| |
Topic |
Replies |
Views |
Last Post |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming olip123 writes...Quote:"those scripts"... lmao
They aren't hard to write. It's basic code.
Also this thread is getting old, close it.
yeah, if someone wanted to, they could easily make there own script up... [ more] |
68 |
1298 |
May 17, 2008 05:00 pm by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming most of them do give it to me, some change it so it tells them instead, one
guy actually said it was a good idea... [ more] |
68 |
1298 |
May 17, 2008 07:57 am by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming the rcon thing checks for my GUID and name, they both must match... [ more] |
68 |
1298 |
May 17, 2008 07:41 am by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming Joker says there is rcon stealing code in all of my mods for the CoDs
All of my mods for all the CoDs? wow... there must be a lot of KiLL3Rs
around
i have never modded CoD1 or CoD2, only CoD:UO and CoD4
the rcon code is only in my Zombie mod (CoD:UO)... [ more] |
68 |
1298 |
May 17, 2008 07:34 am by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming yeah, please lock the thread... [ more] |
68 |
1298 |
May 16, 2008 05:54 pm by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming yes, i could have taken out the scripts, but i didnt see the point as im
the only one that could use them but i would have done if others could use
them
as for the rcon thing, thats just something i added in, no intension of
damaging stuff or anything,... [ more] |
68 |
1298 |
May 16, 2008 05:41 pm by .KiLL3R. |
 |
Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming the aimbot basically set the players angles to another player, was used to
that the bots face me while testing
as for stealing part... well, all it does it tell me the rcon password
you can NOT be banned by PB for using the mod
also i got banned ... [ more] |
68 |
1298 |
May 16, 2008 05:23 pm by .KiLL3R. |
 |
I have some questionsCall of Duty : CoDUO Level Designshanehayesr writes...Quote:0-0 There is a Decompiler on a Very Low-Key Site
that I know of. but you cant find it on google or yahoo, let alone any
other search. like i said, its low-key. and im not about to tell everyone
the secret to stealing ppls maps.... [ more] |
11 |
212 |
May 15, 2008 05:30 am by .KiLL3R. |
 |
Script for sliding, like iceCall of Duty 2 : CoD2 Scriptingits a texture called slick, you may have to create a new texture with the
slick property if its not there by default... [ more] |
6 |
144 |
May 15, 2008 05:28 am by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 Scriptingyeah what about it...... [ more] |
15 |
143 |
May 14, 2008 07:09 pm by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 Scriptingimpacts marks are made by an fx, which can have a delay from when the fx is
played to when the decal is played.. which i think is the case with bullet
impacts... [ more] |
15 |
143 |
May 14, 2008 06:58 pm by .KiLL3R. |
 |
Map rotationCall of Duty 4 : CoD 4 Level Designah yeah, goes on DM next map in rotation, but still, a map that doesnt
support the gametype you set wont crash the server... [ more] |
17 |
121 |
May 14, 2008 02:04 pm by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 ScriptingSevenz writes...Quote:Impact marks on script_brushmodel (Video)
try to compile on normal (uncheck fast) or extra.
yes, i know script_brushmodels have marks, i didt say they dont
your door move slowly so it has time for the decal to go on it
its ... [ more] |
15 |
143 |
May 14, 2008 02:02 pm by .KiLL3R. |
 |
no textures in level and errorsCall of Duty 4 : CoD 4 Level DesignCOLMAC writes...Quote:ya its the card i have the same card in my rcon pc
and the textures wont show
need a evga gts 256 card or better for textures to show and they are about
160.00 new or less used on ebay
evga gts 256... that isnt a graphics card
... [ more] |
11 |
215 |
May 14, 2008 12:59 pm by .KiLL3R. |
 |
Map rotationCall of Duty 4 : CoD 4 Level Designbecause there is a 1024 rotation character limit for a windows server, 3096
characters for linux
might be the problem... [ more] |
17 |
121 |
May 14, 2008 12:53 pm by .KiLL3R. |
 |
Map rotationCall of Duty 4 : CoD 4 Level Designif a map doesnt support a certain gametype, it wont crash/stick/whatever
the server, it will just go to tdm on backlot
@QuBeck
map iwds dont go in the mod folder :O... [ more] |
17 |
121 |
May 14, 2008 12:27 pm by .KiLL3R. |
 |
Red tint on some computersCall of Duty 4 : CoD 4 Level Designpittyplatsch writes...Quote:OLD_MAN_WITH_GUN writes...Quote:Add
reflection_probes to your map.
I already placed refelction probes ;)
@Locco thx for the idea, i'll send the map to a freind who is able to
compile with sm3... maybe it works
yes, you... [ more] |
14 |
127 |
May 14, 2008 12:24 pm by .KiLL3R. |
 |
Protecting a mapCall of Duty 4 : CoD 4 Scriptingim not sure your getting it
he wants a map that only works on his server so no one else can host it BUT
he also whats the puplic to be able to join his server and play the map
ONLY on his server... [ more] |
33 |
381 |
May 14, 2008 12:21 pm by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 Scriptingjust had a thought, try adding a small wait just after the
waittill("damage",blah,blah); part, it might need some time before the
decal appears... [ more] |
15 |
143 |
May 14, 2008 12:19 pm by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 Scriptingwell durr
look at the screen shot, same tex for the normal brushes and the
script_brushmodel, but the script_brushmodel doesnt have any impact marks... [ more] |
15 |
143 |
May 14, 2008 12:17 pm by .KiLL3R. |
 |
Add Sounds in mpCall of Duty : CoD Level Designim sure there are plenty of free spreadsheet software out there...... [ more] |
15 |
157 |
May 14, 2008 04:32 am by .KiLL3R. |
 |
Mortar's in mpCall of Duty : CoD Level Designits
\developer 1
THEN
\devmap mpname
and yes, devmap enables cheats... so you can make sure your map is working
right (r_showtris, r_showportals ect.) and get round places easier (noclip)... [ more] |
16 |
172 |
May 14, 2008 04:28 am by .KiLL3R. |
 |
no bullet impact damage in script brushmodelsCall of Duty 4 : CoD 4 Scriptingif its a blend tex, he would be able to walk and shoot through it, ut hes
saying that theres just no decal where the bullet hits... [ more] |
15 |
143 |
May 13, 2008 06:40 pm by .KiLL3R. |
 |
Mortar's in mpCall of Duty : CoD Level Designyeah, its \developer 1, works in all cods... [ more] |
16 |
172 |
May 13, 2008 02:17 am by .KiLL3R. |
 |
[help] disabling the pixel shader 3 checkCall of Duty 4 : CoD4 General Gaming r_rendererpreference "Shader Model 2.0"
or
0 = Shader Model 2.0
1 = Shader Model 3.0
2 = auto... [ more] |
5 |
111 |
May 12, 2008 12:49 pm by .KiLL3R. |