each player the weapon with your desired fire mode (new weapon files for each weapon with a specific... [more]
8 64 Aug 27, 2008 10:05 am
by Sevenz
something to keep score
Call of Duty 4 : CoD 4 Scripting
.KiLL3R. writes...Quote:opening the MP cod4 exe with a hex editor and searching for the function name will say if its there or not 2DE008-2DE013 setcandamage 2DE28C-2DE2FC illegal call to setcandamage()......cannot use the solid/notsolid commands ... [more]
29 125 Aug 27, 2008 09:44 am
by Sevenz
random questions
Call of Duty 4 : CoD 4 Level Design
4. Radiant > right-click > misc > model > CoD4\raw\xmodel\... Code:foliage_drygrass_smallsquaredump foliage_drygrass_smallsquaredumpshort foliage_drygrass_smalltridump foliage_drygrass_smalltriclump_no_shadow foliage_drygrass_smalltridumpshort fol... [more]
9 72 Aug 27, 2008 09:38 am
by Sevenz
strange textures!! HELP!
Call of Duty 2 : CoD 2 Level Design
hm, did you edit your question? i think this is your solution: 1.) find out the name of the texture Quote:If you're lucky, select the brushface with the texture, press 'S' and see of you can find out anything that way (map name for instance). 2.... [more]
11 102 Aug 27, 2008 09:26 am
by Sevenz
something to keep score
Call of Duty 4 : CoD 4 Scripting
Tally writes... setcandamage() does NOT work in MP, only SP. even if the script docs say setcandamage does work in SP only, it actually works for MP as well. Proof: _destructables.gsc _destructible.gsc _explosive_barrels.gsc _weapons.gsc all ... [more]
29 125 Aug 27, 2008 09:12 am
by Sevenz
random questions
Call of Duty 4 : CoD 4 Level Design
1. Toggle Cubic Clipping - No matter how fast your computer is, if your map gets big enough you'll start to encounter fairly serious lag when trying to navigate around the 3d view. Cubic clipping attempts to get round this by not drawing any geometry ove... [more]
9 72 Aug 26, 2008 11:01 pm
by Sevenz
error when loading map tools
Call of Duty 4 : CoD 4 Level Design
solved a million times before... [more]
7 53 Aug 26, 2008 10:51 pm
by Sevenz
something to keep score
Call of Duty 4 : CoD 4 Scripting
waitforhit1: trigger waits for damage self waittill("damage"); but it won't ever trigger, will it? edited on Aug. 26, 2008 11:27 am by Sevenz... [more]
29 125 Aug 26, 2008 11:25 am
by Sevenz
Why is it no one can seem to tell me how to get the loadscreen to work?
Call of Duty 4 : CoD 4 Level Design
gdt files are not used by cod. the only reason for saving your assets to disk is, that you can't convert assets if you didn't save it.... [more]
10 144 Aug 26, 2008 11:14 am
by Sevenz
Scripting Help Pls
Call of Duty 4 : CoD 4 Scripting
i'd say you can't rotate along two axis using the rotateyaw and rotatepitch functions. use rotateto instead. you need to calculate the vector before or try different settings, example: ent rotateto( (45, 45, 0), 10 ); bold = vector... [more]
23 156 Aug 26, 2008 10:40 am
by Sevenz
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