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Help me.Call of Duty 4 : CoD 4 Scriptinghave a look at the source code of OpenWarfare:
http://openwarfaremod.com/
new feature in 1.1.1:
Quote:Option to enable weapon jams where weapons can stop firing at certain
point and the player needs to clear the jam to be able to use that weapon
ag... [ more] |
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Aug 28, 2008 01:47 pm by Sevenz |
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level of ContributionMODSonline : The WikiMODSonWiki.com
>> http://www.modsonwiki.com/ ... [ more] |
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Aug 28, 2008 01:34 pm by Sevenz |
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Help me.Call of Duty 4 : CoD 4 Scriptingno, and i think what you are about to try is much too complex for your
first mod.
check out the stock menus if you like, \raw\ui_mp\... [ more] |
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Aug 28, 2008 01:09 pm by Sevenz |
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Bullet impacts :)Call of Duty 4 : CoD 4 Level Designwhat if there are no reflection probes?
i put a skybox around prefabs/mp_backlot/back_res_small04.map, added sun
light, compiled on extra, compiled reflections, built ff multiple times (i
got impactfx,mp_back_res_small04 in my zone file) - but no impac... [ more] |
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Aug 28, 2008 01:06 pm by Sevenz |
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out of memory?Call of Duty 4 : CoD 4 Level Designlong time ago, eh?
Code:"prefabs/mp_backlot/back_res_small04.map" 0 213 -307.162 -786 372.156
4.37114e-008 1 -0 "Texture repeats too many times."
it's one of the prefabs used for backlot:
prefabs/mp_backlot/back_res_small04.map
brush 213 has a text... [ more] |
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Aug 28, 2008 12:57 pm by Sevenz |
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Help me.Call of Duty 4 : CoD 4 Scriptingeither by menu workaround / hack or obtain the key status via script
(buttonpressed, meleebuttonpressed - sprint or knife?)... [ more] |
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Aug 28, 2008 10:53 am by Sevenz |
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script help?Call of Duty 2 : CoD2 Scriptingit's not my script, but you're right... [ more] |
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Aug 28, 2008 10:47 am by Sevenz |
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script help?Call of Duty 2 : CoD2 Scriptingcheck for typos
throw error if "idl" is not defined:
idl = getent ("idl","targetname");
assertex(isdefined(idl) == true, "idl is not defined, check for typos");... [ more] |
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Aug 28, 2008 10:34 am by Sevenz |
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ModelsCall of Duty 4 : CoD 4 Level Designhttp://www.modsonline.com/Forums-top-79281-0.html
http://www.modsonline.com/Forums-top-82489-0.html
http://www.modsonline.com/Forums-top-78901-0.html
http://www.modsonline.com/Forums-top-72306-0.html
http://www.modsonline.com/Forums-top-73696-... [ more] |
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Aug 27, 2008 06:10 pm by Sevenz |
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script help?Call of Duty 2 : CoD2 Scriptingi hopefully fixed the syntax errors:
Code:main()
{
idl = getent ("idl","targetname"); // Inside door left
idr = getent ("idr","targetname"); // inside door right
oddl = getent ("oddl","targetname"); // outside door downstairs left
oddr = geten... [ more] |
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Aug 27, 2008 06:04 pm by Sevenz |
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SP TUTORIAL INCLUDING COMPILINGCall of Duty 4 : CoD 4 Level Designdid you add path nodes and action / scripted / cover nodes?... [ more] |
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Aug 27, 2008 05:36 pm by Sevenz |
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Sound + Door scriptCall of Duty 4 : CoD 4 Scriptingeither normalize the sound itself (if custom) using any audio software
or change these values:
0.70,0.90
to 0.99 or maybe above, idk if > 1 works.... [ more] |
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Aug 27, 2008 11:38 am by Sevenz |
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random questionsCall of Duty 4 : CoD 4 Level Designtry to increase the view distance by adding setexpfog to your map gsc
Example:
Code:main()
{
maps\mp\mp_cargoship_fx::main();
maps\createart\mp_cargoship_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_ca... [ more] |
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Aug 27, 2008 11:34 am by Sevenz |
