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vision scriptCall of Duty 2 : CoD2 Scriptingi dont have no severconfig any were and im not useing a acctaul server to
test my map i just do make new server at my main menu so idk what ur
talking about serverconfig... [ more] |
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Jan 9, 2009 12:43 am by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptingscript compile error (see console for details) my console dosnt apear
anywere in my folder's so i cant look at the console for more details and i
dont see any mistake in the script...... [ more] |
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Jan 9, 2009 12:31 am by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptingwell nah it gives me a script error when i try to play the map this is my
first time ever trying to change someones vision in a game but that script
looks right idk why its give me an error any idea???... [ more] |
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Jan 9, 2009 12:21 am by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptingi got it form the water drowning script and when u go in the water it makes
ur screen blurry and i got it from there and thats where i got the vision
from and its not working so any help or??? and the script is being called
from my main script so i do hav... [ more] |
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Jan 8, 2009 04:53 pm by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptingwell im trying to make a map with a room that will make ur screen look a
little blurry so it seems like they got drugged or something so i put a
multi_trigger in the room and the targetname for it is vision so its supose
to trigger the vision script so u ... [ more] |
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Jan 8, 2009 04:27 pm by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptingyeah i tryed that still dosnt work idk any other suggestions???... [ more] |
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Jan 8, 2009 02:42 pm by liltc64 |
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vision scriptCall of Duty 2 : CoD2 Scriptinghi iv been wondering how to get my vision script to work this is my script
vision(trigger)
{
vision = getent(trigger.target,"targetname");
gas_vision = undefined;
if(!isDefined(gas_vision))
{
gas_vision = newClientHudElem(self);
... [ more] |
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Jan 7, 2009 10:49 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingiv been looking around to see how to make the smoke killable and i found
this script secret_area = getent("killer","targetname");
trig = getent("button","targetname");
while (1)
{
trig waittill ("trigger");
players = getentarray("player","cla... [ more] |
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Aug 11, 2008 08:08 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingim sorry i got what i was looking for fx = playfx (level._effect["smoke"],
(0, 0, 8), 0.7); all i need now is make this hurt people thankyou... [ more] |
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Aug 11, 2008 06:52 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingalright i have been looking at this script and what sorta confuses me is
the arty[hit_point].origin and could i just put my cordinates instead of
.origin casue i dont understand that and the docs is sorta hard to
understand Heres the script
edited on Au... [ more] |
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Aug 11, 2008 06:38 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingoh i know iv been looking into a couple of scripts and theres playfx???
would that work for matters of secs???... [ more] |
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Aug 11, 2008 06:22 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingi acctauly am stuck with one thing though i made everything how i wanted i
made my own efx file and everything is perfect but is it possible so that
the smoke only plays for like about 10-15 secs???? then gose agian when the
trigger is used agian???... [ more] |
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Aug 10, 2008 10:47 pm by liltc64 |
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.widCall of Duty 4 : CoD 4 Level Designno problem... [ more] |
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Aug 10, 2008 10:36 pm by liltc64 |
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.widCall of Duty 4 : CoD 4 Level Designdo u mean iwd? casue theres a tut about it on cod2 works with cod4 as well
Here... [ more] |
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Aug 10, 2008 10:16 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingoh woow i put the ; in but i put it in on my practice gsc damn my bad thank
you sooo much exactly what i wanted thank youuuuuuu
edited on Aug. 10, 2008 08:22 pm by liltc64... [ more] |
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Aug 10, 2008 08:15 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingoh haha thankyou ... [ more] |
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Aug 10, 2008 02:23 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingalright im not to sure how to just forward u the file so do u want me to
add it to downloads or something??? sorry not to good with this site... [ more] |
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Aug 10, 2008 01:27 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingim calling it from my main gsc named after my map called smoke
maps\_load::main();
maps\boobytrap::main();
maps\controlroomdoor::main();
maps\gas::main();
and i just looked over spelling errors and im useing trigger/use_touch and
targetname is smoketr... [ more] |
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Aug 10, 2008 01:13 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingalright well there was something wronge with that script casue was geting
a compile error and one of the problems were level._effect["smoke"] =
loadfx ("fx/smoke/green_smoke_40sec_duhoc.efx")
it wasnt closed at the end now the map runs now but still dos... [ more] |
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Aug 10, 2008 12:46 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingalright got the boobytrap to work thankyou caretaker but still no luck with
the smoke hears what i followed to get my cordinatesHere so im pretty sure
my cordinates are correct do u think theres something else wronge???... [ more] |
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Aug 9, 2008 06:45 pm by liltc64 |
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sp_subway Call of Duty 4 : CoD 4 Single Playerthats pretty harsh u need to wait buddy if u want answers modsonline is
very helpfull ... [ more] |
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Aug 9, 2008 06:40 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingyeah i cant get the boobytrap to loop i kput the while (1) in and it just
makes it freeze for a sec when i push the trig and then go but dosnt loop
and the smoke i read the tut for the fx and im pretty sure i have the right
cordinates for it ... [ more] |
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Aug 9, 2008 12:14 pm by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingyeah same thing it just stays up there now the boobytrap dosnt even come
down anymore and my smoke still dosnt play at my cordanits
----BOOBY TRAP----
main()
{
thread door1();
}
door1()
{
//define trap and trigger
trap = getent ("boobytra... [ more] |
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Aug 9, 2008 11:35 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingoh alright i did that before but i put it
trig waittill ("trigger");
//move the boobytrap
trig waittill ("trigger");
while(1)
trap movez (-90,1);
trap waittill ("movedone");
wait (1);
trap movez (90,1);
trap waittill ("movedone");
}
and didnt ... [ more] |
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Aug 9, 2008 11:21 am by liltc64 |
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smokeCall of Duty 2 : CoD2 Scriptingalright so i have pinpointed were i wanted the smoke to come and have a
trigger for it but when i go to se the trigger/use so the smoke comes dosnt
come these are my cordinates
maps\_fx::loopfx("smoke", (0, 0, 8.0), 0.7);
trigger use is supose to work m... [ more] |
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Aug 9, 2008 05:44 am by liltc64 |