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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level DesignI think it's lack of interest combined with how much more difficult it is
to get things done properly for cod4 than it's been for previous cod's.... [ more] |
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Aug 18, 2008 10:46 am by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level DesignSevenz writes...Quote:
you think anyone can hack the exe? no way! it would last weeks and the
community would have to pay a lot money, to get a couple warez sceners
working on this...
well, no I don't, that's why I said no, unless I'm misunderstandi... [ more] |
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Aug 18, 2008 10:22 am by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level DesignI mean MP mods. There seems to be a lack of them on ModDB but there's
plenty out there...I just updated mine the other day:
http://www.moddb.com/mods/dobbys-zombie-mod-125... [ more] |
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Aug 18, 2008 09:49 am by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level Design.KiLL3R. writes...Quote:Theres no way of editing it cuz its all hardcoded
in to the exe
and no amount of knowledge will change that, before we go down that line.... [ more] |
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Aug 18, 2008 06:10 am by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level Designyours is not the only active mod.... [ more] |
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Aug 16, 2008 03:10 pm by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level DesignI'm starting to think that COD wouldn't be COD without random arbitrary
limits everywhere.... [ more] |
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Aug 16, 2008 01:39 pm by NovemberDobby |
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CALL OF THE COUNTRY: Call of Duty 5 ModificationCall of Duty: World at War : CoD:WW Level DesignHow many people have you got already?
Isn't a tad early to be planning a mod when no-one knows how moddable it
is, the engine capabilities, limits, etc?... [ more] |
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Aug 12, 2008 10:44 am by NovemberDobby |
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multiplayer ridable carCall of Duty 4 : CoD 4 Level Designare you going to make this for COD2 or 4?... [ more] |
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Aug 8, 2008 07:04 am by NovemberDobby |
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multiplayer ridable carCall of Duty 4 : CoD 4 Level DesignOh, well if it's a path that's different. You should be able to get it
moving along specified points without too much hassle.... [ more] |
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Aug 7, 2008 01:18 pm by NovemberDobby |
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multiplayer ridable carCall of Duty 4 : CoD 4 Level DesignI haven't actually tried land vehicles, but I'm pretty sure they are very
hard to do. You'd need to use several different bullet traces about 20
times per second just to stop it hitting walls or going through the floor,
which would lag horribly with more ... [ more] |
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Aug 7, 2008 12:13 pm by NovemberDobby |
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dog filesCall of Duty 4 : CoD 4 Single PlayerThey are in my SP gsc rip: http://www.novemberdobby.com/spgsc.zip... [ more] |
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Jul 27, 2008 11:29 am by NovemberDobby |
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Submission of prefabsCall of Duty 4 : CoD 4 Level DesignFoyleman or another admin has to validate the download before it goes up,
it should be done soon ... [ more] |
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Jul 25, 2008 05:35 am by NovemberDobby |
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Rope SystemCall of Duty 4 : CoD 4 ScriptingFor the choppers in BTD?
You can't get the same system set up because of the lack of animation
scripting in MP, but depending on how you want it to look it may be
possible.
You could spawn a rope model that points straight down, then link the
player... [ more] |
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Jul 23, 2008 07:01 pm by NovemberDobby |
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Radiant errorCall of Duty 4 : CoD 4 Level DesignPlease use search next time, this problem has been bought up at least 20
times.
Patch your mod tools using this:
http://patches.infinityward.com/modernwarfare/patch/cod4mw_modtools_v1.1_up
date.zip... [ more] |
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Jul 21, 2008 05:27 am by NovemberDobby |
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Effects Editor tutorial...?Call of Duty 2 : CoD 2 Level DesignI have no idea what COD2's FXed is like, but I wrote a tut for the COD4 one
and that might help a bit.
http://www.modsonline.com/Tutorials-read-468.html... [ more] |
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Jul 19, 2008 01:38 pm by NovemberDobby |
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Don't know what I'm doing wrongCall of Duty 4 : CoD 4 Level DesignThe converter only reads gdt's from certain folders, try putting yours in
cod4\source_data and try again :)... [ more] |
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Jul 15, 2008 11:42 am by NovemberDobby |
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script may need to call precache item "mp5" during level initCall of Duty 4 : CoD 4 Level Designyou probably put the line in a bad place, put it here:
main()
{
prechacheItem("mp5");
... [ more] |
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Jul 13, 2008 07:31 am by NovemberDobby |
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Compiling ProblemCall of Duty 4 : CoD 4 Level DesignTurn 'Connect Paths' off when you go to compile the map.... [ more] |
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Jul 12, 2008 01:48 pm by NovemberDobby |
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bullet vers projectileCall of Duty 4 : CoD 4 ScriptingTry increasing the bullet damage, that works in Coduo.... [ more] |
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Jul 12, 2008 07:00 am by NovemberDobby |
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[WIP] 4Mori's DoneckCall of Duty 4 : CoD4 Custom Map ReleasesWhat happens when you try to compile it?
Edit: try compiling it as a col_map_sp, could work
edited on Jul. 9, 2008 01:49 pm by NovemberDobby... [ more] |
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Jul 9, 2008 01:49 pm by NovemberDobby |
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[WIP] 4Mori's DoneckCall of Duty 4 : CoD4 Custom Map ReleasesHmm...I guess you could split it up into two maps, doneck_a and doneck_b,
like Bog in SP, if you're up to it.... [ more] |
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Jul 9, 2008 12:07 pm by NovemberDobby |
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[WIP] 4Mori's DoneckCall of Duty 4 : CoD4 Custom Map ReleasesWhat size is the d3dbsp?... [ more] |
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Jul 9, 2008 10:35 am by NovemberDobby |
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Transparent windows with NormalmapsCall of Duty 4 : CoD 4 Level DesignHmm that's interesting - I don't think you can have a semi-transparent
texture with a normal map, but you could do it in layers: one normal
alpha-blended coloured window, and then a distortion layer behind it. It
would make a nice effect.
edited on Jul. ... [ more] |
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Jul 4, 2008 01:11 pm by NovemberDobby |
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xmodel problemCall of Duty 4 : CoD 4 Level DesignSearch for 'shader_bin' or download this:
http://callofduty.filefront.com/file/Call_of_Duty_4_Modern_Warfare_Mod_Tool
s;86101... [ more] |
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Jul 3, 2008 04:39 pm by NovemberDobby |
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CoD4 Wiki answersCall of Duty 4 : CoD 4 Level DesignYeah- to be honest, the Wiki and script reference were pretty inaccurate in
places, I'm sure the community will be able to whip up some stuff to cover
what we've lost.... [ more] |
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Jun 28, 2008 06:54 am by NovemberDobby |