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Last Post |
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Help with making a player in game parachute with FCall of Duty 2 : CoD2 Scriptingok,
i want a player in my mod to Press F, and it deploys a parachute, they fall
slow, and then when they hit the floor, it unlinks and then they can move
again, please look at script and help
para_waiter()
{
level endon( "disconnect" );
while(1... [ more] |
2 |
32 |
Oct 9, 2008 07:01 pm by saluden |
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Door open when you get close to it.Call of Duty 2 : CoD2 ScriptingBasicly, i want a door to open when i move close to it, i added a
Trigger_use_touch but it doesnt work, however when i add a trigger_use, the
door works. You just ave to hit F and i want it to be AUTO... [ more] |
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27 |
Oct 6, 2008 03:05 pm by saluden |
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Flickering lightsCall of Duty 2 : CoD2 Scriptinghey, im working on a creepy map, is there a way of making lights flicker?
i was thinking doing like
light hide;
light show;
looped, but wud it work?... [ more] |
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68 |
Oct 1, 2008 02:28 pm by saluden |
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How to have a model Hide until called inCall of Duty 2 : CoD2 Scriptingmain()
{
thread bombing_slider ();
}
bombing_slider()
{
boming=getent("bomb","targetname");
trig=getent("bomb_trigger","targetname");
hide();
while(1)
{
trig waittill ("trigger");
wait (2);
show();
boming movez (3296,5,0,0.6);
boming wait... [ more] |
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56 |
Sep 21, 2008 05:40 pm by saluden |
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How to have a model Hide until called inCall of Duty 2 : CoD2 Scriptingso basicly, i want to have my plane, be called in, and then fly past then
disapear. This is what i have so far
main()
{
thread bombing_slider ();
}
bombing_slider()
{
boming=getent("bomb","targetname");
trig=getent("bomb_trigger","targetname")... [ more] |
4 |
56 |
Sep 21, 2008 04:12 pm by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingk guys i got
main()
{
level._effect["flak_artillery"] =
loadfx("fx/explosions/artilleryExp_dirt_brown.efx");
thread mortarhit_01 ();
}
mortarhit_01()
{
impact1 = getent ("mortar1","targetname");
origin = impact1 getorigin();
trig = getent ("... [ more] |
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201 |
May 18, 2008 07:47 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingi want it to hit other places, so could u show me how to carry it on from
the script? cause i tryed it and it just got bad syntax... [ more] |
19 |
201 |
May 18, 2008 07:08 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingand how do i carry it on so i can add more arty hits? can u start me off
XD
main()
{
level._effect["flak_artillery"] =
loadfx("fx/explosions/artilleryExp_dirt_brown.efx");
thread mortarhit_01 ();
}
mortarhit_01()
{
impact1 = getent ("mortar1"... [ more] |
19 |
201 |
May 18, 2008 05:43 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingty
edited on May. 18, 2008 05:38 am by saluden... [ more] |
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201 |
May 18, 2008 05:37 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingk here is my script.
main()
{
level._effect["flak_artillery"] =
loadfx("fx/explosions/artilleryExp_dirt_brown.efx");
thread mortarhit_01 ();
}
mortarhit_01()
{
impact1 = getent ("mortar1","targetname");
origin = impact1 getorigin();
trig =... [ more] |
19 |
201 |
May 18, 2008 05:24 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingwhen i changed the mistake, the FX worked XD, thanks all for your help.... [ more] |
19 |
201 |
May 18, 2008 04:26 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingi tryed ur line care and it said "bad syntax"... [ more] |
19 |
201 |
May 18, 2008 01:56 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingmain()
{
maps\mp\_load::main();
maps\mp\arty::main();
maps\mp\mp_arty_fx::main();
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game... [ more] |
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201 |
May 17, 2008 11:17 am by saluden |
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Help with Arty system, FX Wont appearCall of Duty 2 : CoD2 Scriptingok so i made a arty system with rastas help, but the FX wont appear when
the arty hits here is scripts, is anything wrong?
