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Topic | Replies | Views | Last Post | |
Best COD map Call of Duty: World at War : CoDWW General Toujane or Matmata, hard choice... [more] |
24 | 3154 | Jan 27, 2012 11:32 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping np glad to help... [more] |
12 | 2453 | May 17, 2011 03:40 pm by COLMAC |
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WORLDSPAWN SKYBOX SETINGS HELP??? Call of Duty 4 : CoD4 MP Mapping worldspawn setting can effect your map fx, if you had accidently added the fx to your worldspawn this is how it should look iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "sunRadiosity" "1.7" "radiosityScale" "1.8" "contra... [more] |
5 | 3326 | May 17, 2011 02:19 pm by COLMAC |
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The History Of CoD MODSonline : General i still like the fast pace BO but its boring, and needs a map tool, to many servers have rules that outlaw, and kick for using the stock guns, there would be far more servers rented if they released the tools, and clans could resume with mods, and custom ... [more] |
35 | 5720 | May 16, 2011 05:33 pm by COLMAC |
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where do i find these in radiant Call of Duty 4 : CoD4 MP Mapping look in xmodels, in radiant , they look like damaged light post. in radiant right click mouse select "mics_model" path, codmw/raw/xmodels you should have a veiw window, of each model, select it and it will appear in your map, then place it where you wan... [more] |
7 | 2930 | May 15, 2011 03:23 pm by COLMAC |
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Lighting issue again. Call of Duty 4 : CoD4 MP Mapping increasing this number controls your lighting in dark caves, and inside dark buildings "ambient" ".10" ... [more] |
9 | 2954 | May 15, 2011 03:14 pm by COLMAC |
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How do i make images for my map in Radiant Call of Duty 4 : CoD4 MP Mapping you need to use the " assetmanager " there is a tut for making custom textures. a poster or texture are the same when it comes to adding images to your map, use the assman to convert your images to the iwi, a cod format, add the images to you iwd, the ... [more] |
2 | 2329 | May 13, 2011 04:39 pm by COLMAC |
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Lighting issue again. Call of Duty 4 : CoD4 MP Mapping i would reduce the radiosityScale to 1.3, or .75 to help, you would have less shadow, and darker, diffusefraction to 0.15, suncolor, and sundiffusecolor maybe bright yellow, with a dim yellow diffuze, its a little harder to play with the color, but my ti... [more] |
9 | 2954 | May 13, 2011 04:33 pm by COLMAC |
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Thunder/Lightning, rain Sound Problem Call of Duty 4 : CoD4 MP Mapping my mp_ghost_lake.gsc looks like this main() { maps\mp\_rain::preload(12); maps\mp\mp_ghost_lake_fx::main(); \\maps\mp\_splash.gsc::main(); maps\mp\_load::main(); setExpFog(300, 3500, .5, 0.5, 0.... [more] |
7 | 3674 | May 7, 2011 04:16 pm by COLMAC |
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Errors + Odd Light Issue Call of Duty 4 : CoD4 MP Mapping might want to take your mp_map.bak, out when you open and compile your map, some times it will go to the bak, file because of a error in your map, if a patch is bent to far it will turn invisible, also if you have caulk, blocking and you block passes thro... [more] |
8 | 2921 | May 7, 2011 03:36 pm by COLMAC |
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Another Question on Fire; Call of Duty 4 : CoD4 MP Mapping to add rain this is all the gsc needs main() { maps\mp\_rain::preload(12); maps\mp\_load::main(); maps\mp\mp_graveyard_fx::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_graveyard"); setExpFog(300, 1400... [more] |
12 | 2103 | May 4, 2011 07:56 pm by COLMAC |
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Another Question on Fire; Call of Duty 4 : CoD4 MP Mapping this is all your gsc needs inside main() { maps\mp\_load::main(); maps\mp\mp_graveyard_fx::main(); //maps\mp\_compass::setupMiniMap("compass_map_mp_graveyard"); //setExpFog(300, 1400, 0.5, 0.5, 0.5, 0); ambie... [more] |
12 | 2103 | May 3, 2011 01:41 pm by COLMAC |