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switch light on/offCall of Duty 2 : CoD2 ScriptingTutorial located in CoD:UO Mapping section:
http://www.modsonline.com/Tutorials-read-292.html
Code:/*
======================================================================
Light control script by WHC_Grassy
Created: September 07, 2005
... [ more] |
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Aug 27, 2008 10:11 am by Sevenz |
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something to keep scoreCall of Duty 4 : CoD 4 Scriptingright, i just copied to much... [ more] |
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Aug 27, 2008 10:06 am by Sevenz |
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Help me.Call of Duty 4 : CoD 4 Scriptingwhere the game gives the weapons to the players
\raw\maps\mp\gametypes\_class.gsc, line 627
giveLoadout( team, class ) { //... }
you could give each player the weapon with your desired fire mode (new
weapon files for each weapon with a specific... [ more] |
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Aug 27, 2008 10:05 am by Sevenz |
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something to keep scoreCall of Duty 4 : CoD 4 Scripting.KiLL3R. writes...Quote:opening the MP cod4 exe with a hex editor and
searching for the function name will say if its there or not
2DE008-2DE013
setcandamage
2DE28C-2DE2FC
illegal call to setcandamage()......cannot use the solid/notsolid commands ... [ more] |
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Aug 27, 2008 09:44 am by Sevenz |
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random questionsCall of Duty 4 : CoD 4 Level Design4. Radiant > right-click > misc > model > CoD4\raw\xmodel\...
Code:foliage_drygrass_smallsquaredump
foliage_drygrass_smallsquaredumpshort
foliage_drygrass_smalltridump
foliage_drygrass_smalltriclump_no_shadow
foliage_drygrass_smalltridumpshort
fol... [ more] |
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Aug 27, 2008 09:38 am by Sevenz |
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strange textures!! HELP!Call of Duty 2 : CoD 2 Level Designhm, did you edit your question?
i think this is your solution:
1.) find out the name of the texture
Quote:If you're lucky, select the brushface with the texture, press 'S' and
see of you can find out anything that way (map name for instance).
2.... [ more] |
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Aug 27, 2008 09:26 am by Sevenz |
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something to keep scoreCall of Duty 4 : CoD 4 ScriptingTally writes...
setcandamage() does NOT work in MP, only SP.
even if the script docs say setcandamage does work in SP only, it actually
works for MP as well. Proof:
_destructables.gsc
_destructible.gsc
_explosive_barrels.gsc
_weapons.gsc
all ... [ more] |
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Aug 27, 2008 09:12 am by Sevenz |
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random questionsCall of Duty 4 : CoD 4 Level Design1.
Toggle Cubic Clipping - No matter how fast your computer is, if your map
gets big enough you'll start to encounter fairly serious lag when trying to
navigate around the 3d view. Cubic clipping attempts to get round this by
not drawing any geometry ove... [ more] |
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Aug 26, 2008 11:01 pm by Sevenz |
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error when loading map toolsCall of Duty 4 : CoD 4 Level Designsolved a million times before... [ more] |
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Aug 26, 2008 10:51 pm by Sevenz |
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something to keep scoreCall of Duty 4 : CoD 4 Scriptingwaitforhit1: trigger waits for damage
self waittill("damage");
but it won't ever trigger, will it?
edited on Aug. 26, 2008 11:27 am by Sevenz... [ more] |
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Aug 26, 2008 11:25 am by Sevenz |
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Why is it no one can seem to tell me how to get the loadscreen to work?Call of Duty 4 : CoD 4 Level Designgdt files are not used by cod. the only reason for saving your assets to
disk is, that you can't convert assets if you didn't save it.... [ more] |
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Aug 26, 2008 11:14 am by Sevenz |
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Scripting Help PlsCall of Duty 4 : CoD 4 Scriptingi'd say you can't rotate along two axis using the rotateyaw and rotatepitch
functions. use rotateto instead.
you need to calculate the vector before or try different settings,
example:
ent rotateto( (45, 45, 0), 10 );
bold = vector... [ more] |
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Aug 26, 2008 10:40 am by Sevenz |