main()
{
level._effect["flak_artillery"] =
loadfx("fx/explosions/artilleryExp_dirt_brown.efx");
thread mortarhit_01 ();
}
... [ more] |
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201 |
May 17, 2008 10:06 am by saluden |
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Kill3r's K3 MOD is DANGEROUS TO YOU AND YOUR SERVER.....Call of Duty 4 : CoD4 General Gaming if this code is ever found by the public, cod4 will die faster then u can
think, give it 3 weeks, and every small mod with have it. GG KILLER, GG IW... [ more] |
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1582 |
May 17, 2008 08:49 am by saluden |
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Script for sliding, like iceCall of Duty 2 : CoD2 Scriptingcan u find the texture for me PLZZZ ill be most grateful... [ more] |
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230 |
May 15, 2008 06:03 am by saluden |
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Script for sliding, like iceCall of Duty 2 : CoD2 Scriptingi played a map called solovki, and it had ice at the bottom, and when u
went on it, you wud like slide... i was wondering if anyone knew what the
script wud look like to do it?... [ more] |
6 |
230 |
May 15, 2008 04:54 am by saluden |
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Can someone make me 2 cod2 textures =)Call of Duty 2 : CoD 2 Level Designcan someone make me 2 custom cod2 textures, please!!!
xfire 1337matty... [ more] |
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105 |
Feb 26, 2008 05:18 am by saluden |
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Compiler is messed up...help lol..Call of Duty 2 : CoD 2 Level Designheres wats happening
A subdirectory or file C:\Program Files\Activision\Call of Duty
2\main\maps\ alr
eady exists.
A subdirectory or file C:\Program Files\Activision\Call of Duty
2\main\maps\mp a
lready exists.
1 file(s) copied.
Press any ... [ more] |
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189 |
Jan 18, 2008 09:55 am by saluden |
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Compiler is messed up...help lol..Call of Duty 2 : CoD 2 Level Designhi i did wat u sed, and it comes up with error, "could not load file
'c:/program Files/activision/call of duty2/main/maps/mp/mp_test.d3dbsp'
this has never happened before...help please =())(... [ more] |
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189 |
Jan 16, 2008 08:21 pm by saluden |
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Compiler is messed up...help lol..Call of Duty 2 : CoD 2 Level Designbeen mapping and scripting for like 4 months on cod2, all was working fine,
but i reformatted my computer, and now whenever i compile maps, black
screen pops up like normal, then just does something REALLY fast, and
dissapears, no errors, but it doesnt gi... [ more] |
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189 |
Jan 16, 2008 09:53 am by saluden |
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How do i make it so u can walk through the textureCall of Duty 2 : CoD 2 Level Designlike have a texture u can pass through but make it so it still looks like
the normal wall, like as if i was making a secret room... [ more] |
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223 |
Oct 30, 2007 09:25 am by saluden |
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Playin Music Call of Duty 2 : CoD 2 Level Designim making a club in my city and i wanna have a song playing, i got the wav
file all ready, but how do i make it so its in game always playing in a
loop... [ more] |
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151 |
Oct 29, 2007 01:55 pm by saluden |
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Cant select models or spawns anymoreCall of Duty 2 : CoD 2 Level Designhey modsonline, been mapping for about 4 months now, but recently, i cant
re select models or spawns, its wierd, i can place them fine, but not
reselcet, i might have clicked on something that does not allow it, does
anyone know what i might have done?, a... [ more] |
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130 |
Oct 26, 2007 08:59 pm by saluden |
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Making holes and smooth hills etcCall of Duty 2 : CoD 2 Level Designino how to do it, u go patch/ terrain etc, then u press Y, but when i press
y nothing happens, i followed loads of tutorials and nothing works, mayb my
settings are messed or soemthing, this is the only problem iv had with
radient tho =/
edited on Oct. 1... [ more] |
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Oct 15, 2007 02:39 am by saluden |