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Another Question on Fire; Call of Duty 4 : CoD4 MP Mapping there are many fx that you can have, look in you raw/fx folder for the many types of fire, some don't work but most of them do this is the mp_map_fx , in raw/maps/mp folder main() { level._effect["firelp_med_pm"] = loadfx ("f... [more] |
12 | 2103 | May 2, 2011 06:34 pm by COLMAC |
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"Call of the Dead" DLC Trailer Call of Duty: Black Ops : CoDBO Offsite Links i liked it but ,.... haven't i seen this .... left 4 dead, looks cool though... [more] |
10 | 5251 | Apr 26, 2011 11:10 pm by COLMAC |
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cant open raidant Call of Duty 4 : CoD4 MP Mapping btw, when you opened the map with notepad did all of your entity's "models" have "angles" "0 0 0" some times this will screw with the map too just check the entity's, if it don't have that , you just need to add this to it "angles" "0 0 0" ... [more] |
6 | 2870 | Apr 23, 2011 05:46 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping i work with waw , win 7 ,but i think the last patch for mw was so you can put your iwd in you mp_mapname folder, in mp_usermaps same folder as the ff note also that at the bottom of radiant when it finishes the compile it shows the path to the folder... [more] |
12 | 2453 | Apr 23, 2011 03:47 pm by COLMAC |
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cant open raidant Call of Duty 4 : CoD4 MP Mapping glad to help ,happy E day! ... [more] |
6 | 2870 | Apr 23, 2011 03:36 pm by COLMAC |
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cant open raidant Call of Duty 4 : CoD4 MP Mapping sometimes you can open the map file with notebook then make sure the format is right the very top world spawn sometimes you may added with n your enitys box somthing like this, the blue can error your map iwmap 4 "000_Global" flags active "The Ma... [more] |
6 | 2870 | Apr 22, 2011 07:32 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping in your folder op, you have / show hidden files and folders ? that maybe why you cant see the folder in tut it will tell you how to change that good luck... [more] |
12 | 2453 | Apr 21, 2011 01:25 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping mm older vista almost same local/ appdata/activision/cod4 there are more than 1 user on your pc exmpl. on mine theres,- starting from desktop computer/primary-c:/users/mikes/apptdata/local/activision/codmw/usermaps/mp _trainstation/ (you find) mp_... [more] |
12 | 2453 | Apr 18, 2011 03:22 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping white in game means it has a custom texture, but its not reading it from your map iwd you must have a iwd in your usermap folder take a old map iwd that works, copy it, inside you should have a folder called images add you iwi custom images there clos... [more] |
12 | 2453 | Apr 17, 2011 10:38 pm by COLMAC |
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I can't find any .iwi's after making a custom texture. Call of Duty 4 : CoD4 MP Mapping i can only assume you have followed the tut you have your custom texture in,codmw/ texture_assets, folder in a tga or dds, format asset_manager, under file opened your .gdt ,select material, new entry, add new tex name+ fill out types, select col... [more] |
12 | 2453 | Apr 17, 2011 06:02 pm by COLMAC |
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how dow you add planes? Call of Duty: World at War : CoDWW MP Mapping working script main() { if(getdvar("sv_flyovers") == "") setdvar("sv_flyovers","1"); if(getdvar("sv_flyovers") == "1") level thread planes(); } planes() { level.PlaneSpeed = 5.5; bomber01 = getent ("bomber01","targetname"); bom... [more] |
11 | 2478 | Mar 29, 2011 04:31 pm by COLMAC |
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how dow you add planes? Call of Duty: World at War : CoDWW MP Mapping got the planes to fly had to give the script_origin under the plane targetname = stuka01.target and so on for the planes, 02, 03 working on sounds now thanks... [more] |
11 | 2478 | Mar 27, 2011 08:42 pm by COLMAC |
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how dow you add planes? Call of Duty: World at War : CoDWW MP Mapping line 14 undefined is not a field object line 16 ("bomber01.target,temp,targetname")... [more] |
11 | 2478 | Mar 27, 2011 07:19 pm by COLMAC |
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